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Living 4th Edition
Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)
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<blockquote data-quote="BenBrown" data-source="post: 5544720" data-attributes="member: 1642"><p>Perin steps up into the middle of the road and again looses his lightning bolt. This time it hits, striking one of the remaining goblin archers, then ricocheting across the battlefield to fell the other.[sblock=Perin's Actions]Move: to G11</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3001054/" target="_blank">Lightning Strike vs. Goblin #2 (1d20+4=18)</a>, hits, plus secondary damage to Goblin #1. Both dead.[/sblock]The remaining hobgoblin, finding himself alone and outnumbered opts to flee. He scrambles to his feet, finds himself wedged in between a tree and a brush pile on a steep slope. With no way to move out cleanly and attempts to run for it. The blades of his foes ring out--one, two, three!--but cut only empty air. Around a tree and still living, if not safe.[sblock=Enemy Actions]<strong>Flail 2</strong></p><p>Move: Stand Up</p><p>Standard->Move: to B6</p><p>Graval's OA: <a href="http://invisiblecastle.com/roller/view/3001063/" target="_blank">MBA vs. Flail 2 (1d20+7+2=10)</a>, miss.</p><p>Goldenhorn's OA: <a href="http://invisiblecastle.com/roller/view/3001066/" target="_blank">MBA vs. Flail 2 (1d20+7=11)</a>, miss.</p><p>Spider's OA: <a href="http://invisiblecastle.com/roller/view/3001067/" target="_blank">MBA vs. Flail 2 (1d20+8=18)</a>, miss.</p><p></p><p>Saved by Invisible Castle![/sblock][sblock=map]<img src="http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/Encounter2Round5.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>The brown circles are tree trunks, which are impassible and block line of sight.</p><p>The groups of brown rectangles are brush piles. They're difficult terrain to move through and standing behind them provides cover against ranged attacks.</p><p>The gold colored lines across the map are contour lines indicating a change in elevation. When moving uphill (towards the top of the map) they cost an extra square of movement to cross, except when on the trail (the swath down the middle of the map).</p><p>[/sblock][sblock=status]Eraden: E9 HP <span style="color: Lime">41+10/41</span>, Surges 11/12, AP 1, second wind unused</p><p>Goldenhorn: H9 HP <span style="color: Lime">18/27</span>, Surges 9/10, AP 1, second wind used</p><p>Graval: H8 HP <span style="color: Lime">28+3/31</span>, Surges 11/12, AP 0, second wind used</p><p>Perin: L10 HP <span style="color: Lime">25/25</span>, Surges 7/7, AP 1, second wind unused</p><p>Spider: G9 HP <span style="color: Lime">24+5/27</span>, Surges 8/9, AP 0, second wind unused</p><p>Zardi: C14 HP <span style="color: Red">11+3/31</span>, Surges 9/11, AP 0, second wind used</p><p></p><p>Mallaby: N13 HP <span style="color: Lime">26/26</span>, Surges 5/5, AP 0, second wind unused</p><p></p><p>Flail Hobgoblin #2: B6 HP <span style="color: Red">3/49</span></p><p>Goblin #1: F7 HP <span style="color: DarkSlateGray">0/1</span>, dead</p><p>Goblin #2: C12 HP <span style="color: DarkSlateGray">0/1</span>, dead</p><p>Goblin #3: C13 HP <span style="color: DarkSlateGray">0/1</span>, dead</p><p>Goblin #4: E8 HP <span style="color: DarkSlateGray">0/1</span>, dead[/sblock][sblock=Mallaby]<strong>Lord Adelin Mallaby</strong></p><p>AC: 15, Fort: 12, Ref: 13, Will: 14</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Rapier +6 vs. AC, 1d8+4</p><p>Speed 6</p><p>HP: 26, Surge Value 6, Surges per day 5</p><p>Second Wind: unused</p><p></p><p>Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders. </p><p>As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them.</p><p></p><p>Try not to get him killed. He is paying for this, after all.[/sblock][sblock=enemies]<strong>Flail Hobgoblin</strong>: AC 19, Fort 17, Ref 15, Will 15</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> +8 vs. AC, 1d10+5 and target is marked until the beginning of the Hobgoblin's next turn.[/sblock]</p></blockquote><p></p>
