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Adventure: Hey! That's Not Wayne's Basement! (DM: H.M.Gimlord, Judge: Ozymandias79)
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<blockquote data-quote="H.M.Gimlord" data-source="post: 5005339" data-attributes="member: 79440"><p><span style="font-family: 'Verdana'">The thief leader takes his feet off the table, his tone becoming impatient, <span style="color: Yellow">“Devor! Take care of this cur, and when you’re done with that, be sure to get the guy with the glowing sword. He’s the one who got Lars!”</span></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><span style="color: #00b050">“I’s the scaley bloke’s got me upn’a fuss, but you’sa boss.” </span></span><span style="font-family: 'Verdana'"> The bandit beats Dayna over the head with his mace, </span><span style="font-family: 'Verdana'"><span style="color: #00b050">“Take ‘achya mut!”</span></span><span style="font-family: 'Verdana'"> Dayna’s worry for Talon is the last thing she remembers before shadows take the vision from her mind’s eye. He attempts to snake around Rujah’s protective stance converging on Riardon, but he's too slow. Rujah's hammer swings, taking the banit's head off. Without the benefit of its neural center, the bandit's body flails erratically, spilling blood as it falls to the floor</span><span style="font-family: 'Verdana'">.</span></p><p><span style="font-family: 'Verdana'"></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">At that moment, a door opens behind Riardon, and another man steps out from an adjoining room. <span style="color: Lime">"Die wyrm!"</span> Riardon spins and parries the mace, but is struck full in the face by one of three sling bullets, smashing his cheekbone and knocking him, unconscious to the floor. The other two speed across the room slamming in to the pile of smoldering furniture in the stairway. Rujah's jaw drops in denial as he sees his friend fall. His eyes follow the trajectory of the bullets to their source. A halfling ducks behind an open door at the far end of the room, <span style="color: SeaGreen">"FAESSI! Confn spical tenpiswo vur origato wer edar sone wux waph lae coi hethaic douta yuidm!"</span></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"> With an earsplitting screech, the drake reappears from behind the tapestry (The same one through which the boss-man had run just moments before). Going more for speed, than aim, the drake attempts to avenge the death of the fallen bandit, but the screech was loud enough to jar Rujah from the paralysis of his disbelief. The drake, realizing he cannot reach beyond the dragonborn's hammer retreats back through the flap in the curtain.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Rujah falls to his knees. The very one he sought to protect lies dying on the floor. <span style="color: SeaGreen">"Riardon! Can you hear me!?"</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: SeaGreen"></span></span></p><p><span style="font-family: 'Verdana'">The third bandit stands over the fallen Eladrin, yelling back to the Halfling behind the door, <span style="color: Lime">"Keep me covered, Smoc. Were not done in here!" <span style="color: White">He hefts his mace in anticipation of the fight that, for him, has only just begun.</span></span></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"> [sblock=Mechanics]</span><span style="font-family: 'Verdana'">Bandit 2</span></p><p><span style="font-family: 'Verdana'"> Standard: Mace Attack</span></p><p><span style="font-family: 'Verdana'"> Target: Dayna</span></p><p><span style="font-family: 'Verdana'"> Attack: </span><a href="http://invisiblecastle.com/roller/view/2329654/" target="_blank"><span style="font-family: 'Verdana'">1d20+4-2(M)=19</span></a><span style="font-family: 'Verdana'"> Hit</span></p><p><span style="font-family: 'Verdana'"> Damage: </span><a href="http://invisiblecastle.com/roller/view/2329655/" target="_blank"><span style="font-family: 'Verdana'">1d8+1=8</span></a><span style="font-family: 'Verdana'"> Hit Dayna is Unconscious</span></p><p><span style="font-family: 'Verdana'"> Effect: Shift to G24</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"> Human Noble</span></p><p><span style="font-family: 'Verdana'"> Standard: Appoint Champion</span></p><p> <span style="font-family: 'Verdana'">Effect: Close burst 10; targets Bandit 2; the target makes a basic attack as a free action and shifts 1 square before or after the attack.