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Adventure: Lord Byron's Lost Silver (DM: Tenchuu, Judge: H.M.Gimlord)
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<blockquote data-quote="Tenchuu" data-source="post: 5318248" data-attributes="member: 85539"><p>The adventurers passed through the portal harmlessly. As the entered the mouth of the cave, Sir Glasston called to them, <span style="color: LightBlue">"Godspeed!"</span></p><p></p><p>Inside the cave, it was a narrow twisting path, though the floors were lined with cut stone. Perhaps it had been a mine long ago, but it was clear that it had been crafted to reflect a more important purpose. As they creeped around the corner, they saw the huge portal. To the west, a new tunnel had been roughly carved. They watched a zombie push a wheel-barrel of rock debris through the portal. As they moved closer, the miner foreman spotted them. </p><p></p><p><strong><span style="color: DarkRed">"Intruders!"</span></strong> he yelled, but despite this detection, the adventurers still had the upper hand. </p><p></p><p>[sblock=Mechanics] </p><p>Forman </p><p>Free: spots the players, and sounds the alarm. </p><p></p><p>Effect: As a result of the skill challenge, players automatically beat the enemy initiative roll. All players act first. </p><p></p><p> [/sblock][sblock=Status]</p><p> Wil Rando: I14 <span style="color: Lime">50/50</span> HS 10/10 AP 1 MW 2/2, <s><span style="color: PaleGreen">+1 AC/Ref-TENT</span></s></p><p> Hergunna: G11 <span style="color: Lime"><span style="color: Lime">56/56</span> </span>HS 9/9 AP 1, </p><p> Kane: F11 <span style="color: Lime">65/65</span> THP <span style="color: Lime">0/5</span> HS 11/11 AP 1, </p><p> Kruk: H13 <span style="color: Lime"><span style="color: Lime">67/67</span> </span>THP <span style="color: Lime">0/9 </span>HS 11/12 AP 1, </p><p> Carolina: H11 <span style="color: Lime"><span style="color: Lime">49</span><span style="color: Lime">/49</span> </span>HS 7/7 AP 1, </p><p> Charina: G17 <span style="color: Lime"><span style="color: Lime">39/39</span> </span>HS 7/7 AP 1, </p><p></p><p><strong>Enemies:</strong></p><p>Forman: G15 <span style="color: Lime">90/90</span><span style="color: Lime">, </span></p><p>Zombie Digger: I15 <span style="color: Lime">95/95</span></p><p><span style="color: Lime"></span>Zombie Digger: J13 <span style="color: Lime">95/95</span></p><p>Human Ambusher: L15 <span style="color: Lime">77/77</span></p><p>???</p><p>[/sblock][sblock=map]</p><p> <img src="http://www.nexusnine.net/images/L4E/Byron3-2-1.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> [/sblock][sblock=Enemies]</p><p> <strong>Forman (Reskinned: Ghalerath)</strong></p><p>Medium natural humanoid, human</p><p>Initiative +7 Senses Perception +6</p><p><strong>Aberrant Endurance aura 3; each ally within the aura gains a +2 bonus to saving throws.</strong></p><p>HP 90; Bloodied 45</p><p>AC 22; Fortitude 20, Reflex 19, Will 21</p><p>Speed 6</p><p><strong>Withering Touch (standard, at-will) Necrotic</strong></p><p>+12 vs Fortitude; 1d8+7 necrotic damage, and the target is weakened until the end of its next turn.</p><p><strong>Dire Radiance (standard, at-will) Psychic, Radiant</strong></p><p>Ranged 10; +11 vs Fortitude; 2d6+4 radiant damage, and if the target ends its next turn within 3 squares of Ghalerath it takes 10 psychic damage.</p><p><strong>Wracking Word (standard, encounter) Psychic</strong></p><p>Close burst 3; targets enemies; +10 vs Fortitude; 2d8+3 psychic damage, and the target is dazed (save ends). Aftereffect: The target takes a -2 penalty to attack rolls (save ends). </p><p></p><p><strong>Human Ambusher</strong></p><p>Medium natural beast, human</p><p>Initiative +8 Senses Perception +3</p><p>HP 77; Bloodied 38</p><p>AC 21; Fortitude 19, Reflex 20, Will 19</p><p>Speed 6</p><p><strong>Mace (standard, at-will) Weapon</strong></p><p>+12 vs AC; 1d8+4 damage, and the human ambusher shifts 1 square.