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Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)
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<blockquote data-quote="BenBrown" data-source="post: 5646334" data-attributes="member: 1642"><p>Ruthak utters a strangled cry and struggles to his feet. He lashes out with his whip at Tyris, but in the process of standing up has managed to step on the end of his whip, which does not fly at all.</p><p></p><p>The remaining hobgoblin, unable to damage anything despite hitting more often than his boss looks at the heavily armed opponents now surrounding and piling on Ruthak.</p><p></p><p><span style="color: Olive">"Sorry, boss,"</span> he says, and hightails it up the stairs.[sblock=enemy actions]<strong>Ruthak</strong></p><p>Move: Stand Up</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3141990/" target="_blank">War Whip vs. Tyris (1d20+8-2=8)</a></p><p></p><p><strong>Hobgoblin 3</strong></p><p>Double Move: Run up stairs and out of sight.[/sblock][sblock=map]<img src="http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/ChurchOnTimeTowerRound10.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>The orange things are sleeping pallets. They're sturdy enough to stand on, but are difficult terrain.</p><p>They can be pushed as part of a move action, moving at half-speed.</p><p>The staircase along the wall has a three foot high wooden wall along its side. People on the staircase other than N12 are not visible from any square not adjacent to the staircase. Someone standing in N12 has cover from missile attacks.</p><p>Any square less than 1/2 of which is not blacked out is effectively "off the map"</p><p>The stairway is considered difficult terrain. It's three squares of difficult terrain to get to the lowest step.</p><p>[/sblock][sblock=status]All PCs have DR5 from Goldenhorn's <em>Moment of Glory</em></p><p></p><p>Goldenhorn: L17 HP <span style="color: Lime">32/32</span>, Surges 10/10, AP 1, second wind unused</p><p>Spider: N21 HP <span style="color: Red">13+5/33</span>, Surges 10/10, AP 1, second wind unused</p><p>Tyris: N18 HP <span style="color: Lime">24/24</span>, Surges 7/7, AP 1, second wind unused</p><p>Zardi: N19 HP <span style="color: Red">18+3/42</span>, Surges 11/11, AP 0, second wind unused</p><p></p><p>Ruthak M18 <span style="color: Red">31/94</span>, AP 0, prone, grabbed by Tyris, -2 to attack Tyris, unable to speak.</p><p>Hobgoblin 3 somewhere upstairs <span style="color: Lime">Minion</span></p><p>Vicious Dog 1 M19 <span style="color: DarkSlateGray">0/25</span>, dead</p><p>Vicious Dog 3 N18 <span style="color: DarkSlateGray">0/25</span>, dead</p><p></p><p>[/sblock][sblock=enemies]<strong>Ruthak</strong>: AC 19, Fort 19, Ref 15, Will 17</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> +8 vs. AC, 1d8+6</p><p></p><p><strong>Hobgoblin 3</strong>: AC 17, Fort 15, Ref 13, Will 12</p><p>+2 to AC if adjacent to at least one hobgoblin ally.</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> +6 vs. AC, 5 damage.[/sblock]</p></blockquote><p></p>
[QUOTE="BenBrown, post: 5646334, member: 1642"] Ruthak utters a strangled cry and struggles to his feet. He lashes out with his whip at Tyris, but in the process of standing up has managed to step on the end of his whip, which does not fly at all. The remaining hobgoblin, unable to damage anything despite hitting more often than his boss looks at the heavily armed opponents now surrounding and piling on Ruthak. [COLOR="Olive"]"Sorry, boss,"[/COLOR] he says, and hightails it up the stairs.[sblock=enemy actions][b]Ruthak[/b] Move: Stand Up Standard: [url=http://invisiblecastle.com/roller/view/3141990/]War Whip vs. Tyris (1d20+8-2=8)[/url] [b]Hobgoblin 3[/b] Double Move: Run up stairs and out of sight.[/sblock][sblock=map][IMG]http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/ChurchOnTimeTowerRound10.gif[/IMG] The orange things are sleeping pallets. They're sturdy enough to stand on, but are difficult terrain. They can be pushed as part of a move action, moving at half-speed. The staircase along the wall has a three foot high wooden wall along its side. People on the staircase other than N12 are not visible from any square not adjacent to the staircase. Someone standing in N12 has cover from missile attacks. Any square less than 1/2 of which is not blacked out is effectively "off the map" The stairway is considered difficult terrain. It's three squares of difficult terrain to get to the lowest step. [/sblock][sblock=status]All PCs have DR5 from Goldenhorn's [i]Moment of Glory[/i] Goldenhorn: L17 HP [COLOR="Lime"]32/32[/COLOR], Surges 10/10, AP 1, second wind unused Spider: N21 HP [COLOR="Red"]13+5/33[/COLOR], Surges 10/10, AP 1, second wind unused Tyris: N18 HP [COLOR="Lime"]24/24[/COLOR], Surges 7/7, AP 1, second wind unused Zardi: N19 HP [COLOR="Red"]18+3/42[/COLOR], Surges 11/11, AP 0, second wind unused Ruthak M18 [COLOR="Red"]31/94[/COLOR], AP 0, prone, grabbed by Tyris, -2 to attack Tyris, unable to speak. Hobgoblin 3 somewhere upstairs [COLOR="Lime"]Minion[/COLOR] Vicious Dog 1 M19 [COLOR="DarkSlateGray"]0/25[/COLOR], dead Vicious Dog 3 N18 [COLOR="DarkSlateGray"]0/25[/COLOR], dead [/sblock][sblock=enemies][b]Ruthak[/b]: AC 19, Fort 19, Ref 15, Will 17 :bmelee: +8 vs. AC, 1d8+6 [b]Hobgoblin 3[/b]: AC 17, Fort 15, Ref 13, Will 12 +2 to AC if adjacent to at least one hobgoblin ally. :bmelee: +6 vs. AC, 5 damage.[/sblock] [/QUOTE]
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