</span></p><p><span style="font-family: 'Verdana'"> Bandit 2 Mace Attack</span></p><p><span style="font-family: 'Verdana'"> Effect: Shift to H25</span></p><p><span style="font-family: 'Verdana'"> Target: Riardon</span></p><p><span style="font-family: 'Verdana'"> Attack: </span><a href="http://invisiblecastle.com/roller/view/2329657/" target="_blank"><span style="font-family: 'Verdana'">1d20+4=21</span></a><span style="font-family: 'Verdana'"> Hit</span></p><p><span style="font-family: 'Verdana'"> Damage= </span><a href="http://invisiblecastle.com/roller/view/2329662/" target="_blank"><span style="font-family: 'Verdana'">1d8+1=4</span></a><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Effect: Shift to G24</span></p><p><span style="font-family: 'Verdana'"> Human Noble Moves: Behind Curtain between B24 and A24 and out of sight</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"> Bandit 3</span></p><p><span style="font-family: 'Verdana'"> Minor: Open Door</span></p><p><span style="font-family: 'Verdana'"> Move: G26</span></p><p><span style="font-family: 'Verdana'"> Standard: Dazing Strike</span></p><p><span style="font-family: 'Verdana'"> Target: Riardon</span></p><p><span style="font-family: 'Verdana'"> Attack: </span><a href="http://invisiblecastle.com/roller/view/2329664/" target="_blank"><span style="font-family: 'Verdana'">1d20+4+2(CA, Flanking) = 15 </span></a><span style="font-family: 'Verdana'">Miss</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"> Halfling Slinger</span></p><p><span style="font-family: 'Verdana'"> Current Position H32</span></p><p><span style="font-family: 'Verdana'"> Stone Rain Recharge: </span><a href="http://invisiblecastle.com/roller/view/2329665/" target="_blank"><span style="font-family: 'Verdana'">1d6=6</span></a><span style="font-family: 'Verdana'"> Stone Rain Recharges</span></p><p><span style="font-family: 'Verdana'"> Minor: Stealth </span><a href="http://invisiblecastle.com/roller/view/2329683/" target="_blank"><span style="font-family: 'Verdana'">1d20+9=29</span></a><span style="font-family: 'Verdana'"> to Keep from being seen as he opens the door. Table offers concealment</span></p><p><span style="font-family: 'Verdana'"> Minor: Open Door</span></p><p><span style="font-family: 'Verdana'"> Standard: Stone Rain attack on Riardon</span></p><p><span style="font-family: 'Verdana'"> Attack: </span><a href="http://invisiblecastle.com/roller/view/2331219/" target="_blank"><span style="font-family: 'Verdana'">1d20+4+2(CA);</span><span style="font-family: 'Verdana'">1d20+4+2(CA);</span><span style="font-family: 'Verdana'">1d20+4+2(CA)=15;25;14</span></a><span style="font-family: 'Verdana'"> 1 </span><span style="font-family: 'Verdana'">Hit</span></p><p><span style="font-family: 'Verdana'"> Damage= </span><a href="http://invisiblecastle.com/roller/view/2331225/" target="_blank"><span style="font-family: 'Verdana'">1d6+4+1d6(CA)= 16</span></a><span style="font-family: 'Verdana'"><a href="http://invisiblecastle.com/roller/view/2331225/" target="_blank"></a></span></p><p><span style="font-family: 'Verdana'"><a href="http://invisiblecastle.com/roller/view/2331225/" target="_blank"></a> </span></p><p><span style="font-family: 'Verdana'"> Spiretop Drake</span></p><p><span style="font-family: 'Verdana'"> Standard: Flyby Attack</span></p><p><span style="font-family: 'Verdana'"> Target: Rujah</span></p><p><span style="font-family: 'Verdana'"> Attack: B24, C24, D24, E24,</span><span style="font-family: 'Verdana'"> <a href="http://invisiblecastle.com/roller/view/2331238/" target="_blank">1d20+6=10</a> Miss, </span><span style="font-family: 'Verdana'">D24, C24, B24, A24</span></p><p><span style="font-family: 'Verdana'"> Move: Out of Sight.