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Aiming with an analog controller...what's the trick?
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<blockquote data-quote="Felon" data-source="post: 3500088" data-attributes="member: 8158"><p>I just got an Xbox 360, and there's a big learning curve. My last console was the original Playstation--the one that everyone lambasted because you had to stand it on its side to get it to read the CD properly. Now, laying a console down flat is considered passé. </p><p></p><p>Going from digital controls to analog is a big shift. I've played demos for F.E.A.R, Crackdown, G.R.A.W, Condemned, Dead Rising, and some others, and I've noticed that those four colorful buttons that used to be the heart of the action now have been demoted to a support role. Apparently, now it's mainly about the two analog thumbsticks and the right trigger button. </p><p></p><p>Another thing I noticed is that the strafe buttons are gone. Now, you strafe with normal left/right movement, and can only turn by using the right thumbstick to position the camera. </p><p></p><p>Aiming is the real pain in the neck. There isn't a lot of fine control, so while I'm getting shot by AI bad guys with pinpoint precision, my crosshairs are lurching and jerking around trying to draw a bead. </p><p></p><p>I've come to realize that part of the problem is that I've been just sitting my thumb on the rim of the thumbstick to steer it, trying to "flick" the stick where I want it go. I have to learn to actually seat my thumb over the depression. But even then, I don't think I'm managing anything close to fine control.</p><p></p><p>I have to wonder how much of it is me and how much of it is the controller. Am I like a five-year-old struggling to write the oversized pencil? Do they make better controllers than the one that comes with the Xbox?</p></blockquote><p></p>
[QUOTE="Felon, post: 3500088, member: 8158"] I just got an Xbox 360, and there's a big learning curve. My last console was the original Playstation--the one that everyone lambasted because you had to stand it on its side to get it to read the CD properly. Now, laying a console down flat is considered passé. Going from digital controls to analog is a big shift. I've played demos for F.E.A.R, Crackdown, G.R.A.W, Condemned, Dead Rising, and some others, and I've noticed that those four colorful buttons that used to be the heart of the action now have been demoted to a support role. Apparently, now it's mainly about the two analog thumbsticks and the right trigger button. Another thing I noticed is that the strafe buttons are gone. Now, you strafe with normal left/right movement, and can only turn by using the right thumbstick to position the camera. Aiming is the real pain in the neck. There isn't a lot of fine control, so while I'm getting shot by AI bad guys with pinpoint precision, my crosshairs are lurching and jerking around trying to draw a bead. I've come to realize that part of the problem is that I've been just sitting my thumb on the rim of the thumbstick to steer it, trying to "flick" the stick where I want it go. I have to learn to actually seat my thumb over the depression. But even then, I don't think I'm managing anything close to fine control. I have to wonder how much of it is me and how much of it is the controller. Am I like a five-year-old struggling to write the oversized pencil? Do they make better controllers than the one that comes with the Xbox? [/QUOTE]
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