Salutations all. It has been a week since I introduced my Agrarian, blue collar worker turned adventurer farmer, class.
Changes made:
Free Demo for you to critic and try out at your game:
Agrarian Class Demo - CaliusShontor
Don't want to click the link? Here is the class document in pictures:
Changes made:
- It made no sense that all farmers could use a Scarecrow so I replaced the Magical Scarecrow with Fallow Boundary, a 15 foot boundary that the Agrarian can place in any spot 30 feet of themselves which counts as difficult terrain for enemies and at later levels gives allies elemental resistance buffs to allies.
- Gave the class certain martial weapons at 1st level that could be reflavored as farming tools.
- Changed the 1st Level Harvest Moon buffs to each be equal and make sense.
- Gave the class starting gold worth 2d4 x 10GP and rewrote the starting equipment to reflect this.
- Introduced two new abilities that helps the class and allies in battle. A 6th level ability called Scramble that allows you to use any unused movement to get out of dodge as a reaction. If you are out of reach by a physical or ranged attack at the end of your movement then the attack misses (Scramble does not negate opportunity attacks). An 11th level ability called Tilled Earth that allows you to forgo one attack roll to instead hit the ground within 5 feet of you which grants the next attack advantage on enemies that stand in the same spot. Scramble at later levels allows you to pick up a willing ally that is within 5 feet to take alongside you, using both yours and their reaction, to escape danger. The Agrarian performing Scramble is the only one that takes damage from Area of Effect spells, weapon attacks and other things.
Free Demo for you to critic and try out at your game:
Agrarian Class Demo - CaliusShontor
Don't want to click the link? Here is the class document in pictures:








