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Adventure: Lord Byron’s Economic Woes (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="ryryguy" data-source="post: 5131108" data-attributes="member: 64945"><p>[sblock=Hazard]That ice is extremely problematic. The Acrobatics DC is literally impossible for most of us (if not all of us) to hit. Hergunna only has a +4.</p><p></p><p>The way it attacks not only when you move into a square, but also when you start in a square or try to stand up in a square, is vicious. It will hit Hergunna 60% of the time. So Hergunna only has a 16% chance of moving across two squares safely, 6% to move across 3 squares, 2% 4 squares. She has a 42% chance of using both move actions to make <em>zero progress</em> while ending up prone. And once that happens she'll continue to have that 42% chance to do nothing with her turn but fail to stand up.</p><p></p><p>Hergunna is a high dex character, too!</p><p></p><p>And we have no choice but to try to cross 5 squares of it? I don't know where you got the numbers on this trap from Tenchuu, but frankly, it's too much. I just can't see how it's not going to be a fiasco to try to get across it.</p><p></p><p>I guess we can crawl to avoid the possibility of taking damage, but in that case once the ice attack hits, our turn ends. In fact, the way I read it, if you end your turn prone on the ice, at the beginning of your next turn the ice gets a free attack on you, and if it hits, your turn ends immediately without the chance to take a single action!</p><p></p><p>Hergunna can summon her wolf on the far side after moving one square in, but it won't be able to do much on its own. </p><p></p><p>Any chance of using fire attacks to degrade the ice? (Not sure if we have any fire attacks anyway since Flaming Sphere is used.)</p><p></p><p>The only other thing we can do is try to slide each other across with forced movement. Hergunna can drop Chill Winds on PCs. But that will damage them (slightly) and only move them one square at a time.</p><p></p><p>This blows.[/sblock]</p></blockquote><p></p>
[QUOTE="ryryguy, post: 5131108, member: 64945"] [sblock=Hazard]That ice is extremely problematic. The Acrobatics DC is literally impossible for most of us (if not all of us) to hit. Hergunna only has a +4. The way it attacks not only when you move into a square, but also when you start in a square or try to stand up in a square, is vicious. It will hit Hergunna 60% of the time. So Hergunna only has a 16% chance of moving across two squares safely, 6% to move across 3 squares, 2% 4 squares. She has a 42% chance of using both move actions to make [I]zero progress[/I] while ending up prone. And once that happens she'll continue to have that 42% chance to do nothing with her turn but fail to stand up. Hergunna is a high dex character, too! And we have no choice but to try to cross 5 squares of it? I don't know where you got the numbers on this trap from Tenchuu, but frankly, it's too much. I just can't see how it's not going to be a fiasco to try to get across it. I guess we can crawl to avoid the possibility of taking damage, but in that case once the ice attack hits, our turn ends. In fact, the way I read it, if you end your turn prone on the ice, at the beginning of your next turn the ice gets a free attack on you, and if it hits, your turn ends immediately without the chance to take a single action! Hergunna can summon her wolf on the far side after moving one square in, but it won't be able to do much on its own. Any chance of using fire attacks to degrade the ice? (Not sure if we have any fire attacks anyway since Flaming Sphere is used.) The only other thing we can do is try to slide each other across with forced movement. Hergunna can drop Chill Winds on PCs. But that will damage them (slightly) and only move them one square at a time. This blows.[/sblock] [/QUOTE]
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