Corinnguard
Legend
Currently 5e has about 13 damage types: Acid, Cold, Fire, Force, Poison, Radiant, Necrotic, Bludgeoning, Piercing, Slashing, Thunder, Lightning, and Psychic. Most of these damage types in previous editions of D&D would have been seen as a form of energy damage. Piercing, Slashing and Bludgeoning were the only three that did physical damage to an opponent. Of the four classical elements, only fire did energy damage. The other three elements did physical damage (this was mentioned in PF1's Occult Adventures in the Kineticist Class). Damage for attacks from Air, Earth and Water should have been P/S/B. But for some strange reason, WoTC tied these three elements to a particular form of energy damage. Air with Lightning, Acid with Earth (in RL, it was the alkaline salts found in the earth itself) and Cold with Water.
Monte Cook's Arcana Unearthed (and later Arcana Evolved) tried to separate Air, Earth and Water from Lightning, Acid and Cold. So, that 3e-adjacent RPG had it where you could be hit with elemental damage or energy damage during an attack. There was even an Elemental Resistance feat (Air 5, Earth 5, etc.)
Monte Cook's Arcana Unearthed (and later Arcana Evolved) tried to separate Air, Earth and Water from Lightning, Acid and Cold. So, that 3e-adjacent RPG had it where you could be hit with elemental damage or energy damage during an attack. There was even an Elemental Resistance feat (Air 5, Earth 5, etc.)






