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Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)
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<blockquote data-quote="BenBrown" data-source="post: 5540959" data-attributes="member: 1642"><p>Perin steps forward a few feet to get a better shot at the goblin archers, but his lightning bolt goes wide again.[sblock=Perin's actions]Move: to L10</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2996228/" target="_blank">Lightning Strike vs. Goblin 2 (1d20+4=10)</a>, miss.[/sblock]Eraden moves quickly up around the tree. He swings his sword at the flail-wielding hobgoblin, but does not hit.[sblock=Eraden's actions]Move: to G10</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2996230/" target="_blank">Enfeebling Strike vs. Flail #2 (1d20+8=12)</a>, miss.[/sblock]The two goblins that had been peppering Zardi with arrows loose their shots again, both connecting, before moving out of the way of the seemingly inevitable charge.</p><p></p><p>The other two, seeing Eraden come closer, engage this new threat. In their distress, they fail to hit their target.</p><p></p><p>The remaining two hobgoblins attack Graval, but their blows are ineffectual against the heavily armored dwarf. Anxious to avoid being surrounded, the sergeant barks an order, and they step back. Graval's axe drops down on the sword-wielder as he retreats, crushing the life from him.[sblock=enemy actions]<strong>Goblin 2</strong></p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2996239/" target="_blank">Short Bow at Zardi (1d20+8=24)</a>, 4 damage.</p><p>Move: to C12</p><p><strong>Goblin 3</strong></p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2996241/" target="_blank">Short Bow at Zardi (1d20+8=21)</a>, 4 damage.</p><p>Move: to C13</p><p></p><p><strong>Goblin 1</strong></p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2996244/" target="_blank">Short Bow at Eraden (1d20+8=9)</a>, miss.</p><p><strong>Goblin 4</strong></p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2996245/" target="_blank">Short Bow at Eraden (1d20+8=15)</a>, miss.</p><p> </p><p><strong>Sword 4</strong></p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2996248/" target="_blank">Longsword vs. Graval (1d20+6=9)</a>, miss.</p><p><strong>Flail 2</strong></p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2996249/" target="_blank">Flail vs. Graval (1d20+8=17)</a>, miss.</p><p>Move: Phalanx Movement: Flail 2 shifts to G8, Sword 4 shifts to H7. Graval MBA vs. Sword 4: <a href="http://invisiblecastle.com/roller/view/2996252/" target="_blank">MBA vs. Sword 4 (1d20+7=25, 1d10+4=14)</a>[/sblock][sblock=map]<img src="http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/Encounter2Round4.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>The brown circles are tree trunks, which are impassible and block line of sight.</p><p>The groups of brown rectangles are brush piles. They're difficult terrain to move through and standing behind them provides cover against ranged attacks.</p><p>The gold colored lines across the map are contour lines indicating a change in elevation. When moving uphill (towards the top of the map) they cost an extra square of movement to cross, except when on the trail (the swath down the middle of the map).