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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9629807" data-attributes="member: 42856"><p>Efficient Garn should have been able to solo this adventure.</p><p></p><p>Actually, I think there is no adventure to be had.</p><p></p><p>Realistically</p><p></p><p>1. Landor was a friend of Estla and most assuredly Perth (at least, he was extremely close to Perth's wife)</p><p>2. Perth is a demonstated friend of Estla.</p><p></p><p>We can deduce that he must know that Landor recovered the crown of Aerdrie and gifted it to Estla.</p><p></p><p>From 1, we can guess that Perth probably was given a copy of the primer on daemons, and knows (if he didn't know that by virtue of being at least a 13th level druid) that Pazuzu can only be defeated by wearing the twin crowns of Lolth and Aerie from the get-go. </p><p></p><p>He doesn't know that Pazuzu is behind the troubling situation with Paladins recently. But, they are convienently standing guard along the coast for some undiscernable reasons. Some of them are susceptible to being taken and questionned, which would lead the name Pazuzu quickly as part of information gathering on what the Paladins are doing (instead of waiting for a drunkard to bring in one-year old piece of news, he could be proactively protecting his home base). And they are not really hiding that they dropped Dyan for Pazuzu... If he is somehow a pacifist druid, just sending Rufyl to read the mind of the Paladin is enough, their god must be in their surface thoughts.</p><p></p><p>It was the only missing element that was needed for Perth, from section 1, to understand he needed to recover Aerdrie's crown and take a regular boat to Freeton, from where the most direct route to Estla's village starts, and reach and and borrow her crown. He could have sent the youngsters to do that if he was too busy not defending Waelwood, if really needed for the book to be interested. It could be solved in 5 sections.</p><p></p><p>1. We are hunting a manticore.</p><p>2. We kill the manticore, damn Dalris</p><p>3. We get a mission to send Rufyl to walk along the road, get invisible and from a thicket, read the mind of a Paladin.</p><p>4. Debrief with Perth, learn about the twin crown and Estla.</p><p>5. Take the boat to Freeton.</p><p>6. Ignore a probably lethal detour by the College Arcane and follow the road to the village.</p><p></p><p>Here, without rolling a single die or casting a single spell. Or making a meaningful choice. That is the epic of this book.</p><p></p><p></p><p>I liked it a lot, but I think that yes, getting back to following one path, will be easier to follow in the third book!</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9629807, member: 42856"] Efficient Garn should have been able to solo this adventure. Actually, I think there is no adventure to be had. Realistically 1. Landor was a friend of Estla and most assuredly Perth (at least, he was extremely close to Perth's wife) 2. Perth is a demonstated friend of Estla. We can deduce that he must know that Landor recovered the crown of Aerdrie and gifted it to Estla. From 1, we can guess that Perth probably was given a copy of the primer on daemons, and knows (if he didn't know that by virtue of being at least a 13th level druid) that Pazuzu can only be defeated by wearing the twin crowns of Lolth and Aerie from the get-go. He doesn't know that Pazuzu is behind the troubling situation with Paladins recently. But, they are convienently standing guard along the coast for some undiscernable reasons. Some of them are susceptible to being taken and questionned, which would lead the name Pazuzu quickly as part of information gathering on what the Paladins are doing (instead of waiting for a drunkard to bring in one-year old piece of news, he could be proactively protecting his home base). And they are not really hiding that they dropped Dyan for Pazuzu... If he is somehow a pacifist druid, just sending Rufyl to read the mind of the Paladin is enough, their god must be in their surface thoughts. It was the only missing element that was needed for Perth, from section 1, to understand he needed to recover Aerdrie's crown and take a regular boat to Freeton, from where the most direct route to Estla's village starts, and reach and and borrow her crown. He could have sent the youngsters to do that if he was too busy not defending Waelwood, if really needed for the book to be interested. It could be solved in 5 sections. 1. We are hunting a manticore. 2. We kill the manticore, damn Dalris 3. We get a mission to send Rufyl to walk along the road, get invisible and from a thicket, read the mind of a Paladin. 4. Debrief with Perth, learn about the twin crown and Estla. 5. Take the boat to Freeton. 6. Ignore a probably lethal detour by the College Arcane and follow the road to the village. Here, without rolling a single die or casting a single spell. Or making a meaningful choice. That is the epic of this book. I liked it a lot, but I think that yes, getting back to following one path, will be easier to follow in the third book! [/QUOTE]
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[AD&D Gamebook] The Sorcerer's Crown (Kingdom of Sorcery, book 2 of 3)
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