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Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)
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<blockquote data-quote="BenBrown" data-source="post: 5578533" data-attributes="member: 1642"><p>Eraden moves forward, trying to get into a better position to strike the foe.[sblock=Eraden's Actions]Double Move to I9[/sblock]The bear takes a swipe at Graval, its huge paw easily brushing aside his shield and armor.</p><p></p><p>There is a crashing sound, and a large elk rushes down the canyon. It stops short when it finally notices the bear, and jumps around nervously, a look of stark terror in its eyes.</p><p></p><p>Then what the elk is afraid of appears. Buzzing loudly, a swarm of bees enters the scene, following after the elk, or perhaps the bear, but presenting a danger to everyone. The swarm splits into two clouds. One of these is dangerously close to Tyris. He's hidden enough to avoid their attention for now, but if he stays where he is, he's in trouble.[sblock=enemy actions]<strong>Angry Bear</strong></p><p>Standard:<a href="http://invisiblecastle.com/roller/view/3051504/" target="_blank">Claw vs. Graval (1d20+10=27, 2d8+7=22)</a></p><p></p><p><strong>Fear-Crazed Elk</strong></p><p>Move: to F5-G6</p><p>Tyris may make an OA if he wants, although I believe that would reveal his position.</p><p></p><p><strong>Bee Swarm #1</strong></p><p>Move: to G1</p><p></p><p><strong>Bee Swarm #2</strong></p><p>Move: to E1[/sblock][sblock=map]<img src="http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/Encounter4Round2.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>* The +10 and +20 markers indicate height above the canyon floor of the ledges. Climb check is DC 15 Athletics.</p><p>* The reddish-brown lines are the edges.</p><p>* The brown circles are trees, as usual.</p><p>* Piles of debris (brown and green things) are difficult terrain.[/sblock][sblock=status]Eraden: I9 HP <span style="color: Lime">41/41</span>, Surges 11/12, AP 2, second wind unused</p><p>Goldenhorn: D8 HP <span style="color: Lime">27/27</span>, Surges 7/10, AP 2, second wind unused</p><p>Graval: F10 HP <span style="color: Red">6/31</span>, Surges 11/12, AP 1, second wind unused</p><p>Spider: G10 HP <span style="color: Red">13+5/27</span>, Surges 8/9, AP 1, second wind unused</p><p>Tyris: E2 HP <span style="color: Lime">24/24</span>, Surges 7/7, AP 1, second wind unused, hidden</p><p>Zardi: H10 HP <span style="color: Lime">31/31</span>, Surges 6/11, AP 1, second wind unused</p><p></p><p>Mallaby: I16 HP <span style="color: Lime">26/26</span>, Surges 5/5, AP 0, second wind unused</p><p></p><p>Angry Bear: F8-G9 HP <span style="color: Lime">20 damage taken.</span> marked by Graval</p><p>Fear-Crazed Elk: F5-G9 <span style="color: Lime">no damage taken.</span></p><p>Bee Swarm #1: G1 <span style="color: Lime">no damage taken.</span></p><p>Bee Swarm #2: E1 <span style="color: Lime">no damage taken.</span>[/sblock][sblock=Mallaby]<strong>Lord Adelin Mallaby</strong></p><p>AC: 15, Fort: 12, Ref: 13, Will: 14</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Rapier +6 vs. AC, 1d8+4</p><p>Speed 6</p><p>HP: 26, Surge Value 6, Surges per day 5</p><p>Second Wind: unused</p><p></p><p>Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders. </p><p>As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them.</p><p></p><p>Try not to get him killed. He is paying for this, after all.[/sblock][sblock=enemies]<strong>Angry Bear</strong>: AC 17, Fort 19, Ref 16, Will 16</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> +10 vs. AC, 2d8+7</p><p></p><p><strong>Fear-Crazed Elk</strong>: AC 13, Fort 15, Ref 13, Will 10</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> +6 vs. AC, 2d6+4</p><p></p><p><strong>Bee Swarm</strong>: AC 16, Fort 15, Ref 14, Will 13</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> +7 vs. AC, 1d8+5 and ongoing 5 poison damage (save ends)</p><p>Aura 1: any creature that starts its turn within the aura takes 5 damage[/sblock][sblock=Graval][sblock=Perception 20]The debris in E9 does not look stable. You could easily get your foot caught in it.