</p><p><strong>Dagger (standard, at-will) Weapon</strong></p><p>Ranged 5/10; +14 vs AC; 1d4+4 damage.</p><p><strong>Dazing Strike (standard; requires mace, encounter) Weapon</strong></p><p>+12 vs AC; 1d8+4 damage, the target is dazed until the end of the human ambusher's next turn, and the human ambusher shifts 1 square.</p><p><strong>Combat Advantage</strong></p><p>The human ambusher deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.</p><p><strong>Equipment: </strong>dagger x4, leather armor , mace .</p><p></p><p><strong>Berserker Savage</strong></p><p>Medium shadow humanoid</p><p>Initiative +5 Senses Perception +4</p><p>HP 212; Bloodied 106</p><p>Regeneration 5</p><p>AC 19; Fortitude 22, Reflex 18, Will 18</p><p>Saving Throws +2</p><p>Speed 5</p><p>Action Points 1</p><p><strong>Greataxe (standard, at-will) Weapon</strong></p><p>+11 vs AC; 1d12+6 damage (crit 1d12+18).</p><p><strong>Handaxe (standard, at-will)</strong></p><p>Ranged 5/10; +9 vs AC; 1d6+5 damage.</p><p><strong>Battle Fury (free, when first bloodied, encounter)</strong></p><p>The berserker savage makes a melee basic attack with a +4 bonus to the attack roll and deals an extra 1d6 damage on a hit.</p><p><strong>Murderous Frenzy</strong></p><p>The berserker savage gains 1 action point the first time it reduces a foe to 0 hit points in an encounter.</p><p><strong>Savage Rebuke (immediate reaction, when hit by a melee attack; recharge 5,6)</strong></p><p>The berserker savage makes a basic melee attack.</p><p><strong>Equipment:</strong> greataxe , handaxe x2, hide armor .</p><p></p><p><strong>Zombie Grave Digger (Improved)</strong></p><p>Medium natural animate (undead)</p><p>Initiative +2 Senses Perception +2; darkvision</p><p>HP 95; Bloodied 47</p><p>AC 19; Fortitude 21, Reflex 17, Will 17</p><p>Speed 4</p><p><strong>Shovel (standard, at-will) Weapon</strong></p><p>+12 vs AC; 2d8+5 damage.</p><p><strong>Dirt in the Eye (standard, encounter) Necrotic</strong></p><p>+10 vs Reflex; the target is blinded and takes ongoing 5 necrotic damage (save ends both).</p><p>[/sblock][sblock=Adventure Summary]</p><p> <strong>Motive</strong>s</p><p> Kruk: Find his friend Greggor</p><p> Charina: Use the group to collect more bounties (ears)</p><p> Everyone Else: Locating the missing Silver shipment for Lord Byron</p><p> </p><p> <strong>Summary of Events</strong></p><p> 1. Bested Pirates en route to Allaria. Traveled on the ship <strong>Wind's Will</strong> captained by <strong><span style="color: RoyalBlue">Captain Levenbrech</span></strong>, and mated by <span style="color: Purple"><strong>Porse</strong></span> and <strong><span style="color: Yellow">Trig</span></strong>.</p><p> 2. Arrived in the port, to find it besieged by Lizards from the unending mire. Defeated lizards and met/teamed up with Charina.</p><p> 3. Journeyed to Geardagas and asked the locals for information with mixed results (<a href="http://www.enworld.org/forum/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-2.html#post5233437" target="_blank">link to the leads gathered</a>).</p><p> 4. Went to the temple of Netari, where the new priest, <span style="color: PaleGreen"><strong>Father Niris</strong></span>, has been tending to the ill (apparently quite poorly). He led the players into the catacombs, where his zombie minions ambushed. The priest, over confident, rambled on about <a href="http://www.enworld.org/forum/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-3.html#post5241529" target="_blank">Hellview</a> (<a href="http://l4w.wikia.com/wiki/Allaria#Hellview" target="_blank">background reference for players</a>). </p><p> 5. Dealing a mortal blow to the Priest, he says <span style="color: DarkOliveGreen"><strong>Master De Luccia</strong></span> (First time they have heard the name) cannot be stopped, and he stated that Greggor "<span style="color: PaleGreen">will be... among the first... at Hellview</span>." The priest laid dying on the floor with his fallen minions.