Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure: Hey! That's Not Wayne's Basement! (DM: H.M.Gimlord, Judge: Ozymandias79)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="H.M.Gimlord" data-source="post: 4990784" data-attributes="member: 79440"><p>The smartly dressed man at the bottom of the stairs scratches his chin as if trying to follow Fenwick’s long and confusing discourse, every now and then attempting to speak, only then realizing that the orc is not finished. The boss-man’s head nods up, and his mouth bobs open several times like this, in a striking resemblance to a cod fish, until, finally, Fenwick concludes his story. Thinking this to be simply a pause in the narrative, the man begins his reply quick on the heels of the last word.</p><p> </p><p> <span style="color: Yellow">“So, let me see if I understand. You say you’re from a town called Daunton, and your friend dropped a necklace into his cellar, but it ended up in this one. Now that’s curious. Hmm….” </span>He pauses, continuing to scratch his chin, <span style="color: Yellow">“Well the idea of you being from out of town certainly fits the bill. We don’t exactly see people of your type around here, no offense, but the demographics here are pretty narrow. Wherever Daunton is, you’re not there any more. This town is called Rioc Alair.” </span>Again he pauses as if contemplating what to do next. Then he reaches into his vest and pulls out a pendant hanging on a chain around his neck. Even as you peer intently through the growing pile of rubble in the hallway which threatens to obscure the man’s figure, the torch and lamplight of the floor below appears to make the stone in the pendant pulsate in a brilliant green.[sblock=Talon]A woman’s soft voice speaks to you, “Would you like to find out what’s next? What would you risk for me?” The green light from the pendant is pulsing in time with the words as they are being spoken in your mind.[/sblock]<span style="color: Yellow">“Is this what you’re loo-“ </span>The man suddenly shivers, and looks around him as three of his henchmen fall to the floor dead. You feel a cold blast of foul-smelling air waft up the stairs toward you, and the expression of the bourgeois man falls a little. His features are suddenly gaunt. He looks back up to you, his face straining to appear polite – a thin veneer hiding deep anger. <span style="color: Yellow">“Well. This changes things a little, now doesn’t it.”</span></p><p> The drake lifts off and glides back behind the makeshift barricade, quickly followed by the handler who picks his way through the last hole in the furniture. </p><p> </p><p> Someone else shoves a large, upended, rough-sawn oak table into place, blocking the hole, after which you hear the ‘gentleman’s voice calling out, <span style="color: Yellow">“I had hoped that we could have reached some arrangement. You seemed like a right bunch of good chaps, but I’m afraid that’s the problem. As you can see, we are men of ill repute, and we can’t exactly lift our skirts and let you see our wares.”</span></p><p> There is the sound of breaking glass, and a whiff of igniting fuel. The barricade begins to burn and smoke brilliantly. The air from the room below, heated by the fire, rises up the stairs, threatening to ignite the staircase and the litter of the floor above. The necklace is on the other side of the fire.[sblock=Status]</p><p> Rujah (9): J17 <span style="color: Lime">30/34</span> HS 12/12 AP 1</p><p> Jin (9): I16 <span style="color: Lime">27/27</span> HS 6/6 AP 1</p><p> Riardon (6): K17 <span style="color: Lime">25/34</span> HS 8/8 AP 1</p><p> Fenwick (13): K18 <span style="color: Lime">19/31</span> HS 10/11 AP 0</p><p> Talon (11): G17 <span style="color: Lime">21/26</span> Bloodied HS 6/8 AP 1</p><p> Dayna (10): H18 <span style="color: Lime">18/22</span> HS 1/2 AP Uses Talon's</p><p></p><p></p><p></p><p> <s><span style="color: Red">Spiretop Drake 1 (15): G16 -13/29</span></s></p><p> Spiretop Drake 2 (15): Out of Sight <span style="color: Lime">20/29</span></p><p> Human Banddit (15): Out of Sight <span style="color: Red">18/37</span><span style="color: Red"> Bloodied</span> </p><p>Human Noble (15): Was at G23, but likely isn't there any more <span style="color: Red">60/60</span> [/sblock][sblock=Map]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/OpenCaskRound5Fire.jpg?t=1257738490" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][sblock=Enemies]<a href="http://www.wizards.com/dndinsider/compendium/trap.aspx?id=62" target="_blank">Raging Fire Lvl 2 Hazard</a> </p><p> <strong>Description:</strong> G22 is a 1 square area that has a fire. The barricade takes a DC20 strength check (Minor action) to break through. Alternatively, the barricade can be destroyed by attacking it: AC: 13, HP: 40. Neither breaking through nor destroying the barricade will destroy the fire. It will continue to burn.