</span></p><p><span style="font-family: 'Verdana'"> </span><span style="font-family: 'Verdana'">[/sblock]</span><span style="font-family: 'Verdana'">[sblock=Status]</span><span style="font-family: 'Verdana'">Errata: </span></p><p><span style="font-family: 'Verdana'"> *The knife fighter started out at 25/30 because of an OA from Jin that I forgot</span></p><p><span style="font-family: 'Verdana'"> *Bandit 2 started out at 28/37 (37-9 is 28, not 26. Sorry guys. My mistake.)</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"> Rujah (9): F24 Miss,H26,H27 </span> <span style="font-family: 'Verdana'"><span style="color: red">15/34 Bloodied</span></span><span style="font-family: 'Verdana'"> HS 12/12 AP 2</span></p><p><span style="font-family: 'Verdana'">Jin (9): I23 </span><span style="font-family: 'Verdana'"><span style="color: lime">22/27</span></span><span style="font-family: 'Verdana'"> HS 6/6 AP 2</span></p><p><span style="font-family: 'Verdana'">Riardon (6): G25 </span><span style="font-family: 'Verdana'"><span style="color: Gray">0/34 Dying </span></span><span style="font-family: 'Verdana'">HS 8/8 AP 2</span></p><p><span style="font-family: 'Verdana'">Fenwick (13): F26 </span><span style="font-family: 'Verdana'"><span style="color: red">13/31 Bloodied</span></span><span style="font-family: 'Verdana'"> HS 10/11 AP 1</span></p><p><span style="font-family: 'Verdana'">Dayna (10): E23 </span><span style="font-family: 'Verdana'"><span style="color: #7f7f7f">-2/22 Dying</span></span><span style="font-family: 'Verdana'"> HS 1/2 AP Uses Talon's</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Spiretop Drake 2 (15): Unknown </span><span style="font-family: 'Verdana'"><span style="color: red"><span style="color: Lime">20/29</span></span></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="color: Gray"><s>Human Bandit 1 (15): H23 </s></span></span><s><span style="font-family: 'Verdana'"><span style="color: Gray">-1/37 Dead</span></span></s> <span style="font-family: 'Verdana'"><span style="color: Gray"></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: Gray"><s>Human Bandit 2 (15): G24 </s></span></span><s><span style="font-family: 'Verdana'"><span style="color: Gray">-4/37 Dead </span></span></s><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"> Human Bandit 3 (15): G26 </span><span style="font-family: 'Verdana'"><span style="color: lime">37/37</span></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"> Human Noble (15): Unknown </span><span style="font-family: 'Verdana'"><span style="color: lime">60/60</span></span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Halfling Slinger (15): H32 </span><span style="font-family: 'Verdana'"><span style="color: lime">22/22</span></span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span><s><span style="font-family: 'Verdana'"><span style="color: Gray">Human Knife Fighter (15): F25 </span></span><span style="font-family: 'Verdana'"><span style="color: #7f7f7f"><span style="color: Gray">-9/30 Dead</span></span></span></s><span style="font-family: 'Verdana'"><span style="color: #7f7f7f">[/sblock]</span></span><span style="font-family: 'Verdana'">[sblock=Map]</span><span style="font-family: 'Verdana'"><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/TheHideoutRound3-2.jpg?t=1258937150" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][sblock=Enemies]</span><span style="font-family: 'Verdana'"><span style="font-size: 10px"><a href="http://www.wizards.com/dndinsider/compendium/monster.aspx?id=430" target="_blank">Spiretop Drake (Lvl 1) </a></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Size: </strong>Small</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Perception:</strong> +3</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>HP:</strong> 29; <strong>Bloodied: </strong>14</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>AC:</strong> 16; <strong>Fort:</strong> 11; <strong>Ref:</strong> 14; <strong>Will: </strong>13</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Speed:</strong> 4; <strong>fly:</strong> 8 (hover)</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Bite (Standard, at-will):</strong> +6 vs Armor Class; 1d6+4 damage.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Snatch (Standard, at-will):</strong> +4 vs Reflex; 1 damage, and the spiretop drake steals a small object from the target, such as a vial, scroll, or coin.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flyby Attack (Standard, at-will): </strong> The spiretop drake flies up to 8 squares and makes one melee basic attack at any point during that movement. The drake doesn’t provoke opportunity attacks when moving away from the target of the attack.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><a href="http://www.wizards.com/dndinsider/compendium/monster.aspx?id=283" target="_blank"></a></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><a href="http://www.wizards.com/dndinsider/compendium/monster.aspx?id=283" target="_blank"></a></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><a href="http://www.wizards.com/dndinsider/compendium/monster.aspx?id=283" target="_blank">Human Bandit (Lvl 2)</a></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Size: </strong>Medium</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Perception: </strong>+1</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>HP: </strong>37; <strong>Bloodied:</strong> 18</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>AC:</strong> 16; <strong>Fort: </strong>12; <strong>Ref:</strong> 14; <strong>Will: </strong>12</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Speed:</strong> 6</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Mace (Standard, at-will) Weapon:</strong>+4 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong> <img src="http://www.enworld.org/forum/images/smilies/br.gif" class="smilie" loading="lazy" alt=":branged:" title="Basic Ranged :branged:" data-shortname=":branged:" /> </strong></span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Dagger (Standard, at-will) Weapon: </strong>Ranged 5/10; +6 vs Armor Class; 1d4+3 damage.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Dazing Strike (Standard, encounter) Weapon: </strong>Requires mace; +4 vs Armor Class; 1d8+1 damage, the target is dazed until the end of the human bandit’s next turn, and the human bandit shifts 1 square.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Combat Advantage: </strong>The human bandit deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span><a href="http://www.wizards.com/dndinsider/compendium/monster.aspx?id=3012" target="_blank">Human Noble (Lvl 5)</a></span></p><p><span style="font-family: 'Verdana'"><strong>Perception:</strong> +3</span></p><p><span style="font-family: 'Verdana'"><strong>HP:</strong> 60; <strong>Bloodied:</strong> 30</span></p><p><span style="font-family: 'Verdana'"><strong>AC:</strong> 19; <strong>Fort:</strong> 17, <strong>Ref:</strong> 17, <strong>Will:</strong> 18</span></p><p><span style="font-family: 'Verdana'"><strong>Speed:</strong> 5</span></p><p><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Longsword (Standard, at-will) Weapon:</strong> +10 vs Armor Class; 1d8+3 damage.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Appoint Champion (Standard, at-will):</strong> Close burst 10; targets one ally; the target makes a basic attack as a free action and shifts 1 square before or after the attack.