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Adventure: Hey! That's Not Wayne's Basement! (DM: H.M.Gimlord, Judge: Ozymandias79)
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<blockquote data-quote="Phoenix8008" data-source="post: 5011587" data-attributes="member: 211"><p>Dayna whimpers pitifully as the blood flows out of her wounds and her breath begins to catch in her throat...</p><p></p><p>OOC: Any chance anybody can spare a healing skill check to stabilize Dayna at least? One more failed death save and I'm gonna have to raise her! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> Although that could be fun emotional fodder for Talon RPing wise.[sblock=Dayna Actions/Stat block]<u>Start=</u> Dying</p><p><u>Move=</u> </p><p><u>Minor=</u> </p><p><u>Standard=</u> </p><p><u>End=</u> <a href="http://invisiblecastle.com/roller/view/2336828/" target="_blank">2nd death save (1d20=6)</a> Failed 2nd death saving throw!!</p><p></p><p>[sblock=Dayna stat block]<u><strong> <a href="http://www.enworld.org/wiki/index.php/L4W:PC:Talon_%28Phoenix8008%29#Companion" target="_blank">Dayna</a></strong></u> - <em>Wolf Companion 1</em></p><p><strong>Conditions:</strong> dying</p><p><strong>Passive Perception:</strong> +17, <strong>Passive Insight:</strong> +12</p><p><strong>AC:</strong> 15, <strong>Fort:</strong> 13, <strong>Reflex:</strong> 13, <strong>Will:</strong> 14 -- <strong>Speed:</strong> 7</p><p><strong>HP:</strong> -2/22, <strong>Bloodied:</strong> 11, <strong>Surge Value:</strong> 5, <strong>Surges left:</strong> 1/2</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Basic Attack:</strong> Bite, +5 vs. AC; 1d8+2 (Dex)</p><p><strong>Racial Abilities:</strong> Combat Advantage- When a wolf has CA, it gets +2(Wis mod) to damage rolls.[/sblock][/sblock][sblock=OOC, HM ONLY!]Talon's wounds continue to close as he quickly pockets the bag of coins from beside the boat. Having looked with his eyes at the situation, he now closes them and listens with his whole body as he studies the feel and nature of the place, hoping to discern the best way back to the others.</p><p></p><p>OOC: Does he see any other rocks or anything upstream from here (against the current)? He's pretty sure he was teleported here and has a nasty idea to try and tie the other end of the boat up so that it's not in this same spot. Then if a bad guy was to teleport to where his boat was supposed to be, he might get a nice soaking. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Or Talon could just unmoor the boat and let it float away if he doesn't need it to get back.</p><p>[sblock=Actions/Stat block]<u>Start=</u> Regeneration 2 while bloody, +2 damage for rest of encounter, heal from 5 to 7 current hp's.</p><p></p><p><u>Move=</u> Grab the bag of coins next to the boat.</p><p></p><p><u>Standard=</u> Second Wind: spend a surge to gain 6 hp (now 13 total) and get +2 bonus to defenses till SONT.</p><p></p><p><u>Minor=</u> <a href="http://invisiblecastle.com/roller/view/2336842/" target="_blank">Nature check DC12 (1d20+8=24)</a> 3rd successful skill check! No failures!</p><p></p><p><u>End=</u> Regeneration 2 while bloody and +2 damage for rest of encounter</p><p>[sblock=Talon Stat block]<u><strong><a href="http://www.enworld.org/wiki/index.php/L4W:PC:Talon_%28Phoenix8008%29" target="_blank">Talon</a></strong></u>- <em>Male Longtooth Shifter Beastmaster Ranger 1</em></p><p><strong>Conditions:</strong> Regeneration 2 while bloody, +2 damage for rest of encounter, -5 to attack rolls and grants CA till start of next turn</p><p><strong>Passive Perception:</strong> +13, <strong>Passive Insight:</strong> +18, <strong>Initiative:</strong> +3</p><p><strong>AC:</strong> 16, <strong>Fort:</strong> 14, <strong>Reflex:</strong> 14, <strong>Will:</strong> 13 -- <strong>Speed:</strong> 6</p><p><strong>HP:</strong> 13/26, <strong>Bloodied:</strong> 13, <strong>Surge Value:</strong> 6, <strong>Surges left:</strong> 5/8</p><p><strong>Action Points:</strong> 0, <strong>Second Wind:</strong> used</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Basic Attack:</strong> +5 vs AC - Longspear 1d10+3</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Basic Attack:</strong> +3 