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Story Hour
[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9629333" data-attributes="member: 42856"><p>I feel the author, given his bio, was totally aware of that... or his experience of academia was totally opposite to... everyone else's?</p><p></p><p></p><p></p><p>Actually, we can never die from the Fire Trap. A careful reading of the option say that we end here if we wen't here "by way of Delmer", which we did in all case, since we left our mom's hut and passed through Delmer before coming here. Sure, it was years ago, but that still counts.</p><p></p><p></p><p></p><p></p><p>Fire Trap is one-activation only, isn't it? Hiring an hireling in Freeton to open a door would be well within the buying power of our infinite 4-gp-per-second purse.</p><p></p><p></p><p></p><p>I know that there is a penchant for euphemism when it comes to dying, but is "vanish" one of them? I think it was quite clearly established that he's dead, isn't he?</p><p></p><p></p><p></p><p>I normally would dispute this claim, and ask what kind of team wouuld be needed to remove Pazuzu from this plane of existence, and if it is compatible with a few near-archmage-level teachers and a bunch of expandable apprentices. But I remembered that they were all soundly defeated by a closed wooden door, so it's consistent.</p><p></p><p></p><p></p><p></p><p>Lone Wolf never passed the opportunity to side with a few hirelings/companion who quite consistently died some sections later. I think opporunity for this should be included in all gamebooks. </p><p></p><p><em>I am know wondering if one could feed a gamebook to an AI and have it improvise around the structure to take into account the creativity of a human player... </em></p><p></p><p></p><p></p><p>If we totally avoid the marsh path, can we take the boat initially, choose the path to the southern area of Seagate and chance upon the lost tribe of<s> Lara</s> Estla without knowing anything about the threat? I know you didn't want us to take this path earlier, but would it lead to another (un)wanted death?</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9629333, member: 42856"] I feel the author, given his bio, was totally aware of that... or his experience of academia was totally opposite to... everyone else's? Actually, we can never die from the Fire Trap. A careful reading of the option say that we end here if we wen't here "by way of Delmer", which we did in all case, since we left our mom's hut and passed through Delmer before coming here. Sure, it was years ago, but that still counts. Fire Trap is one-activation only, isn't it? Hiring an hireling in Freeton to open a door would be well within the buying power of our infinite 4-gp-per-second purse. I know that there is a penchant for euphemism when it comes to dying, but is "vanish" one of them? I think it was quite clearly established that he's dead, isn't he? I normally would dispute this claim, and ask what kind of team wouuld be needed to remove Pazuzu from this plane of existence, and if it is compatible with a few near-archmage-level teachers and a bunch of expandable apprentices. But I remembered that they were all soundly defeated by a closed wooden door, so it's consistent. Lone Wolf never passed the opportunity to side with a few hirelings/companion who quite consistently died some sections later. I think opporunity for this should be included in all gamebooks. [I]I am know wondering if one could feed a gamebook to an AI and have it improvise around the structure to take into account the creativity of a human player... [/I] If we totally avoid the marsh path, can we take the boat initially, choose the path to the southern area of Seagate and chance upon the lost tribe of[S] Lara[/S] Estla without knowing anything about the threat? I know you didn't want us to take this path earlier, but would it lead to another (un)wanted death? [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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