farscapesg1
First Post
hexgrid said:I think you're too hung up on the "video game" thing. If anything, video games are like that because they emulate D&D, not the other way around.
But the reason I am hung up on it is because it is so foreign to me. In the past, the groups I have gamed with that started at 1st level had challenges that did not require this game style. Most of our "encounters" were required thinking (riddles, puzzles, etc.). As for combat we usually had more of them, but they were much easier. For example, a party of 4 would encounter 3-6 goblins/kobolds/etc. yes, the party could pretty much wipe the floor with them, but they didn't get much experience for it so it took more encounters to advance a level.
This resulted in 4 or 5 "encounters" (some battles, some requiring thinking on the player's part) before the party was depleted of their resources and needed a "rest break".
That is just the way I've been used to playing, so these new "adventure paths" leave me feeling a little lost in their design. They claim to be a "thinking mans" game, not just a hack-and-slash, but they don't feel very "cerebral" to my way of gaming in the past. This is also why I never play PCs with less than a 10 Intelligence, no matter the class. I'm just used to having to figure things out without resulting in brute strength or forced into time limits.