vs Reflex - Savage Rend 1d8+3 and slide target 1 square</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Ranged Basic Attack:</strong> +5 vs AC - Longbow 1d10+3</p><p><strong><u>Powers-</u></strong></p><p><strong><span style="color: Green">At-Will:</span></strong><span style="color: Green"> Circling Strike, Predator Strike, Wild Shape</span></p><p><span style="color: red"><strong>Encounter:</strong> Longtooth Shifting, Enclose the Prey, Savage Rend</span></p><p><span style="color: gray"><strong>Daily:</strong> Partnered Savaging</span>[/sblock][/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 5011587, member: 211"] Dayna whimpers pitifully as the blood flows out of her wounds and her breath begins to catch in her throat... OOC: Any chance anybody can spare a healing skill check to stabilize Dayna at least? One more failed death save and I'm gonna have to raise her! :( Although that could be fun emotional fodder for Talon RPing wise.[sblock=Dayna Actions/Stat block][U]Start=[/U] Dying [U]Move=[/U] [U]Minor=[/U] [U]Standard=[/U] [U]End=[/U] [url=http://invisiblecastle.com/roller/view/2336828/]2nd death save (1d20=6)[/url] Failed 2nd death saving throw!! [sblock=Dayna stat block][U][B] [URL=http://www.enworld.org/wiki/index.php/L4W:PC:Talon_%28Phoenix8008%29#Companion]Dayna[/URL][/B][/U] - [I]Wolf Companion 1[/I] [B]Conditions:[/B] dying [B]Passive Perception:[/B] +17, [B]Passive Insight:[/B] +12 [B]AC:[/B] 15, [B]Fort:[/B] 13, [B]Reflex:[/B] 13, [B]Will:[/B] 14 -- [B]Speed:[/B] 7 [B]HP:[/B] -2/22, [B]Bloodied:[/B] 11, [B]Surge Value:[/B] 5, [B]Surges left:[/B] 1/2 :bmelee: [B]Basic Attack:[/B] Bite, +5 vs. AC; 1d8+2 (Dex) [B]Racial Abilities:[/B] Combat Advantage- When a wolf has CA, it gets +2(Wis mod) to damage rolls.[/sblock][/sblock][sblock=OOC, HM ONLY!]Talon's wounds continue to close as he quickly pockets the bag of coins from beside the boat. Having looked with his eyes at the situation, he now closes them and listens with his whole body as he studies the feel and nature of the place, hoping to discern the best way back to the others. OOC: Does he see any other rocks or anything upstream from here (against the current)? He's pretty sure he was teleported here and has a nasty idea to try and tie the other end of the boat up so that it's not in this same spot. Then if a bad guy was to teleport to where his boat was supposed to be, he might get a nice soaking. :) Or Talon could just unmoor the boat and let it float away if he doesn't need it to get back. [sblock=Actions/Stat block][U]Start=[/U] Regeneration 2 while bloody, +2 damage for rest of encounter, heal from 5 to 7 current hp's. [U]Move=[/U] Grab the bag of coins next to the boat. [U]Standard=[/U] Second Wind: spend a surge to gain 6 hp (now 13 total) and get +2 bonus to defenses till SONT. [U]Minor=[/U] [url=http://invisiblecastle.com/roller/view/2336842/]Nature check DC12 (1d20+8=24)[/url] 3rd successful skill check! No failures! [U]End=[/U] Regeneration 2 while bloody and +2 damage for rest of encounter [sblock=Talon Stat block][U][B][URL=http://www.enworld.org/wiki/index.php/L4W:PC:Talon_%28Phoenix8008%29]Talon[/URL][/B][/U]- [I]Male Longtooth Shifter Beastmaster Ranger 1[/I] [B]Conditions:[/B] Regeneration 2 while bloody, +2 damage for rest of encounter, -5 to attack rolls and grants CA till start of next turn [B]Passive Perception:[/B] +13, [B]Passive Insight:[/B] +18, [B]Initiative:[/B] +3 [B]AC:[/B] 16, [B]Fort:[/B] 14, [B]Reflex:[/B] 14, [B]Will:[/B] 13 -- [B]Speed:[/B] 6 [B]HP:[/B] 13/26, [B]Bloodied:[/B] 13, [B]Surge Value:[/B] 6, [B]Surges left:[/B] 5/8 [B]Action Points:[/B] 0, [B]Second Wind:[/B] used :bmelee: [B]Basic Attack:[/B] +5 vs AC - Longspear 1d10+3 :bmelee: [B]Basic Attack:[/B] +3 vs Reflex - Savage Rend 1d8+3 and slide target 1 square :ranged: [B]Ranged Basic Attack:[/B] +5 vs AC - Longbow 1d10+3 [B][U]Powers-[/U] [color=Green]At-Will:[/color][/B][color=Green] Circling Strike, Predator Strike, Wild Shape[/color] [color=red][B]Encounter:[/B] Longtooth Shifting, Enclose the Prey, Savage Rend[/color] [color=gray][B]Daily:[/B] Partnered Savaging[/color][/sblock][/sblock][/sblock] [/QUOTE]
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