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Inspirational Authority (Standard, encounter):</strong> Close burst 10; targets one ally; the target uses an at-will, encounter, or recharge attack power as a free action.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Urge hesitation (Standard, encounter) Charm:</strong> Close burst 5; targets enemies; +9 vs Will; the target cannot use a standard action during its next turn.</span> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'"><strong>Protected: </strong>A human noble gains a +2 bonus to all defenses while an ally is adjacent to it.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span> <span style="font-family: 'Verdana'">Halfling Slinger</span></p><p><span style="font-family: 'Verdana'"><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/HalflingSlinger.jpg?t=1258613293" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></span><span style="font-family: 'Verdana'">Stealth +9</span><span style="font-family: 'Verdana'">[/sblock]</span><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span></p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 5005339, member: 79440"] [FONT=Verdana]The thief leader takes his feet off the table, his tone becoming impatient, [COLOR=Yellow]“Devor! Take care of this cur, and when you’re done with that, be sure to get the guy with the glowing sword. He’s the one who got Lars!”[/COLOR] [/FONT] [FONT=Verdana][COLOR=#00b050]“I’s the scaley bloke’s got me upn’a fuss, but you’sa boss.” [/COLOR][/FONT][FONT=Verdana] The bandit beats Dayna over the head with his mace, [/FONT][FONT=Verdana][COLOR=#00b050]“Take ‘achya mut!”[/COLOR][/FONT][FONT=Verdana] Dayna’s worry for Talon is the last thing she remembers before shadows take the vision from her mind’s eye. He attempts to snake around Rujah’s protective stance converging on Riardon, but he's too slow. Rujah's hammer swings, taking the banit's head off. Without the benefit of its neural center, the bandit's body flails erratically, spilling blood as it falls to the floor[/FONT][FONT=Verdana]. [/FONT][FONT=Verdana] At that moment, a door opens behind Riardon, and another man steps out from an adjoining room. [COLOR=Lime]"Die wyrm!"[/COLOR] Riardon spins and parries the mace, but is struck full in the face by one of three sling bullets, smashing his cheekbone and knocking him, unconscious to the floor. The other two speed across the room slamming in to the pile of smoldering furniture in the stairway. Rujah's jaw drops in denial as he sees his friend fall. His eyes follow the trajectory of the bullets to their source. A halfling ducks behind an open door at the far end of the room, [COLOR=SeaGreen]"FAESSI! Confn spical tenpiswo vur origato wer edar sone wux waph lae coi hethaic douta yuidm!"[/COLOR] With an earsplitting screech, the drake reappears from behind the tapestry (The same one through which the boss-man had run just moments before). Going more for speed, than aim, the drake attempts to avenge the death of the fallen bandit, but the screech was loud enough to jar Rujah from the paralysis of his disbelief. The drake, realizing he cannot reach beyond the dragonborn's hammer retreats back through the flap in the curtain. Rujah falls to his knees. The very one he sought to protect lies dying on the floor. [COLOR=SeaGreen]"Riardon! Can you hear me!?" [/COLOR] The third bandit stands over the fallen Eladrin, yelling back to the Halfling behind the door, [COLOR=Lime]"Keep me covered, Smoc. Were not done in here!" [COLOR=White]He hefts his mace in anticipation of the fight that, for him, has only just begun.