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Adventure: A Tale of Two Domains (DM:Luinnar, Judge:renau1g)
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<blockquote data-quote="TwoHeadsBarking" data-source="post: 5685490" data-attributes="member: 82251"><p><span style="color: DarkOrange">"Damn skeletons,"</span> Andras mutters as he tries to staunch the bleeding, to no effect. <span style="color: DarkOrange">"Right, no point crying over spilled blood."</span> He looks at the goblyn Jax is harrying and sees an opening. Andras's arrow tears through the creature's leg, throwing it off balance and giving Jax an opportunity for further violence. An opportunity the kobold takes advantage of.</p><p></p><p>Andras then turns towards the prone hag and lowers his head like a charging bull. He rushes towards her, but she twists out of the way, avoiding the vicious tusks on the genasi's helmet.</p><p></p><p>[sblock=Actions]Start of turn: Take 10 damage.</p><p>Minor: Shake It Off on myself, <a href="http://invisiblecastle.com/roller/view/3187341/" target="_blank">but I fail the save</a></p><p>Standard: On My Mark vs Biter 3. <a href="http://invisiblecastle.com/roller/view/3187348/" target="_blank">Hits AC 26 for 25 damage (including Sneak in the Attack)</a>. Jax can now make a MBA against Biter 3, with a +5 power bonus to the attack roll. I'll just roll that now. <a href="http://invisiblecastle.com/roller/view/3187352/" target="_blank">Hits AC 29 for 29 damage</a>. So Biter 3 took a total of 54 damage there.</p><p>Move: Shift to U14, gaining a +1 item bonus to AC and Reflex until the end of my next turn.</p><p>Action Point: Charge Radaga, moving to T17. <a href="http://invisiblecastle.com/roller/view/3187358/" target="_blank">Bah, missed</a>. Still, I'm up in her grill, so to speak. Also, I get to heal 11 and make a save at +5. Thanks cov! Warlords are great! <a href="http://invisiblecastle.com/roller/view/3187360/" target="_blank">I don't flub the save this time, aka 15</a>.</p><p></p><p>Immediate interrupt: If Jax is hit by an adjacent enemy, and a +2 power bonus to defenses would cause the attack to miss, I'll use Insightful Warning, which gives them a (surprise) +2 power bonus to all defenses against the attack and allows them a MBA against the attacker. [/sblock]</p><p></p><p>[sblock=Andras's mini-stats]<a href="http://l4w.wikia.com/wiki/PC:Andras_%28TwoHeadsBarking%29" target="_blank">Andras</a> genasi Warlord 8</p><p>Initiative: +9 | Passive perception: 19 | Passive Insight: 14</p><p>AC: 23 (24) | For: 22 (23) | Ref: 20 (21) | Will: 17 (18)</p><p>HP: 49/61 | Bloodied: 30 | Surge value: 15 | Surges: 9/9</p><p>Resist: 5 Fire, 5 Necrotic, 5 Poison</p><p>Speed: 6 | Languages: Allarian, Primordial</p><p>AP: 0 | Second Wind: not used </p><p>Melee Basic Attack: +14 vs AC, 1d10+7 damage</p><p>Ranged Basic Attack: +15 vs AC, 1d10+10 damage</p><p>Powers: <span style="color: lime">Paint the Bulls-Eye, Direct the Strike</span></p><p> <span style="color: Red">Insightful Warning, <s>Staggering Shot</s>, <s>On My Mark</s></span></p><p> <span style="color: darkslategray"><s>Relentless Wounding</s>, Create Opportunity</span></p><p> <span style="color: Red">Firedeath, Inspiring Word (1/2), <s>Shake It Off</s>, Reorient the Axis</span></p><p> <span style="color: red">Rebounding Longbow, Boots of the Fencing Master, </span> <span style="color: darkslategray">Deathcut Armor, Boar Tusk Helm</span></p><p></p><p>Skirmishing Presence:</p><p>When an ally who can see Andras spends an Action Point to make an attack, that ally can shift four squares before or after the attack, and gets a +1 bonus to attack rolls with said attack.