</p><p>[/sblock][sblock=status]Eraden: K11 HP <span style="color: Lime">41+10/41</span>, Surges 11/12, AP 1, second wind unused</p><p>Goldenhorn: L8 HP <span style="color: Lime">18/27</span>, Surges 9/10, AP 1, second wind used</p><p>Graval: I9 HP <span style="color: Lime">28+3/31</span>, Surges 11/12, AP 0, second wind used</p><p>Perin: L10 HP <span style="color: Lime">25/25</span>, Surges 7/7, AP 1, second wind unused</p><p>Spider: N11 HP <span style="color: Lime">24+5/27</span>, Surges 8/9, AP 0, second wind unused</p><p>Zardi: I13 HP <span style="color: Red">11/31</span>, Surges 9/11, AP 0, second wind used</p><p></p><p>Mallaby: R13 HP <span style="color: Lime">26/26</span>, Surges 5/5, AP 0, second wind unused</p><p></p><p>Flail Hobgoblin #1: K12 HP <span style="color: DarkSlateGray">0/49</span>, dead</p><p>Flail Hobgoblin #2: G8 HP <span style="color: Lime">25/49</span>, marked by Graval</p><p>Sword Hobgoblin #3: J13 HP <span style="color: DarkSlateGray">0/1</span>, dead</p><p>Sword Hobgoblin #4: I8 HP <span style="color: DarkSlateGray">0/1</span>, dead</p><p>Goblin #1: F7 HP <span style="color: Lime">1/1</span></p><p>Goblin #2: C12 HP <span style="color: Lime">1/1</span></p><p>Goblin #3: C13 HP <span style="color: Lime">1/1</span></p><p>Goblin #4: E8 HP <span style="color: Lime">1/1</span></p><p>Goblin #5: G13 HP <span style="color: DarkSlateGray">0/1</span>, dead.[/sblock][sblock=Mallaby]<strong>Lord Adelin Mallaby</strong></p><p>AC: 15, Fort: 12, Ref: 13, Will: 14</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Rapier +6 vs. AC, 1d8+4</p><p>Speed 6</p><p>HP: 26, Surge Value 6, Surges per day 5</p><p>Second Wind: unused</p><p></p><p>Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders. </p><p>As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them.</p><p></p><p>Try not to get him killed. He is paying for this, after all.[/sblock][sblock=enemies]<strong>Flail Hobgoblin</strong>: AC 19, Fort 17, Ref 15, Will 15</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> +8 vs. AC, 1d10+5 and target is marked until the beginning of the Hobgoblin's next turn.</p><p>These guys have an immediate interrupt, the result of which the first time in a round that one of their adjacent allies would be hit by an attack vs. AC or Ref that hits by a margin of less than two, the attack misses.</p><p></p><p><strong>Goblin</strong>: AC 13, Fort 13, Ref 14, Will 12</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> (none currently have swords out) +8 vs. AC, 4 damage.[/sblock]</p></blockquote><p></p>
[QUOTE="BenBrown, post: 5540959, member: 1642"] Perin steps forward a few feet to get a better shot at the goblin archers, but his lightning bolt goes wide again.[sblock=Perin's actions]Move: to L10 Standard: [url=http://invisiblecastle.com/roller/view/2996228/]Lightning Strike vs. Goblin 2 (1d20+4=10)[/url], miss.[/sblock]Eraden moves quickly up around the tree. He swings his sword at the flail-wielding hobgoblin, but does not hit.[sblock=Eraden's actions]Move: to G10 Standard: [url=http://invisiblecastle.com/roller/view/2996230/]Enfeebling Strike vs. Flail #2 (1d20+8=12)[/url], miss.[/sblock]The two goblins that had been peppering Zardi with arrows loose their shots again, both connecting, before moving out of the way of the seemingly inevitable charge. The other two, seeing Eraden come closer, engage this new threat. In their distress, they fail to hit their target. The remaining two hobgoblins attack Graval, but their blows are ineffectual against the heavily armored dwarf. Anxious to avoid being surrounded, the sergeant barks an order, and they step back. Graval's axe drops down on the sword-wielder as he retreats, crushing the life from him.