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[Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)
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<blockquote data-quote="johnmeier1" data-source="post: 5318815" data-attributes="member: 73730"><p>The iced lizardman slowly gets up and moves menacingly towards Shorrin. The other attacks Dextyr for a minor wound. The crocodiles seem invigorated by their masters' presence. The first gets up cautiously from Janus's burst and swims around the wizard to a position in the water. The other stands up and charges Shorrin, biting and grabbing the bloodied fighter. The crocodile over Sheng responds to his massive attack with a bite that latches onto the sorcerer, knocking him out. The final beast tries to bite Murphy, but misses entirely.</p><p></p><p>[sblock=OOC] Lots of rolls on <a href="http://invisiblecastle.com/search/?roll=&name=&player=johnmeier1&campaign=&latest=" target="_blank">invisible castle</a>. Janus actually prevented attacks since two of the enemies could not stand and charge. See the map for positions. Icy sheet is there in blue box and red border is bloodied. If Sheng has over an 18 AC for any reason I need to revise that part otherwise go!</p><p>[/sblock]</p><p></p><p>[sblock=status]</p><p>Shorrin K19 10/50 bloodied, grabbed by Croc 3</p><p>Murphy M21 39/45 enemies that hit with melee take +1d6, Twin in M20</p><p>Janus K20 10/34 bloodied, repulsion armor</p><p>Dextyr L20 16/43 bloodied, allies in burst 5 get +1 to attack</p><p>Sheng O19 -5/47 dying, prone</p><p>Mystic 1 M19 -52hp bloodied, allies that hit gain 3 temp hp</p><p>Mystic 2 K18 -7hp</p><p>Croc 2 L22/K23 -11hp</p><p>Croc 3 L17/K18 -49hp bloodied, marked by Shorrin</p><p>Croc 4 O19/N20 -42hp bloodied</p><p>Croc 5 O21/N22 -0hp</p><p>[/sblock]</p><p></p><p>[sblock=map]</p><p><img src="http://www.enworld.org/forum/attachment.php?attachmentid=45426&stc=1&d=1284485611" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="johnmeier1, post: 5318815, member: 73730"] The iced lizardman slowly gets up and moves menacingly towards Shorrin. The other attacks Dextyr for a minor wound. The crocodiles seem invigorated by their masters' presence. The first gets up cautiously from Janus's burst and swims around the wizard to a position in the water. The other stands up and charges Shorrin, biting and grabbing the bloodied fighter. The crocodile over Sheng responds to his massive attack with a bite that latches onto the sorcerer, knocking him out. The final beast tries to bite Murphy, but misses entirely. [sblock=OOC] Lots of rolls on [URL="http://invisiblecastle.com/search/?roll=&name=&player=johnmeier1&campaign=&latest="]invisible castle[/URL]. Janus actually prevented attacks since two of the enemies could not stand and charge. See the map for positions. Icy sheet is there in blue box and red border is bloodied. If Sheng has over an 18 AC for any reason I need to revise that part otherwise go! [/sblock] [sblock=status] Shorrin K19 10/50 bloodied, grabbed by Croc 3 Murphy M21 39/45 enemies that hit with melee take +1d6, Twin in M20 Janus K20 10/34 bloodied, repulsion armor Dextyr L20 16/43 bloodied, allies in burst 5 get +1 to attack Sheng O19 -5/47 dying, prone Mystic 1 M19 -52hp bloodied, allies that hit gain 3 temp hp Mystic 2 K18 -7hp Croc 2 L22/K23 -11hp Croc 3 L17/K18 -49hp bloodied, marked by Shorrin Croc 4 O19/N20 -42hp bloodied Croc 5 O21/N22 -0hp [/sblock] [sblock=map] [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=45426&stc=1&d=1284485611[/IMG] [/sblock] [/QUOTE]
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[Adventure] The Darkest Night (DM: johnmeier1, Judge: Ozymandias79)
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