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Age of Worms - spoilers included
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<blockquote data-quote="Obscure" data-source="post: 2753757" data-attributes="member: 22508"><p>My group never explored this part of the Cairn (I think they were terrified to get in the elevator -- and given the nature of the crushing elevator and what was waiting at the bottom of the collapsed elevator shaft, I don't blame them), but here are my thoughts:</p><p></p><p>There is a delayed onset of 4(?) rounds on the gas trap...I think the intention is that the PCs trigger the trap, hear the hiss of gas filling the chamber, and then scramble for 4(?) rounds to push over the block or get out using the elevator before they succumb to the gas. In other words, high drama, lots of fun. The strength damage isn't really a big deal, as noted. That said, the DC to push over the block could be a bit lower.</p><p></p><p>The brown mold is a nice little puzzle to get around. I think there's nothing wrong with sending the PCs out of the dungeon to acquire something they need to progress (e.g., a scroll of <em>ray of frost</em>, or a vial of that "alchemist's cold stuff"). According to the adventure, Diamond Lake is only an hour or so away from the Cairn.</p><p></p><p>By the way, according to the RAW, your character is <strong>dead</strong>. If you're knocked unconscious by non-lethal cold (or heat) damage, any additional damage you take from the cold is actually <strong>lethal</strong>. </p><p></p><p>I hope your DM doesn't read this thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Obscure, post: 2753757, member: 22508"] My group never explored this part of the Cairn (I think they were terrified to get in the elevator -- and given the nature of the crushing elevator and what was waiting at the bottom of the collapsed elevator shaft, I don't blame them), but here are my thoughts: There is a delayed onset of 4(?) rounds on the gas trap...I think the intention is that the PCs trigger the trap, hear the hiss of gas filling the chamber, and then scramble for 4(?) rounds to push over the block or get out using the elevator before they succumb to the gas. In other words, high drama, lots of fun. The strength damage isn't really a big deal, as noted. That said, the DC to push over the block could be a bit lower. The brown mold is a nice little puzzle to get around. I think there's nothing wrong with sending the PCs out of the dungeon to acquire something they need to progress (e.g., a scroll of [I]ray of frost[/I], or a vial of that "alchemist's cold stuff"). According to the adventure, Diamond Lake is only an hour or so away from the Cairn. By the way, according to the RAW, your character is [B]dead[/B]. If you're knocked unconscious by non-lethal cold (or heat) damage, any additional damage you take from the cold is actually [B]lethal[/B]. I hope your DM doesn't read this thread. :D [/QUOTE]
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