</p><p></p><p><strong>Perception</strong><strong>DC 16: </strong>The character notices the fire is spreading.</p><p> </p><p><strong>Trigger:</strong> When a creature enters a space adjacent to the raging fire or starts its turn in a space adjacent to or inside the raging fire, the raging fire attacks.</p><p> Attack Free Action Melee 1: +6 vs. Reflex</p><p> </p><p><strong>Special: </strong>The raging fire gains a +5 bonus to its attack roll if the target stands inside the fire.</p><p> </p><p><strong>Hit:</strong> 2d6 fire damage and ongoing 5 fire damage (save ends).</p><p> </p><p><strong>Miss: </strong>Half damage, and no ongoing damage.</p><p> </p><p><strong>Effect: </strong>The fire also provides concealment to all creatures inside it and within 2 squares of it.</p><p> </p><p><strong>Special:</strong> Each time the fire attacks, it spreads into its target’s space whether it hits or misses.</p><p></p><p> <strong>Countermeasures:</strong></p><p> </p><ul> <li data-xf-list-type="ul"> A character can move into a square of raging fire or a square adjacent to the raging fire without triggering the attack with a DC 20 Acrobatics check.</li> <li data-xf-list-type="ul">Two gallons of water destroys 1 square of raging fire.</li> <li data-xf-list-type="ul"> Targeting 1 or more squares with a water attack automatically destroys the fire in those squares.</li> </ul><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><a href="http://www.wizards.com/dndinsider/compendium/monster.aspx?id=430" target="_blank">Spiretop Drake (Lvl 1) </a></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Size: </strong>Small</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Perception:</strong> +3</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>HP:</strong> 29; <strong>Bloodied: </strong>14</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>AC:</strong> 16; <strong>Fort:</strong> 11; <strong>Ref:</strong> 14; <strong>Will: </strong>13</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Speed:</strong> 4; <strong>fly:</strong> 8 (hover)</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Bite (Standard, at-will):</strong> +6 vs Armor Class; 1d6+4 damage.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Snatch (Standard, at-will):</strong> +4 vs Reflex; 1 damage, and the spiretop drake steals a small object from the target, such as a vial, scroll, or coin.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flyby Attack (Standard, at-will): </strong> The spiretop drake flies up to 8 squares and makes one melee basic attack at any point during that movement. The drake doesn’t provoke opportunity attacks when moving away from the target of the attack.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><a href="http://www.wizards.com/dndinsider/compendium/monster.aspx?id=283" target="_blank">Human Bandit (Lvl 2)</a></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Size: </strong>Medium</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Perception: </strong>+1</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>HP: </strong>37; <strong>Bloodied:</strong> 18</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>AC:</strong> 16; <strong>Fort: </strong>12; <strong>Ref:</strong> 14; <strong>Will: </strong>12</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Speed:</strong> 6</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Mace (Standard, at-will) Weapon:</strong>+4 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong> <img src="http://www.enworld.org/forum/images/smilies/br.gif" class="smilie" loading="lazy" alt=":branged:" title="Basic Ranged :branged:" data-shortname=":branged:" /> </strong></span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Dagger (Standard, at-will) Weapon: </strong>Ranged 5/10; +6 vs Armor Class; 1d4+3 damage.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Dazing Strike (Standard, encounter) Weapon: </strong>Requires mace; +4 vs Armor Class; 1d8+1 damage, the target is dazed until the end of the human bandit’s next turn, and the human bandit shifts 1 square.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Combat Advantage: </strong>The human bandit deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <a href="http://www.wizards.com/dndinsider/compendium/monster.aspx?id=3012" target="_blank">Human Noble (Lvl 5)</a></p><p> [sblock=Token][/sblock]<strong>Perception:</strong> +3</p><p> <strong>HP:</strong> 60; <strong>Bloodied:</strong> 30</p><p> <strong>AC:</strong> 19; <strong>Fort:</strong> 17, <strong>Ref:</strong> 17, <strong>Will:</strong> 18</p><p> <strong>Speed:</strong> 5</p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Longsword (Standard, at-will) Weapon:</strong> +10 vs Armor Class; 1d8+3 damage.