</p><p></p><p>Conditions:</p><p>+1 to AC and Reflex</p><p></p><p>-2 to speed</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="TwoHeadsBarking, post: 5685490, member: 82251"] [COLOR="DarkOrange"]"Damn skeletons,"[/COLOR] Andras mutters as he tries to staunch the bleeding, to no effect. [COLOR="DarkOrange"]"Right, no point crying over spilled blood."[/COLOR] He looks at the goblyn Jax is harrying and sees an opening. Andras's arrow tears through the creature's leg, throwing it off balance and giving Jax an opportunity for further violence. An opportunity the kobold takes advantage of. Andras then turns towards the prone hag and lowers his head like a charging bull. He rushes towards her, but she twists out of the way, avoiding the vicious tusks on the genasi's helmet. [sblock=Actions]Start of turn: Take 10 damage. Minor: Shake It Off on myself, [url=http://invisiblecastle.com/roller/view/3187341/]but I fail the save[/url] Standard: On My Mark vs Biter 3. [url=http://invisiblecastle.com/roller/view/3187348/]Hits AC 26 for 25 damage (including Sneak in the Attack)[/url]. Jax can now make a MBA against Biter 3, with a +5 power bonus to the attack roll. I'll just roll that now. [url=http://invisiblecastle.com/roller/view/3187352/]Hits AC 29 for 29 damage[/url]. So Biter 3 took a total of 54 damage there. Move: Shift to U14, gaining a +1 item bonus to AC and Reflex until the end of my next turn. Action Point: Charge Radaga, moving to T17. [url=http://invisiblecastle.com/roller/view/3187358/]Bah, missed[/url]. Still, I'm up in her grill, so to speak. Also, I get to heal 11 and make a save at +5. Thanks cov! Warlords are great! [url=http://invisiblecastle.com/roller/view/3187360/]I don't flub the save this time, aka 15[/url]. Immediate interrupt: If Jax is hit by an adjacent enemy, and a +2 power bonus to defenses would cause the attack to miss, I'll use Insightful Warning, which gives them a (surprise) +2 power bonus to all defenses against the attack and allows them a MBA against the attacker. [/sblock] [sblock=Andras's mini-stats][URL="http://l4w.wikia.com/wiki/PC:Andras_%28TwoHeadsBarking%29"]Andras[/URL] genasi Warlord 8 Initiative: +9 | Passive perception: 19 | Passive Insight: 14 AC: 23 (24) | For: 22 (23) | Ref: 20 (21) | Will: 17 (18) HP: 49/61 | Bloodied: 30 | Surge value: 15 | Surges: 9/9 Resist: 5 Fire, 5 Necrotic, 5 Poison Speed: 6 | Languages: Allarian, Primordial AP: 0 | Second Wind: not used Melee Basic Attack: +14 vs AC, 1d10+7 damage Ranged Basic Attack: +15 vs AC, 1d10+10 damage Powers: [COLOR=lime]Paint the Bulls-Eye, Direct the Strike[/COLOR] [COLOR=Red]Insightful Warning, [s]Staggering Shot[/s], [s]On My Mark[/s][/COLOR] [COLOR=darkslategray][s]Relentless Wounding[/s], Create Opportunity[/COLOR] [COLOR=Red]Firedeath, Inspiring Word (1/2), [s]Shake It Off[/s], Reorient the Axis[/color] [color=red]Rebounding Longbow, Boots of the Fencing Master, [/COLOR] [COLOR=darkslategray]Deathcut Armor, Boar Tusk Helm[/COLOR] Skirmishing Presence: When an ally who can see Andras spends an Action Point to make an attack, that ally can shift four squares before or after the attack, and gets a +1 bonus to attack rolls with said attack. Conditions: +1 to AC and Reflex -2 to speed [/sblock] [/QUOTE]
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