[/sblock][/sblock][sblock=Goldenhorn][sblock=Perception 20]The debris in E9 does not look stable. You could easily get your foot caught in it.[/sblock][/sblock][sblock=Tyris][sblock=Perception 20]The debris in D2 does not look stable. You could easily get your foot caught in it.[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="BenBrown, post: 5578533, member: 1642"] Eraden moves forward, trying to get into a better position to strike the foe.[sblock=Eraden's Actions]Double Move to I9[/sblock]The bear takes a swipe at Graval, its huge paw easily brushing aside his shield and armor. There is a crashing sound, and a large elk rushes down the canyon. It stops short when it finally notices the bear, and jumps around nervously, a look of stark terror in its eyes. Then what the elk is afraid of appears. Buzzing loudly, a swarm of bees enters the scene, following after the elk, or perhaps the bear, but presenting a danger to everyone. The swarm splits into two clouds. One of these is dangerously close to Tyris. He's hidden enough to avoid their attention for now, but if he stays where he is, he's in trouble.[sblock=enemy actions][b]Angry Bear[/b] Standard:[url=http://invisiblecastle.com/roller/view/3051504/]Claw vs. Graval (1d20+10=27, 2d8+7=22)[/url] [b]Fear-Crazed Elk[/b] Move: to F5-G6 Tyris may make an OA if he wants, although I believe that would reveal his position. [b]Bee Swarm #1[/b] Move: to G1 [b]Bee Swarm #2[/b] Move: to E1[/sblock][sblock=map][IMG]http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/Encounter4Round2.gif[/IMG] * The +10 and +20 markers indicate height above the canyon floor of the ledges. Climb check is DC 15 Athletics. * The reddish-brown lines are the edges. * The brown circles are trees, as usual. * Piles of debris (brown and green things) are difficult terrain.[/sblock][sblock=status]Eraden: I9 HP [COLOR="Lime"]41/41[/COLOR], Surges 11/12, AP 2, second wind unused Goldenhorn: D8 HP [COLOR="Lime"]27/27[/COLOR], Surges 7/10, AP 2, second wind unused Graval: F10 HP [COLOR="Red"]6/31[/COLOR], Surges 11/12, AP 1, second wind unused Spider: G10 HP [COLOR="Red"]13+5/27[/COLOR], Surges 8/9, AP 1, second wind unused Tyris: E2 HP [COLOR="Lime"]24/24[/COLOR], Surges 7/7, AP 1, second wind unused, hidden Zardi: H10 HP [COLOR="Lime"]31/31[/COLOR], Surges 6/11, AP 1, second wind unused Mallaby: I16 HP [COLOR="Lime"]26/26[/COLOR], Surges 5/5, AP 0, second wind unused Angry Bear: F8-G9 HP [COLOR="Lime"]20 damage taken.[/COLOR] marked by Graval Fear-Crazed Elk: F5-G9 [COLOR="Lime"]no damage taken.[/COLOR] Bee Swarm #1: G1 [COLOR="Lime"]no damage taken.[/COLOR] Bee Swarm #2: E1 [COLOR="Lime"]no damage taken.[/COLOR][/sblock][sblock=Mallaby][b]Lord Adelin Mallaby[/b] AC: 15, Fort: 12, Ref: 13, Will: 14 :bmelee: Rapier +6 vs. AC, 1d8+4 Speed 6 HP: 26, Surge Value 6, Surges per day 5 Second Wind: unused Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders. As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them. Try not to get him killed. He is paying for this, after all.[/sblock][sblock=enemies][B]Angry Bear[/B]: AC 17, Fort 19, Ref 16, Will 16 :bmelee: +10 vs. AC, 2d8+7 [B]Fear-Crazed Elk[/B]: AC 13, Fort 15, Ref 13, Will 10 :bmelee: +6 vs. AC, 2d6+4 [B]Bee Swarm[/B]: AC 16, Fort 15, Ref 14, Will 13 :bmelee: +7 vs. AC, 1d8+5 and ongoing 5 poison damage (save ends) Aura 1: any creature that starts its turn within the aura takes 5 damage[/sblock][sblock=Graval][sblock=Perception 20]The debris in E9 does not look stable. You could easily get your foot caught in it.[/sblock][/sblock][sblock=Goldenhorn][sblock=Perception 20]The debris in E9 does not look stable. You could easily get your foot caught in it.[/sblock][/sblock][sblock=Tyris][sblock=Perception 20]The debris in D2 does not look stable. You could easily get your foot caught in it.[/sblock][/sblock] [/QUOTE]
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