</p><p> </p><p> <strong>Appoint Champion (Standard, at-will):</strong> Close burst 10; targets one ally; the target makes a basic attack as a free action and shifts 1 square before or after the attack.</p><p> </p><p> <strong>Inspirational Authority (Standard, encounter):</strong> Close burst 10; targets one ally; the target uses an at-will, encounter, or recharge attack power as a free action.</p><p> </p><p> <strong>Urge hesitation (Standard, encounter) Charm:</strong> Close burst 5; targets enemies; +9 vs Will; the target cannot use a standard action during its next turn.<span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><strong>Protected: </strong>A human noble gains a +2 bonus to all defenses while an ally is adjacent to it.</span>[/sblock]</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 4990784, member: 79440"] The smartly dressed man at the bottom of the stairs scratches his chin as if trying to follow Fenwick’s long and confusing discourse, every now and then attempting to speak, only then realizing that the orc is not finished. The boss-man’s head nods up, and his mouth bobs open several times like this, in a striking resemblance to a cod fish, until, finally, Fenwick concludes his story. Thinking this to be simply a pause in the narrative, the man begins his reply quick on the heels of the last word. [COLOR=Yellow]“So, let me see if I understand. You say you’re from a town called Daunton, and your friend dropped a necklace into his cellar, but it ended up in this one. Now that’s curious. Hmm….” [/COLOR]He pauses, continuing to scratch his chin, [COLOR=Yellow]“Well the idea of you being from out of town certainly fits the bill. We don’t exactly see people of your type around here, no offense, but the demographics here are pretty narrow. Wherever Daunton is, you’re not there any more. This town is called Rioc Alair.” [/COLOR]Again he pauses as if contemplating what to do next. Then he reaches into his vest and pulls out a pendant hanging on a chain around his neck. Even as you peer intently through the growing pile of rubble in the hallway which threatens to obscure the man’s figure, the torch and lamplight of the floor below appears to make the stone in the pendant pulsate in a brilliant green.[sblock=Talon]A woman’s soft voice speaks to you, “Would you like to find out what’s next? What would you risk for me?” The green light from the pendant is pulsing in time with the words as they are being spoken in your mind.[/sblock][COLOR=Yellow]“Is this what you’re loo-“ [/COLOR]The man suddenly shivers, and looks around him as three of his henchmen fall to the floor dead. You feel a cold blast of foul-smelling air waft up the stairs toward you, and the expression of the bourgeois man falls a little. His features are suddenly gaunt. He looks back up to you, his face straining to appear polite – a thin veneer hiding deep anger. [COLOR=Yellow]“Well. This changes things a little, now doesn’t it.”[/COLOR] The drake lifts off and glides back behind the makeshift barricade, quickly followed by the handler who picks his way through the last hole in the furniture. Someone else shoves a large, upended, rough-sawn oak table into place, blocking the hole, after which you hear the ‘gentleman’s voice calling out, [COLOR=Yellow]“I had hoped that we could have reached some arrangement. You seemed like a right bunch of good chaps, but I’m afraid that’s the problem. As you can see, we are men of ill repute, and we can’t exactly lift our skirts and let you see our wares.”[/COLOR] There is the sound of breaking glass, and a whiff of igniting fuel. The barricade begins to burn and smoke brilliantly. The air from the room below, heated by the fire, rises up the stairs, threatening to ignite the staircase and the litter of the floor above. The necklace is on the other side of the fire.[sblock=Status] Rujah (9): J17 [COLOR=Lime]30/34[/COLOR] HS 12/12 AP 1 Jin (9): I16 [COLOR=Lime]27/27[/COLOR] HS 6/6 AP 1 Riardon (6): K17 [COLOR=Lime]25/34[/COLOR] HS 8/8 AP 1 Fenwick (13): K18 [COLOR=Lime]19/31[/COLOR] HS 10/11 AP 0 Talon (11): G17 [COLOR=Lime]21/26[/COLOR] Bloodied HS 6/8 AP 1 Dayna (10): H18 [COLOR=Lime]18/22[/COLOR] HS 1/2 AP Uses Talon's [s][COLOR=Red]Spiretop Drake 1 (15): G16 -13/29[/COLOR][/s] Spiretop Drake 2 (15): Out of Sight [COLOR=Lime]20/29[/COLOR] Human Banddit (15): Out of Sight [COLOR=Red]18/37[/COLOR][COLOR=Red] Bloodied[/COLOR] Human Noble (15): Was at G23, but likely isn't there any more [COLOR=Red]60/60[/COLOR] [/sblock][sblock=Map][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/OpenCaskRound5Fire.jpg?t=1257738490[/IMG][/sblock][sblock=Enemies][URL="http://www.wizards.com/dndinsider/compendium/trap.aspx?id=62"]Raging Fire Lvl 2 Hazard[/URL] [B]Description:[/B] G22 is a 1 square area that has a fire. The barricade takes a DC20 strength check (Minor action) to break through. Alternatively, the barricade can be destroyed