</p><p>6. As they approach Hellview, they encounter the ghost of <span style="color: LightBlue">Sir Alistair Glasston</span>, who begged them to enter the cave and retrieve his lost battleaxe. </p><p>7. They entered Hellview, and came across a portal, as well as some guards/workers. </p><p> [/sblock][sblock=Charina]Don't forget to level up; I think you got enough EXP to level up. </p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5318248, member: 85539"] The adventurers passed through the portal harmlessly. As the entered the mouth of the cave, Sir Glasston called to them, [COLOR=LightBlue]"Godspeed!"[/COLOR] Inside the cave, it was a narrow twisting path, though the floors were lined with cut stone. Perhaps it had been a mine long ago, but it was clear that it had been crafted to reflect a more important purpose. As they creeped around the corner, they saw the huge portal. To the west, a new tunnel had been roughly carved. They watched a zombie push a wheel-barrel of rock debris through the portal. As they moved closer, the miner foreman spotted them. [B][COLOR=DarkRed]"Intruders!"[/COLOR][/B] he yelled, but despite this detection, the adventurers still had the upper hand. [sblock=Mechanics] Forman Free: spots the players, and sounds the alarm. Effect: As a result of the skill challenge, players automatically beat the enemy initiative roll. All players act first. [/sblock][sblock=Status] Wil Rando: I14 [COLOR=Lime]50/50[/COLOR] HS 10/10 AP 1 MW 2/2, [s][COLOR=PaleGreen]+1 AC/Ref-TENT[/COLOR][/s] Hergunna: G11 [COLOR=Lime][COLOR=Lime]56/56[/COLOR] [/COLOR]HS 9/9 AP 1, Kane: F11 [COLOR=Lime]65/65[/COLOR] THP [COLOR=Lime]0/5[/COLOR] HS 11/11 AP 1, Kruk: H13 [COLOR=Lime][COLOR=Lime]67/67[/COLOR] [/COLOR]THP [COLOR=Lime]0/9 [/COLOR]HS 11/12 AP 1, Carolina: H11 [COLOR=Lime][COLOR=Lime]49[/COLOR][COLOR=Lime]/49[/COLOR] [/COLOR]HS 7/7 AP 1, Charina: G17 [COLOR=Lime][COLOR=Lime]39/39[/COLOR] [/COLOR]HS 7/7 AP 1, [B]Enemies:[/B] Forman: G15 [COLOR=Lime]90/90[/COLOR][COLOR=Lime], [/COLOR] Zombie Digger: I15 [COLOR=Lime]95/95 [/COLOR]Zombie Digger: J13 [COLOR=Lime]95/95[/COLOR] Human Ambusher: L15 [COLOR=Lime]77/77[/COLOR] ??? [/sblock][sblock=map] [IMG]http://www.nexusnine.net/images/L4E/Byron3-2-1.png[/IMG] [/sblock][sblock=Enemies] [B]Forman (Reskinned: Ghalerath)[/B] Medium natural humanoid, human Initiative +7 Senses Perception +6 [B]Aberrant Endurance aura 3; each ally within the aura gains a +2 bonus to saving throws.[/B] HP 90; Bloodied 45 AC 22; Fortitude 20, Reflex 19, Will 21 Speed 6 [B]Withering Touch (standard, at-will) Necrotic[/B] +12 vs Fortitude; 1d8+7 necrotic damage, and the target is weakened until the end of its next turn. [B]Dire Radiance (standard, at-will) Psychic, Radiant[/B] Ranged 10; +11 vs Fortitude; 2d6+4 radiant damage, and if the target ends its next turn within 3 squares of Ghalerath it takes 10 psychic damage. [B]Wracking Word (standard, encounter) Psychic[/B] Close burst 3; targets enemies; +10 vs Fortitude; 2d8+3 psychic damage, and the target is dazed (save ends). Aftereffect: The target takes a -2 penalty to attack rolls (save ends). [B]Human Ambusher[/B] Medium natural beast, human Initiative +8 Senses Perception +3 HP 77; Bloodied 38 AC 21; Fortitude 19, Reflex 20, Will 19 Speed 6 [B]Mace (standard, at-will) Weapon[/B] +12 vs AC; 1d8+4 damage, and the human ambusher shifts 1 square. [B]Dagger (standard, at-will) Weapon[/B] Ranged 5/10; +14 vs AC; 1d4+4 