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Adding Realism to my game- need help with Gathering and Cooking food system
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<blockquote data-quote="Steverooo" data-source="post: 1241168" data-attributes="member: 9410"><p>Most foods found in the wild can be eaten with no cooking. As someone else pointed out (above), making food inedible is pretty rare... Cooking DC:2, you fail only on a roll of 1; a Fumble. Making wild game <em>palatable</em> is Cooking DC:10, and making an apple pie someone would pay normal price for is DC:15.</p><p></p><p>Survival is not a problem for you, as (IIRC) only Rangers and Barbarians get it as a class skill. For everyone else, it will be cheaper (skill points wise) and easier to increase hunting and/or gathering, instead. I'd keep the DC:10 task the same, for them all.</p><p></p><p>Thus, food will be easy to find, IF they put points into a food-finding skill. If not, they can still survive by halving movement speed and taking 10, except in food-shy regions with a -2 Circumstance Modifier...</p><p></p><p>The thing to play up, here, is the DC:10 Cooking skill check - and only use it appropriately. Pears and plumbs, for instance, don't need to be "cooked" to be edible, nor even palatable. Raw meat, on the other hand, can be eaten, but is rarely considered palatable. So tell the PCs eating it how awful it is...</p><p></p><p>"Overland movement" is your travelling speed... No, it is not reduced during combat. Someone who could go 60 miles/day on a horse will only cover 30, if they are hunting (or stopping to rummage through the ditches and hedgerows for roots and tubers).</p><p></p><p>The 24 hours means that if you spend half a day looking for food, you travel for half a day, and make half time (see above). During that time, you search along the area you passed through, finding X-many "man-days" worth of food. You cannot make another check in the same 24 hour period to try to find more food, if, for example, there were 10 people in your party, and you only found enough food for six! One search/day is all you get (maybe two, if you're hunting all day and not travelling).</p><p></p><p>Obviously, from the numbers, finding enough food to live isn't supposed to be much of a problem for "Heroes". The DC:10 check basically makes it easy to "take 10" and succeed. The down side is that it cuts travelling speed in half, and often produces roots and tubers that only a wild animal could love... But, again, the PCs could take 10, and be done with the task, assuming Cooking is a Craft. If it's a Profession, then they'd need to buy at least one Rank in it...</p><p></p><p>This might be fun, at low levels, but as characters advance, it will become less and less important, generally. As it should. If you stress it too much, eventually, someone will get a <em>Decanter of Endless Water</em> and <em>Murlynd's Spoon</em>, and have done with you! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Steverooo, post: 1241168, member: 9410"] Most foods found in the wild can be eaten with no cooking. As someone else pointed out (above), making food inedible is pretty rare... Cooking DC:2, you fail only on a roll of 1; a Fumble. Making wild game [I]palatable[/I] is Cooking DC:10, and making an apple pie someone would pay normal price for is DC:15. Survival is not a problem for you, as (IIRC) only Rangers and Barbarians get it as a class skill. For everyone else, it will be cheaper (skill points wise) and easier to increase hunting and/or gathering, instead. I'd keep the DC:10 task the same, for them all. Thus, food will be easy to find, IF they put points into a food-finding skill. If not, they can still survive by halving movement speed and taking 10, except in food-shy regions with a -2 Circumstance Modifier... The thing to play up, here, is the DC:10 Cooking skill check - and only use it appropriately. Pears and plumbs, for instance, don't need to be "cooked" to be edible, nor even palatable. Raw meat, on the other hand, can be eaten, but is rarely considered palatable. So tell the PCs eating it how awful it is... "Overland movement" is your travelling speed... No, it is not reduced during combat. Someone who could go 60 miles/day on a horse will only cover 30, if they are hunting (or stopping to rummage through the ditches and hedgerows for roots and tubers). The 24 hours means that if you spend half a day looking for food, you travel for half a day, and make half time (see above). During that time, you search along the area you passed through, finding X-many "man-days" worth of food. You cannot make another check in the same 24 hour period to try to find more food, if, for example, there were 10 people in your party, and you only found enough food for six! One search/day is all you get (maybe two, if you're hunting all day and not travelling). Obviously, from the numbers, finding enough food to live isn't supposed to be much of a problem for "Heroes". The DC:10 check basically makes it easy to "take 10" and succeed. The down side is that it cuts travelling speed in half, and often produces roots and tubers that only a wild animal could love... But, again, the PCs could take 10, and be done with the task, assuming Cooking is a Craft. If it's a Profession, then they'd need to buy at least one Rank in it... This might be fun, at low levels, but as characters advance, it will become less and less important, generally. As it should. If you stress it too much, eventually, someone will get a [I]Decanter of Endless Water[/I] and [I]Murlynd's Spoon[/I], and have done with you! :p [/QUOTE]
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Adding Realism to my game- need help with Gathering and Cooking food system
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