[QUOTE="BenBrown, post: 5544720, member: 1642"] Perin steps up into the middle of the road and again looses his lightning bolt. This time it hits, striking one of the remaining goblin archers, then ricocheting across the battlefield to fell the other.[sblock=Perin's Actions]Move: to G11 Standard: [url=http://invisiblecastle.com/roller/view/3001054/]Lightning Strike vs. Goblin #2 (1d20+4=18)[/url], hits, plus secondary damage to Goblin #1. Both dead.[/sblock]The remaining hobgoblin, finding himself alone and outnumbered opts to flee. He scrambles to his feet, finds himself wedged in between a tree and a brush pile on a steep slope. With no way to move out cleanly and attempts to run for it. The blades of his foes ring out--one, two, three!--but cut only empty air. Around a tree and still living, if not safe.[sblock=Enemy Actions][b]Flail 2[/b] Move: Stand Up Standard->Move: to B6 Graval's OA: [url=http://invisiblecastle.com/roller/view/3001063/]MBA vs. Flail 2 (1d20+7+2=10)[/url], miss. Goldenhorn's OA: [url=http://invisiblecastle.com/roller/view/3001066/]MBA vs. Flail 2 (1d20+7=11)[/url], miss. Spider's OA: [url=http://invisiblecastle.com/roller/view/3001067/]MBA vs. Flail 2 (1d20+8=18)[/url], miss. Saved by Invisible Castle![/sblock][sblock=map][IMG]http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/Encounter2Round5.gif[/IMG] The brown circles are tree trunks, which are impassible and block line of sight. The groups of brown rectangles are brush piles. They're difficult terrain to move through and standing behind them provides cover against ranged attacks. The gold colored lines across the map are contour lines indicating a change in elevation. When moving uphill (towards the top of the map) they cost an extra square of movement to cross, except when on the trail (the swath down the middle of the map). [/sblock][sblock=status]Eraden: E9 HP [COLOR="Lime"]41+10/41[/COLOR], Surges 11/12, AP 1, second wind unused Goldenhorn: H9 HP [COLOR="Lime"]18/27[/COLOR], Surges 9/10, AP 1, second wind used Graval: H8 HP [COLOR="Lime"]28+3/31[/COLOR], Surges 11/12, AP 0, second wind used Perin: L10 HP [COLOR="Lime"]25/25[/COLOR], Surges 7/7, AP 1, second wind unused Spider: G9 HP [COLOR="Lime"]24+5/27[/COLOR], Surges 8/9, AP 0, second wind unused Zardi: C14 HP [COLOR="Red"]11+3/31[/COLOR], Surges 9/11, AP 0, second wind used Mallaby: N13 HP [COLOR="Lime"]26/26[/COLOR], Surges 5/5, AP 0, second wind unused Flail Hobgoblin #2: B6 HP [COLOR="Red"]3/49[/COLOR] Goblin #1: F7 HP [COLOR="DarkSlateGray"]0/1[/COLOR], dead Goblin #2: C12 HP [COLOR="DarkSlateGray"]0/1[/COLOR], dead Goblin #3: C13 HP [COLOR="DarkSlateGray"]0/1[/COLOR], dead Goblin #4: E8 HP [COLOR="DarkSlateGray"]0/1[/COLOR], dead[/sblock][sblock=Mallaby][b]Lord Adelin Mallaby[/b] AC: 15, Fort: 12, Ref: 13, Will: 14 :bmelee: Rapier +6 vs. AC, 1d8+4 Speed 6 HP: 26, Surge Value 6, Surges per day 5 Second Wind: unused Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders. As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them. Try not to get him killed. He is paying for this, after all.[/sblock][sblock=enemies][b]Flail Hobgoblin[/b]: AC 19, Fort 17, Ref 15, Will 15 :bmelee: +8 vs. AC, 1d10+5 and target is marked until the beginning of the Hobgoblin's next turn.[/sblock] [/QUOTE]
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Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)
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