Aganazzar's Scorcher

Kzach

Banned
Banned
I was just reading through the Neverwinter Campaign Setting and was reminded of this spell. I can't believe it's been left out of 4e altogether! Therefore, I felt a need to correct this injustice.

Aganazzar’s Scorcher Wizard Attack 3

A stream of molten fire blasts a fiery path of destruction directly to your target, burning everything in its way.

Encounter • Arcane, Fire, Evocation, Implement

Standard Action Ranged 10

Primary Target: One enemy within range.
Attack: Intelligence vs. Reflex
Hit: 2d6 + Intelligence modifier fire damage and 5 ongoing fire damage (save ends).

Secondary Target: All creatures that grant cover to the target from the caster’s primary attack.
Attack: Intelligence vs. Reflex
Hit: 1d6 fire damage.

Effect: The stream of fire lasts until the start of the caster’s next turn and the caster is dazed and immobilised until then. All creatures that would qualify as targets for the secondary attack are subject to the secondary attack for each square that the target moves whilst still in range of this spell.

Special: All creatures, whether allies or enemies, are considered allies of the primary target for the purposes of determining who is affected by the secondary attack.
 
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That's a very interesting spell, though I think it could cause a lot of havoc with enemies raking the fire through the caster's allies. Also, the daze and immobilize seems like a pretty hefty penalty, though I can see the reason behind it. Still, I really like the flavor.

Perhaps change the daze and immobilize to "The caster must concentrate to sustain this attack; if they move or take any other actions, the effect ends." That way they can also end the attack voluntarily if the enemy will be dragging it through a knot of allies.
 

That's a very interesting spell, though I think it could cause a lot of havoc with enemies raking the fire through the caster's allies. Also, the daze and immobilize seems like a pretty hefty penalty, though I can see the reason behind it. Still, I really like the flavor.

Perhaps change the daze and immobilize to "The caster must concentrate to sustain this attack; if they move or take any other actions, the effect ends." That way they can also end the attack voluntarily if the enemy will be dragging it through a knot of allies.

Yah, you're probably right on that. Honestly, I didn't give the whole thing much thought :D I just recall this as being one of my favourite spells from previous editions and so whipped it up on the spot.

But then again, part of the fun of this spell WAS that it could cause havoc to both PC's and NPC's :)
 

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