[/COLOR][/COLOR] [sblock=Mechanics][/FONT][FONT=Verdana]Bandit 2 Standard: Mace Attack Target: Dayna Attack: [/FONT][URL="http://invisiblecastle.com/roller/view/2329654/"][FONT=Verdana]1d20+4-2(M)=19[/FONT][/URL][FONT=Verdana] Hit Damage: [/FONT][URL="http://invisiblecastle.com/roller/view/2329655/"][FONT=Verdana]1d8+1=8[/FONT][/URL][FONT=Verdana] Hit Dayna is Unconscious Effect: Shift to G24 Human Noble Standard: Appoint Champion Effect: Close burst 10; targets Bandit 2; the target makes a basic attack as a free action and shifts 1 square before or after the attack. Bandit 2 Mace Attack Effect: Shift to H25 Target: Riardon Attack: [/FONT][URL="http://invisiblecastle.com/roller/view/2329657/"][FONT=Verdana]1d20+4=21[/FONT][/URL][FONT=Verdana] Hit Damage= [/FONT][URL="http://invisiblecastle.com/roller/view/2329662/"][FONT=Verdana]1d8+1=4[/FONT][/URL][FONT=Verdana] Effect: Shift to G24 Human Noble Moves: Behind Curtain between B24 and A24 and out of sight Bandit 3 Minor: Open Door Move: G26 Standard: Dazing Strike Target: Riardon Attack: [/FONT][URL="http://invisiblecastle.com/roller/view/2329664/"][FONT=Verdana]1d20+4+2(CA, Flanking) = 15 [/FONT][/URL][FONT=Verdana]Miss Halfling Slinger Current Position H32 Stone Rain Recharge: [/FONT][URL="http://invisiblecastle.com/roller/view/2329665/"][FONT=Verdana]1d6=6[/FONT][/URL][FONT=Verdana] Stone Rain Recharges Minor: Stealth [/FONT][URL="http://invisiblecastle.com/roller/view/2329683/"][FONT=Verdana]1d20+9=29[/FONT][/URL][FONT=Verdana] to Keep from being seen as he opens the door. Table offers concealment Minor: Open Door Standard: Stone Rain attack on Riardon Attack: [/FONT][URL="http://invisiblecastle.com/roller/view/2331219/"][FONT=Verdana]1d20+4+2(CA);[/FONT][FONT=Verdana]1d20+4+2(CA);[/FONT][FONT=Verdana]1d20+4+2(CA)=15;25;14[/FONT][/URL][FONT=Verdana] 1 [/FONT][FONT=Verdana]Hit Damage= [/FONT][URL="http://invisiblecastle.com/roller/view/2331225/"][FONT=Verdana]1d6+4+1d6(CA)= 16[/FONT][/URL][FONT=Verdana][URL="http://invisiblecastle.com/roller/view/2331225/"] [/URL] Spiretop Drake Standard: Flyby Attack Target: Rujah Attack: B24, C24, D24, E24,[/FONT][FONT=Verdana] [URL="http://invisiblecastle.com/roller/view/2331238/"]1d20+6=10[/URL] Miss, [/FONT][FONT=Verdana]D24, C24, B24, A24[/FONT] [FONT=Verdana] Move: Out of Sight. [/FONT][FONT=Verdana][/sblock][/FONT][FONT=Verdana][sblock=Status][/FONT][FONT=Verdana]Errata: *The knife fighter started out at 25/30 because of an OA from Jin that I forgot *Bandit 2 started out at 28/37 (37-9 is 28, not 26. Sorry guys. My mistake.) Rujah (9): F24 Miss,H26,H27 [/FONT] [FONT=Verdana][COLOR=red]15/34 Bloodied[/COLOR][/FONT][FONT=Verdana] HS 12/12 AP 2 Jin (9): I23 [/FONT][FONT=Verdana][COLOR=lime]22/27[/COLOR][/FONT][FONT=Verdana] HS 6/6 AP 2 Riardon (6): G25 [/FONT][FONT=Verdana][COLOR=Gray]0/34 Dying [/COLOR][/FONT][FONT=Verdana]HS 8/8 AP 2 Fenwick (13): F26 [/FONT][FONT=Verdana][COLOR=red]13/31 Bloodied[/COLOR][/FONT][FONT=Verdana] HS 10/11 AP 1 Dayna (10): E23 [/FONT][FONT=Verdana][COLOR=#7f7f7f]-2/22 Dying[/COLOR][/FONT][FONT=Verdana] HS 1/2 AP Uses Talon's Spiretop Drake 2 (15): Unknown [/FONT][FONT=Verdana][COLOR=red][COLOR=Lime]20/29[/COLOR][/COLOR][/FONT][FONT=Verdana] [COLOR=Gray][s]Human Bandit 1 (15): H23 [/s][/COLOR][s][/s][/FONT][s][FONT=Verdana][COLOR=Gray]-1/37 Dead[/COLOR][/FONT][/s][FONT=Verdana][COLOR=Gray] [/COLOR][/FONT][FONT=Verdana][COLOR=Gray] [s]Human Bandit 2 (15): G24 [/s][/COLOR][s][/s][/FONT][s][FONT=Verdana][COLOR=Gray]-4/37 Dead [/COLOR][/FONT][/s][FONT=Verdana][COLOR=Gray][/COLOR][/FONT][FONT=Verdana] Human Bandit 3 (15): G26 [/FONT][FONT=Verdana][COLOR=lime]37/37[/COLOR][/FONT][FONT=Verdana] Human Noble (15): Unknown [/FONT][FONT=Verdana][COLOR=lime]60/60[/COLOR][/FONT][FONT=Verdana] Halfling Slinger (15): H32 [/FONT][FONT=Verdana][COLOR=lime]22/22[/COLOR][/FONT] [FONT=Verdana] [/FONT][FONT=Verdana][COLOR=Gray][s][/s][/COLOR][s][/s][/FONT][s][FONT=Verdana][COLOR=Gray]Human Knife Fighter (15): F25 [/COLOR][/FONT][FONT=Verdana][COLOR=#7f7f7f][COLOR=Gray]-9/30 Dead[/COLOR][/COLOR][/FONT][/s][FONT=Verdana][COLOR=#7f7f7f][COLOR=Gray][/COLOR][/sblock][/COLOR][/FONT][FONT=Verdana][sblock=Map][/FONT][FONT=Verdana][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/TheHideoutRound3-2.jpg?t=1258937150[/IMG][/sblock][sblock=Enemies][/FONT][FONT=Verdana][SIZE=2][URL="http://www.wizards.com/dndinsider/compendium/monster.aspx?id=430"]Spiretop