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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Joshua Randall" data-source="post: 9613429" data-attributes="member: 7737"><p><strong>99</strong></p><p></p><p>Being tucked up against the roc’s body shields us from the tremendous wind generated by his flight. But Dalris yells out that Rufyl is not headed for the mainland but for Seagate Island.</p><p></p><p>We realize the reason for this is that the only rocs in Tikandia have a nesting ground in the craggy highlands on Seagate. Rufyl’s brain must have been altered, giving him the homing instincts of a giant bird.</p><p></p><p>Dalris says she can “try” to talk to Rufyl, but if he misunderstands what she wants, he might just drop us from his great height. It may be safer to let him land on the island.</p><p></p><p>(166) to have Dalris use her Druid skills to talk to Rufyl, or</p><p>(15) to wait until Rufyl lands.</p><p></p><p>---</p><p></p><p><strong>Commentary</strong>:</p><p></p><p><strong><em>… the only rocs in Tikandia have a nesting ground in the craggy highlands on Seagate.</em></strong></p><p></p><p>Umm, what?! The same craggy highlands which are dotted with various villages of superstitious Marla-relatives? And this never came up until now?</p><p></p><p>(Although the presence of rocs may explain why the goatherder’s shed was abandoned and thus available for Carr and Marrrrrla to occupy in book 1’s backstory. The rocs first carried away all the goats, then the goatherd.)</p><p></p><p><em><strong>Rufyl’s brain must have been altered, giving him the homing instincts of a giant bird.</strong></em></p><p><strong><em>Dalris says she can “try” to talk to Rufyl…</em></strong></p><p></p><p>She cannot fail to <em>talk to</em> Rufyl, because Speak with Animals affects the spellcaster, not the animal. She could fail to accomplish anything if the DM is a jerk and rules that the animal remains recalcitrant despite communication and despite the spell’s statement that the animal becomes “amicable”.</p><p></p><p>She could also straight up charm Rufyl, as she did with the Manticore. It would save as a fighter of level equal to its HD, which are… (checks AD&D Monster Manual)… 18, holy crap!</p><p></p><p>An 18th level fighter would need only a 6+ on d20 to save vs. Spell, so Dalris’s chance of success with Charm Mammal would be small, but nonzero.</p><p></p><p><em><strong>(166) to have Dalris use her Druid skills to talk to Rufyl, or</strong></em></p><p><strong><em>(15) to wait until Rufyl lands.</em></strong></p><p></p><p>In case it wasn’t obvious in how I’ve been playing these books, in the Kingdom of SORCERY trilogy, I operate by a simple algorithm:</p><ol> <li data-xf-list-type="ol">Is there a choice to cast a spell? If yes, do that.</li> <li data-xf-list-type="ol">Else: who cares it’s not sorcery.</li> </ol></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9613429, member: 7737"] [B]99[/B] Being tucked up against the roc’s body shields us from the tremendous wind generated by his flight. But Dalris yells out that Rufyl is not headed for the mainland but for Seagate Island. We realize the reason for this is that the only rocs in Tikandia have a nesting ground in the craggy highlands on Seagate. Rufyl’s brain must have been altered, giving him the homing instincts of a giant bird. Dalris says she can “try” to talk to Rufyl, but if he misunderstands what she wants, he might just drop us from his great height. It may be safer to let him land on the island. (166) to have Dalris use her Druid skills to talk to Rufyl, or (15) to wait until Rufyl lands. --- [B]Commentary[/B]: [B][I]… the only rocs in Tikandia have a nesting ground in the craggy highlands on Seagate.[/I][/B] Umm, what?! The same craggy highlands which are dotted with various villages of superstitious Marla-relatives? And this never came up until now? (Although the presence of rocs may explain why the goatherder’s shed was abandoned and thus available for Carr and Marrrrrla to occupy in book 1’s backstory. The rocs first carried away all the goats, then the goatherd.) [I][B]Rufyl’s brain must have been altered, giving him the homing instincts of a giant bird.[/B][/I] [B][I]Dalris says she can “try” to talk to Rufyl…[/I][/B] She cannot fail to [I]talk to[/I] Rufyl, because Speak with Animals affects the spellcaster, not the animal. She could fail to accomplish anything if the DM is a jerk and rules that the animal remains recalcitrant despite communication and despite the spell’s statement that the animal becomes “amicable”. She could also straight up charm Rufyl, as she did with the Manticore. It would save as a fighter of level equal to its HD, which are… (checks AD&D Monster Manual)… 18, holy crap! An 18th level fighter would need only a 6+ on d20 to save vs. Spell, so Dalris’s chance of success with Charm Mammal would be small, but nonzero. [I][B](166) to have Dalris use her Druid skills to talk to Rufyl, or[/B][/I] [B][I](15) to wait until Rufyl lands.[/I][/B] In case it wasn’t obvious in how I’ve been playing these books, in the Kingdom of SORCERY trilogy, I operate by a simple algorithm: [LIST=1] [*]Is there a choice to cast a spell? If yes, do that. [*]Else: who cares it’s not sorcery. [/LIST] [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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