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Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)
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<blockquote data-quote="BenBrown" data-source="post: 5581828" data-attributes="member: 1642"><p>With a final grunt, the bear expires.[sblock=Tenchuu]Didn't have to use either power. Your base damage took it down.[/sblock]Eraden steps over the body of the bear, and eyeing the bee swarms, lets forth a blast of psychic energy at one.[sblock=Eraden's actions]Move: to G7</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3056067/" target="_blank">Eyebite (will) vs. Bee Swarm #1 (1d20+5=11)</a> miss.[/sblock]The elk thrashes around, getting to its feet and eventually pulling itself free. Just in time for a swarm of angry bees to come upon it, stinging it badly.</p><p></p><p>The other swarm heads straight up the canyon, brushing around trees and coming straight towards Tyris, stinging him with a nasty poison.</p><p></p><p>Then a great big frog shows up.[sblock=enemy actions]</p><p><strong>Angry Bear</strong></p><p>The bear can take no actions because it is dead.</p><p></p><p><strong>That Poor Elk</strong></p><p>Move: Stand up</p><p><a href="http://invisiblecastle.com/roller/view/3056046/" target="_blank">Save vs. Immobilized (1d20=18)</a></p><p></p><p><strong>Bee Swarm #1</strong></p><p>Move: to G3</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3056067/" target="_blank">Eyebite (will) vs. Bee Swarm #1 (1d20+5=11, 1d6+4=7)</a> and elk takes 5 ongoing poison damage (save ends).</p><p></p><p><strong>Bee Swarm #2</strong></p><p>Move: to E6</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3056074/" target="_blank">Swarm of Stingers vs. Tyris (1d20+7=23, 1d8+5=10)</a> and Tyris takes 5 ongoing poison damage (save ends).</p><p></p><p><strong>Great Big Frog</strong></p><p>Move: to F1</p><p>[/sblock][sblock=map]<img src="http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/Encounter4Round3.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>* The +10 and +20 markers indicate height above the canyon floor of the ledges. Climb check is DC 15 Athletics.</p><p>* The reddish-brown lines are the edges.</p><p>* The brown circles are trees, as usual.</p><p>* Piles of debris (brown and green things) are difficult terrain.</p><p>* Those marked with red squares are trapped:</p><p>**+4 vs. Reflex</p><p>**Hit: Target is Immobilized (save ends)</p><p>**Miss: Target is Slowed until the end of its next turn.</p><p>**Athletics DC15 (standard action) will collapse the pile, turning it into normal difficult terrain.[/sblock][sblock=status]Eraden: G7 HP <span style="color: Lime">41/41</span>, Surges 11/12, AP 2, second wind unused</p><p>Goldenhorn: E9 HP <span style="color: Lime">27/27</span>, Surges 7/10, AP 1, second wind unused, immobilized (save ends)</p><p>Graval: F10 HP <span style="color: Red">13/31</span>, Surges 10/12, AP 1, second wind used</p><p>Spider: G10 HP <span style="color: Red">13+5/27</span>, Surges 8/9, AP 1, second wind unused</p><p>Tyris: F7 HP <span style="color: Red">9/24</span>, Surges 7/7, AP 1, second wind unused, 5 ongoing poison (save ends)</p><p>Zardi: H10 HP <span style="color: Lime">31/31</span>, Surges 6/11, AP 0, second wind unused</p><p></p><p>Mallaby: I16 HP <span style="color: Lime">26/26</span>, Surges 5/5, AP 0, second wind unused</p><p></p><p>Angry Bear: F8-G9 HP <span style="color: DarkSlateGray">0/80</span> dead</p><p>That Poor Elk: G4-H5 <span style="color: Lime">23/36</span> 5 ongoing poison (save ends)</p><p>Bee Swarm #1: G3 <span style="color: Lime">no damage taken.</span></p><p>Bee Swarm #2: E6 <span style="color: Lime">no damage taken.</span></p><p>Great Big Frog: F1 <span style="color: Lime">no damage taken.</span>[/sblock][sblock=Mallaby]<strong>Lord Adelin Mallaby</strong></p><p>AC: 15, Fort: 12, Ref: 13, Will: 14</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Rapier +6 vs. AC, 1d8+4</p><p>Speed 6</p><p>HP: 26, Surge Value 6, Surges per day 5</p><p>Second Wind: unused</p><p></p><p>Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders. </p><p>As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them.</p><p></p><p>Try not to get him killed. He is paying for this, after all.[/sblock][sblock=enemies]<strong>That Poor Elk</strong>: AC 13, Fort 15, Ref 13, Will 10</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> +6 vs. AC, 2d6+4</p><p></p><p><strong>Bee Swarm</strong>: AC 16, Fort 15, Ref 14, Will 13</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> +7 vs. AC, 1d8+5 and ongoing 5 poison damage (save ends)</p><p>Aura 1: any creature that starts its turn within the aura takes 5 damage</p><p>Resist Half damage from melee and ranged attacks. Vulnerable 5 to close and area attacks.</p><p></p><p><strong>Great Big Frog</strong>: AC 17, Fort 15, Ref 16, Will 14</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> +8 vs. AC, 1d8+6[/sblock]</p></blockquote><p></p>