[sblock=enemy actions][b]Goblin 2[/b] Standard: [url=http://invisiblecastle.com/roller/view/2996239/]Short Bow at Zardi (1d20+8=24)[/url], 4 damage. Move: to C12 [b]Goblin 3[/b] Standard: [url=http://invisiblecastle.com/roller/view/2996241/]Short Bow at Zardi (1d20+8=21)[/url], 4 damage. Move: to C13 [b]Goblin 1[/b] Standard: [url=http://invisiblecastle.com/roller/view/2996244/]Short Bow at Eraden (1d20+8=9)[/url], miss. [b]Goblin 4[/b] Standard: [url=http://invisiblecastle.com/roller/view/2996245/]Short Bow at Eraden (1d20+8=15)[/url], miss. [b]Sword 4[/b] Standard: [url=http://invisiblecastle.com/roller/view/2996248/]Longsword vs. Graval (1d20+6=9)[/url], miss. [b]Flail 2[/b] Standard: [url=http://invisiblecastle.com/roller/view/2996249/]Flail vs. Graval (1d20+8=17)[/url], miss. Move: Phalanx Movement: Flail 2 shifts to G8, Sword 4 shifts to H7. Graval MBA vs. Sword 4: [url=http://invisiblecastle.com/roller/view/2996252/]MBA vs. Sword 4 (1d20+7=25, 1d10+4=14)[/url][/sblock][sblock=map][IMG]http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/Encounter2Round4.gif[/IMG] The brown circles are tree trunks, which are impassible and block line of sight. The groups of brown rectangles are brush piles. They're difficult terrain to move through and standing behind them provides cover against ranged attacks. The gold colored lines across the map are contour lines indicating a change in elevation. When moving uphill (towards the top of the map) they cost an extra square of movement to cross, except when on the trail (the swath down the middle of the map). [/sblock][sblock=status]Eraden: K11 HP [COLOR="Lime"]41+10/41[/COLOR], Surges 11/12, AP 1, second wind unused Goldenhorn: L8 HP [COLOR="Lime"]18/27[/COLOR], Surges 9/10, AP 1, second wind used Graval: I9 HP [COLOR="Lime"]28+3/31[/COLOR], Surges 11/12, AP 0, second wind used Perin: L10 HP [COLOR="Lime"]25/25[/COLOR], Surges 7/7, AP 1, second wind unused Spider: N11 HP [COLOR="Lime"]24+5/27[/COLOR], Surges 8/9, AP 0, second wind unused Zardi: I13 HP [COLOR="Red"]11/31[/COLOR], Surges 9/11, AP 0, second wind used Mallaby: R13 HP [COLOR="Lime"]26/26[/COLOR], Surges 5/5, AP 0, second wind unused Flail Hobgoblin #1: K12 HP [COLOR="DarkSlateGray"]0/49[/COLOR], dead Flail Hobgoblin #2: G8 HP [COLOR="Lime"]25/49[/COLOR], marked by Graval Sword Hobgoblin #3: J13 HP [COLOR="DarkSlateGray"]0/1[/COLOR], dead Sword Hobgoblin #4: I8 HP [COLOR="DarkSlateGray"]0/1[/COLOR], dead Goblin #1: F7 HP [COLOR="Lime"]1/1[/COLOR] Goblin #2: C12 HP [COLOR="Lime"]1/1[/COLOR] Goblin #3: C13 HP [COLOR="Lime"]1/1[/COLOR] Goblin #4: E8 HP [COLOR="Lime"]1/1[/COLOR] Goblin #5: G13 HP [COLOR="DarkSlateGray"]0/1[/COLOR], dead.[/sblock][sblock=Mallaby][b]Lord Adelin Mallaby[/b] AC: 15, Fort: 12, Ref: 13, Will: 14 :bmelee: Rapier +6 vs. AC, 1d8+4 Speed 6 HP: 26, Surge Value 6, Surges per day 5 Second Wind: unused Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders. As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them. Try not to get him killed. He is paying for this, after all.[/sblock][sblock=enemies][b]Flail Hobgoblin[/b]: AC 19, Fort 17, Ref 15, Will 15 :bmelee: +8 vs. AC, 1d10+5 and target is marked until the beginning of the Hobgoblin's next turn. These guys have an immediate interrupt, the result of which the first time in a round that one of their adjacent allies would be hit by an attack vs. AC or Ref that hits by a margin of less than two, the attack misses. [b]Goblin[/b]: AC 13, Fort 13, Ref 14, Will 12 :bmelee: (none currently have swords out) +8 vs. AC, 4 damage.[/sblock] [/QUOTE]
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Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)
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