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Advice sought: you have two +'s to spend on a rapier. What do you choose?
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<blockquote data-quote="The Sigil" data-source="post: 492701" data-attributes="member: 2013"><p>+1, light-emitting (free) with Sonic energy damage (equivalent to flaming, but with sonic energy, name escapes me just now)</p><p></p><p>1.) Energy damage bypasses DR, making it nearly as useful as another plus with respect to DR - and I would rather do 1d6 rapier plus 1d6 sonic damage to almost everything and "just" the 1d6 instead of the 1d6+2 to everything provided by a +2 rapier to a creature with DR)</p><p></p><p>2.) VERY few creatures are resistant to Sonic damage, so you rarely have to worry about energy resistance slowing you down (a problem with fire/cold weapons).</p><p></p><p>3.) **Great** for breaking items and sundering stuff since Sonic energy does *full damage* to objects. With a +1 sonic rapier, you're dealing (on average) 8 points of damage - not quite enough to overcome hardness unless you have a strength bonus, but it also means that you have a good shot of getting by hardness and doing some sundering. Much better than the 5.5 average points the +2 rapier provides. Someone with a +3 Str bonus will, on average, damage his opponent's weapon.</p><p></p><p>4.) With a light-emitting, sonic rapier, you can effectively play it as a lightsaber, complete with sound effects. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 492701, member: 2013"] +1, light-emitting (free) with Sonic energy damage (equivalent to flaming, but with sonic energy, name escapes me just now) 1.) Energy damage bypasses DR, making it nearly as useful as another plus with respect to DR - and I would rather do 1d6 rapier plus 1d6 sonic damage to almost everything and "just" the 1d6 instead of the 1d6+2 to everything provided by a +2 rapier to a creature with DR) 2.) VERY few creatures are resistant to Sonic damage, so you rarely have to worry about energy resistance slowing you down (a problem with fire/cold weapons). 3.) **Great** for breaking items and sundering stuff since Sonic energy does *full damage* to objects. With a +1 sonic rapier, you're dealing (on average) 8 points of damage - not quite enough to overcome hardness unless you have a strength bonus, but it also means that you have a good shot of getting by hardness and doing some sundering. Much better than the 5.5 average points the +2 rapier provides. Someone with a +3 Str bonus will, on average, damage his opponent's weapon. 4.) With a light-emitting, sonic rapier, you can effectively play it as a lightsaber, complete with sound effects. :D --The Sigil [/QUOTE]
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Advice sought: you have two +'s to spend on a rapier. What do you choose?
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