[QUOTE="BenBrown, post: 5581828, member: 1642"] With a final grunt, the bear expires.[sblock=Tenchuu]Didn't have to use either power. Your base damage took it down.[/sblock]Eraden steps over the body of the bear, and eyeing the bee swarms, lets forth a blast of psychic energy at one.[sblock=Eraden's actions]Move: to G7 Standard: [url=http://invisiblecastle.com/roller/view/3056067/]Eyebite (will) vs. Bee Swarm #1 (1d20+5=11)[/url] miss.[/sblock]The elk thrashes around, getting to its feet and eventually pulling itself free. Just in time for a swarm of angry bees to come upon it, stinging it badly. The other swarm heads straight up the canyon, brushing around trees and coming straight towards Tyris, stinging him with a nasty poison. Then a great big frog shows up.[sblock=enemy actions] [b]Angry Bear[/b] The bear can take no actions because it is dead. [b]That Poor Elk[/b] Move: Stand up [url=http://invisiblecastle.com/roller/view/3056046/]Save vs. Immobilized (1d20=18)[/url] [b]Bee Swarm #1[/b] Move: to G3 Standard: [url=http://invisiblecastle.com/roller/view/3056067/]Eyebite (will) vs. Bee Swarm #1 (1d20+5=11, 1d6+4=7)[/url] and elk takes 5 ongoing poison damage (save ends). [b]Bee Swarm #2[/b] Move: to E6 Standard: [url=http://invisiblecastle.com/roller/view/3056074/]Swarm of Stingers vs. Tyris (1d20+7=23, 1d8+5=10)[/url] and Tyris takes 5 ongoing poison damage (save ends). [b]Great Big Frog[/b] Move: to F1 [/sblock][sblock=map][IMG]http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/Encounter4Round3.gif[/IMG] * The +10 and +20 markers indicate height above the canyon floor of the ledges. Climb check is DC 15 Athletics. * The reddish-brown lines are the edges. * The brown circles are trees, as usual. * Piles of debris (brown and green things) are difficult terrain. * Those marked with red squares are trapped: **+4 vs. Reflex **Hit: Target is Immobilized (save ends) **Miss: Target is Slowed until the end of its next turn. **Athletics DC15 (standard action) will collapse the pile, turning it into normal difficult terrain.[/sblock][sblock=status]Eraden: G7 HP [COLOR="Lime"]41/41[/COLOR], Surges 11/12, AP 2, second wind unused Goldenhorn: E9 HP [COLOR="Lime"]27/27[/COLOR], Surges 7/10, AP 1, second wind unused, immobilized (save ends) Graval: F10 HP [COLOR="Red"]13/31[/COLOR], Surges 10/12, AP 1, second wind used Spider: G10 HP [COLOR="Red"]13+5/27[/COLOR], Surges 8/9, AP 1, second wind unused Tyris: F7 HP [COLOR="Red"]9/24[/COLOR], Surges 7/7, AP 1, second wind unused, 5 ongoing poison (save ends) Zardi: H10 HP [COLOR="Lime"]31/31[/COLOR], Surges 6/11, AP 0, second wind unused Mallaby: I16 HP [COLOR="Lime"]26/26[/COLOR], Surges 5/5, AP 0, second wind unused Angry Bear: F8-G9 HP [COLOR="DarkSlateGray"]0/80[/COLOR] dead That Poor Elk: G4-H5 [COLOR="Lime"]23/36[/COLOR] 5 ongoing poison (save ends) Bee Swarm #1: G3 [COLOR="Lime"]no damage taken.[/COLOR] Bee Swarm #2: E6 [COLOR="Lime"]no damage taken.[/COLOR] Great Big Frog: F1 [COLOR="Lime"]no damage taken.[/COLOR][/sblock][sblock=Mallaby][b]Lord Adelin Mallaby[/b] AC: 15, Fort: 12, Ref: 13, Will: 14 :bmelee: Rapier +6 vs. AC, 1d8+4 Speed 6 HP: 26, Surge Value 6, Surges per day 5 Second Wind: unused Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders. As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them. Try not to get him killed. He is paying for this, after all.[/sblock][sblock=enemies][B]That Poor Elk[/B]: AC 13, Fort 15, Ref 13, Will 10 :bmelee: +6 vs. AC, 2d6+4 [B]Bee Swarm[/B]: AC 16, Fort 15, Ref 14, Will 13 :bmelee: +7 vs. AC, 1d8+5 and ongoing 5 poison damage (save ends) Aura 1: any creature that starts its turn within the aura takes 5 damage Resist Half damage from melee and ranged attacks. Vulnerable 5 to close and area attacks. [B]Great Big Frog[/B]: AC 17, Fort 15, Ref 16, Will 14 :bmelee: +8 vs. AC, 1d8+6[/sblock] [/QUOTE]
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