Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure: Hey! That's Not Wayne's Basement! (DM: H.M.Gimlord, Judge: Ozymandias79)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="H.M.Gimlord" data-source="post: 4997230" data-attributes="member: 79440"><p>[sblock=OOC,All]Rujah posed a good question. The answer to his question is no. The smoldering remains of the fire are creating a blinding wall of smoke through which you cannot see. This is a typical SWAT team search warrant entry. You have to pick your destinations (but not necessarily <em>all</em> your actions) ahead of time and play them by ear, because until you get to square G23 you won't be able to see anything. [sblock=Suggestion]Using an action that allows you extra movement (Charge, Bullrush, Doublemove, some other power etc...) once you enter G23 could be to your advantage. It will allow you to pick a target based on what you see. The cost is that you have to have one move action end in G23 and charge, bullrush, doublemove, etc... to the new destination. Because your <em>movement</em> doesn't end in G23, it still allows for multiple characters to choose this option.</p><p></p><p>For example: Fenwick picks his target as G23 and says he will pick an enemy and charge from there. This is great, and it still allows others to do the same.[/sblock][sblock=If you end your first move in G22]Before combat starts (i.e.: you're the first one to get to G22): You could possibly 'perceive' hidden creatures provided your passive Perception is greater than the stealth check. Remember, however, that you will be blinded (-10 to PP) and your enemies might be hiding (beating by less than 10 only reveals presence and not location). This is darn near impossible, but you can try.</p><p></p><p>If you wait until combat starts: You'll automatically perceive creatures in squares adjacent to G22, but you'll have a -5 to hit due to total concealment. Good news is, so will they, because you have it too <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. Since you have total concealment, you could possibly roll a stealth check and remain hidden, readying an action for a surprise hit during someone else's turn.[/sblock][sblock=if the square you choose is occupied]Here's the sequence of events:</p><p></p><p></p><ol> <li data-xf-list-type="ol">Moves are posted</li> <li data-xf-list-type="ol">Map is revealed</li> <li data-xf-list-type="ol">Illegal moves are resolved</li> <li data-xf-list-type="ol">Remaining first-round actions are executed.[/sblock]</li> </ol><p>I hope this clears things up.[/sblock]</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 4997230, member: 79440"] [sblock=OOC,All]Rujah posed a good question. The answer to his question is no. The smoldering remains of the fire are creating a blinding wall of smoke through which you cannot see. This is a typical SWAT team search warrant entry. You have to pick your destinations (but not necessarily [I]all[/I] your actions) ahead of time and play them by ear, because until you get to square G23 you won't be able to see anything. [sblock=Suggestion]Using an action that allows you extra movement (Charge, Bullrush, Doublemove, some other power etc...) once you enter G23 could be to your advantage. It will allow you to pick a target based on what you see. The cost is that you have to have one move action end in G23 and charge, bullrush, doublemove, etc... to the new destination. Because your [I]movement[/I] doesn't end in G23, it still allows for multiple characters to choose this option. For example: Fenwick picks his target as G23 and says he will pick an enemy and charge from there. This is great, and it still allows others to do the same.[/sblock][sblock=If you end your first move in G22]Before combat starts (i.e.: you're the first one to get to G22): You could possibly 'perceive' hidden creatures provided your passive Perception is greater than the stealth check. Remember, however, that you will be blinded (-10 to PP) and your enemies might be hiding (beating by less than 10 only reveals presence and not location). This is darn near impossible, but you can try. If you wait until combat starts: You'll automatically perceive creatures in squares adjacent to G22, but you'll have a -5 to hit due to total concealment. Good news is, so will they, because you have it too ;). Since you have total concealment, you could possibly roll a stealth check and remain hidden, readying an action for a surprise hit during someone else's turn.[/sblock][sblock=if the square you choose is occupied]Here's the sequence of events: [LIST=1] [*]Moves are posted [*]Map is revealed [*]Illegal moves are resolved [*]Remaining first-round actions are executed.[/sblock] [/LIST] I hope this clears things up.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure: Hey! That's Not Wayne's Basement! (DM: H.M.Gimlord, Judge: Ozymandias79)
Top