Drake (Lvl 1) [/URL] [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Size: [/B]Small [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Perception:[/B] +3 [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]HP:[/B] 29; [B]Bloodied: [/B]14 [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]AC:[/B] 16; [B]Fort:[/B] 11; [B]Ref:[/B] 14; [B]Will: [/B]13 [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Speed:[/B] 4; [B]fly:[/B] 8 (hover) [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]:bmelee: Bite (Standard, at-will):[/B] +6 vs Armor Class; 1d6+4 damage. [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]:bmelee: Snatch (Standard, at-will):[/B] +4 vs Reflex; 1 damage, and the spiretop drake steals a small object from the target, such as a vial, scroll, or coin. [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Flyby Attack (Standard, at-will): [/B] The spiretop drake flies up to 8 squares and makes one melee basic attack at any point during that movement. The drake doesn’t provoke opportunity attacks when moving away from the target of the attack. [URL="http://www.wizards.com/dndinsider/compendium/monster.aspx?id=283"] [/URL] [/SIZE][/FONT] [FONT=Verdana][SIZE=2][URL="http://www.wizards.com/dndinsider/compendium/monster.aspx?id=283"]Human Bandit (Lvl 2)[/URL] [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Size: [/B]Medium [/SIZE][/FONT][FONT=Verdana][SIZE=2][B]Perception: [/B]+1 [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]HP: [/B]37; [B]Bloodied:[/B] 18 [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]AC:[/B] 16; [B]Fort: [/B]12; [B]Ref:[/B] 14; [B]Will: [/B]12 [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Speed:[/B] 6 [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]:bmelee: Mace (Standard, at-will) Weapon:[/B]+4 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square. [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B] :branged: [/B][/SIZE][/FONT][FONT=Verdana][SIZE=2][B]Dagger (Standard, at-will) Weapon: [/B]Ranged 5/10; +6 vs Armor Class; 1d4+3 damage. [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Dazing Strike (Standard, encounter) Weapon: [/B]Requires mace; +4 vs Armor Class; 1d8+1 damage, the target is dazed until the end of the human bandit’s next turn, and the human bandit shifts 1 square. [/SIZE][/FONT] [FONT=Verdana][SIZE=2][B]Combat Advantage: [/B]The human bandit deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against. [/SIZE][URL="http://www.wizards.com/dndinsider/compendium/monster.aspx?id=3012"]Human Noble (Lvl 5)[/URL] [B]Perception:[/B] +3 [B]HP:[/B] 60; [B]Bloodied:[/B] 30 [B]AC:[/B] 19; [B]Fort:[/B] 17, [B]Ref:[/B] 17, [B]Will:[/B] 18 [B]Speed:[/B] 5 :bmelee: [B]Longsword (Standard, at-will) Weapon:[/B] +10 vs Armor Class; 1d8+3 damage. [B]Appoint Champion (Standard, at-will):[/B] Close burst 10; targets one ally; the target makes a basic attack as a free action and shifts 1 square before or after the attack. [B]Inspirational Authority (Standard, encounter):[/B] Close burst 10; targets one ally; the target uses an at-will, encounter, or recharge attack power as a free action. [B]Urge hesitation (Standard, encounter) Charm:[/B] Close burst 5; targets enemies; +9 vs Will; the target cannot use a standard action during its next turn.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana][B]Protected: [/B]A human noble gains a +2 bonus to all defenses while an ally is adjacent to it. [/FONT] [FONT=Verdana]Halfling Slinger [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/HalflingSlinger.jpg?t=1258613293[/IMG][/FONT][FONT=Verdana]Stealth +9[/FONT][FONT=Verdana][/sblock][/FONT][FONT=Verdana] [/FONT] [/QUOTE]
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Living 4th Edition
Adventure: Hey! That's Not Wayne's Basement! (DM: H.M.Gimlord, Judge: Ozymandias79)
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