damage. [B]Dazing Strike (standard; requires mace, encounter) Weapon[/B] +12 vs AC; 1d8+4 damage, the target is dazed until the end of the human ambusher's next turn, and the human ambusher shifts 1 square. [B]Combat Advantage[/B] The human ambusher deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against. [B]Equipment: [/B]dagger x4, leather armor , mace . [B]Berserker Savage[/B] Medium shadow humanoid Initiative +5 Senses Perception +4 HP 212; Bloodied 106 Regeneration 5 AC 19; Fortitude 22, Reflex 18, Will 18 Saving Throws +2 Speed 5 Action Points 1 [B]Greataxe (standard, at-will) Weapon[/B] +11 vs AC; 1d12+6 damage (crit 1d12+18). [B]Handaxe (standard, at-will)[/B] Ranged 5/10; +9 vs AC; 1d6+5 damage. [B]Battle Fury (free, when first bloodied, encounter)[/B] The berserker savage makes a melee basic attack with a +4 bonus to the attack roll and deals an extra 1d6 damage on a hit. [B]Murderous Frenzy[/B] The berserker savage gains 1 action point the first time it reduces a foe to 0 hit points in an encounter. [B]Savage Rebuke (immediate reaction, when hit by a melee attack; recharge 5,6)[/B] The berserker savage makes a basic melee attack. [B]Equipment:[/B] greataxe , handaxe x2, hide armor . [B]Zombie Grave Digger (Improved)[/B] Medium natural animate (undead) Initiative +2 Senses Perception +2; darkvision HP 95; Bloodied 47 AC 19; Fortitude 21, Reflex 17, Will 17 Speed 4 [B]Shovel (standard, at-will) Weapon[/B] +12 vs AC; 2d8+5 damage. [B]Dirt in the Eye (standard, encounter) Necrotic[/B] +10 vs Reflex; the target is blinded and takes ongoing 5 necrotic damage (save ends both). [/sblock][sblock=Adventure Summary] [B]Motive[/B]s Kruk: Find his friend Greggor Charina: Use the group to collect more bounties (ears) Everyone Else: Locating the missing Silver shipment for Lord Byron [B]Summary of Events[/B] 1. Bested Pirates en route to Allaria. Traveled on the ship [B]Wind's Will[/B] captained by [B][COLOR=RoyalBlue]Captain Levenbrech[/COLOR][/B], and mated by [COLOR=Purple][B]Porse[/B][/COLOR] and [B][COLOR=Yellow]Trig[/COLOR][/B]. 2. Arrived in the port, to find it besieged by Lizards from the unending mire. Defeated lizards and met/teamed up with Charina. 3. Journeyed to Geardagas and asked the locals for information with mixed results ([URL="http://www.enworld.org/forum/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-2.html#post5233437"]link to the leads gathered[/URL]). 4. Went to the temple of Netari, where the new priest, [COLOR=PaleGreen][B]Father Niris[/B][/COLOR], has been tending to the ill (apparently quite poorly). He led the players into the catacombs, where his zombie minions ambushed. The priest, over confident, rambled on about [URL="http://www.enworld.org/forum/279849-adventure-lord-byrons-lost-silver-dm-tenchuu-judge-h-m-gimlord-3.html#post5241529"]Hellview[/URL] ([URL="http://l4w.wikia.com/wiki/Allaria#Hellview"]background reference for players[/URL]). 5. Dealing a mortal blow to the Priest, he says [COLOR=DarkOliveGreen][B]Master De Luccia[/B][/COLOR] (First time they have heard the name) cannot be stopped, and he stated that Greggor "[COLOR=PaleGreen]will be... among the first... at Hellview[/COLOR]." The priest laid dying on the floor with his fallen minions. 6. As they approach Hellview, they encounter the ghost of [COLOR=LightBlue]Sir Alistair Glasston[/COLOR], who begged them to enter the cave and retrieve his lost battleaxe. 7. They entered Hellview, and came across a portal, as well as some guards/workers. [/sblock][sblock=Charina]Don't forget to level up; I think you got enough EXP to level up. [/sblock] [/QUOTE]
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Adventure: Lord Byron's Lost Silver (DM: Tenchuu, Judge: H.M.Gimlord)
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