by attacking it: AC: 13, HP: 40. Neither breaking through nor destroying the barricade will destroy the fire. It will continue to burn. [B]Perception[/B][B]DC 16: [/B]The character notices the fire is spreading. [B]Trigger:[/B] When a creature enters a space adjacent to the raging fire or starts its turn in a space adjacent to or inside the raging fire, the raging fire attacks. Attack Free Action Melee 1: +6 vs. Reflex [B]Special: [/B]The raging fire gains a +5 bonus to its attack roll if the target stands inside the fire. [B]Hit:[/B] 2d6 fire damage and ongoing 5 fire damage (save ends). [B]Miss: [/B]Half damage, and no ongoing damage. [B]Effect: [/B]The fire also provides concealment to all creatures inside it and within 2 squares of it. [B]Special:[/B] Each time the fire attacks, it spreads into its target’s space whether it hits or misses. [B]Countermeasures:[/B] [LIST] [*] A character can move into a square of raging fire or a square adjacent to the raging fire without triggering the attack with a DC 20 Acrobatics check. [*]Two gallons of water destroys 1 square of raging fire. [*] Targeting 1 or more squares with a water attack automatically destroys the fire in those squares. [/LIST] [FONT=Verdana][SIZE=2][URL="http://www.wizards.com/dndinsider/compendium/monster.aspx?id=430"]Spiretop Drake (Lvl 1) [/URL] [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Size: [/B]Small [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Perception:[/B] +3 [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]HP:[/B] 29; [B]Bloodied: [/B]14 [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]AC:[/B] 16; [B]Fort:[/B] 11; [B]Ref:[/B] 14; [B]Will: [/B]13 [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Speed:[/B] 4; [B]fly:[/B] 8 (hover) [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]:bmelee: Bite (Standard, at-will):[/B] +6 vs Armor Class; 1d6+4 damage. [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]:bmelee: Snatch (Standard, at-will):[/B] +4 vs Reflex; 1 damage, and the spiretop drake steals a small object from the target, such as a vial, scroll, or coin. [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flyby Attack (Standard, at-will): [/B] The spiretop drake flies up to 8 squares and makes one melee basic attack at any point during that movement. The drake doesn’t provoke opportunity attacks when moving away from the target of the attack. [/SIZE][/FONT] [FONT=Verdana][SIZE=2][URL="http://www.wizards.com/dndinsider/compendium/monster.aspx?id=283"]Human Bandit (Lvl 2)[/URL] [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Size: [/B]Medium [/SIZE][/FONT][FONT=Verdana][SIZE=2][B]Perception: [/B]+1 [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]HP: [/B]37; [B]Bloodied:[/B] 18 [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]AC:[/B] 16; [B]Fort: [/B]12; [B]Ref:[/B] 14; [B]Will: [/B]12 [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Speed:[/B] 6 [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]:bmelee: Mace (Standard, at-will) Weapon:[/B]+4 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square. [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B] :branged: [/B][/SIZE][/FONT][FONT=Verdana][SIZE=2][B]Dagger (Standard, at-will) Weapon: [/B]Ranged 5/10; +6 vs Armor Class; 1d4+3 damage. [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Dazing Strike (Standard, encounter) Weapon: [/B]Requires mace; +4 vs Armor Class; 1d8+1 damage, the target is dazed until the end of the human bandit’s next turn, and the human bandit shifts 1 square. [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Combat Advantage: [/B]The human bandit deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against. [/SIZE][/FONT] [URL="http://www.wizards.com/dndinsider/compendium/monster.aspx?id=3012"]Human Noble (Lvl 5)[/URL] [sblock=Token][/sblock][B]Perception:[/B] +3 [B]HP:[/B] 60; [B]Bloodied:[/B] 30 [B]AC:[/B] 19; [B]Fort:[/B] 17, [B]Ref:[/B] 17, [B]Will:[/B] 18 [B]Speed:[/B] 5 :bmelee: [B]Longsword (Standard, at-will) Weapon:[/B] +10 vs Armor Class; 1d8+3 damage. [B]Appoint Champion (Standard, at-will):[/B] Close burst 10; targets one ally; the target makes a basic attack as a free action and shifts 1 square before or after the attack. [B]Inspirational Authority (Standard, encounter):[/B] Close burst 10; targets one ally; the target uses an at-will, encounter, or recharge attack power as a free action. [B]Urge hesitation (Standard, encounter) Charm:[/B] Close burst 5; targets enemies; +9 vs Will; the target cannot use a standard action during its next turn.[FONT=Verdana] [/FONT] [FONT=Verdana][B]Protected: [/B]A human noble gains a +2 bonus to all defenses while an ally is adjacent to it.[/FONT][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure: Hey! That's Not Wayne's Basement! (DM: H.M.Gimlord, Judge: Ozymandias79)
Top