Alchemical Encounter

chronoplasm

First Post
Bottled Salamandar Level 5 Artillery
Small elemental humanoid (fire, reptile)
Initiative +4
Senses Perception +4
HP 50; Bloodied 25
AC 17; Fortitude 17, Reflex 18, Will 18
Resist 10 fire
Speed 5 (flying)

  • Tail Lash (standard; at-will). Fire
+18 vs. AC; 1d6+4 fire damage and the target slides one square.
  • Fire Beam (standard; at-will). Fire
Ranged 10; +18 vs. AC; 1d6+4 fire damage.
  • Explode (immediate reaction, when Bottled Salamandar is destroyed; at-will). Fire
Close Burst 2; +10 vs. Reflex; 2d6+4 fire damage to each creature in burst.

Alignment
Evil
Languages Primordial
Skills Arcana +10
Str 15 Dex 18 Wis 18
Con 15 Int 11 Cha 11

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Bottled Gnome Level 5 Lurker (Leader)
Small fey humanoid
Initiative +4
Senses Perception +2; low-light vision
AC 19; Fortitude 15; Reflex 18; Will 18
Speed 4 (flying)

  • Bonk (standard; at-will)
+10 vs. AC; 1d6+4 damage.

  • Refresh (standard; recharge d6)
Area burst 3 within 10; allies within burst are healed 3d6.

  • Pop (immediate reaction, when the Bottled Gnome is destroyed; encounter).
Close burst 2; Creatures in burst are healed 3d6.

  • Fade Away (immediate reaction, when the Bottled Gnome takes damage; encounter). Illusion
The Bottled Gnome turns invisible until it attacks or until the end of its next turn.

  • Reactive Stealth
If a gnome has cover or concealment when it makes an initiative check at the start of an encounter, it can make a Stealth check to remain unnoticed.

Alignment Unaligned
Languages Common, Elven
Skills Arcana +10, Stealth +10
Str 10 Dex 11 Wis 13
Con 10 Int 18 Cha 18

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Bottled Sylph Level 5 Controller
Small Fey Humanoid
Initiative +4
Senses Perception +4
HP 56; Bloodied 28
AC 19, Fortitude 16, Reflex 18, Will 18
Speed 5 (flying)

  • Bonk (standard; at-will)
+10 vs. AC; 1d6+4 damage.

  • Gust (standard; recharge d5 d6). Force
Close burst 2; +10 vs. Fortitude; 1d6+4 force damage. The targets slide 2 squares and get -2 to their next attack.

  • Burst (immediate reaction, when Bottled Sylph is destroyed; encounter)
Close burst 4; creatures in burst slide 4 squares.

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Bottled Undine Level 5
Small fey humanoid (aquatic)
Initiative +4
Senses Perception +4
HP 60; Bloodied 30
AC 19; Fortitude 18, Reflex 18, Will 15
Speed 7 (flying)

  • Tail Lash (standard; at-will). Cold
+18 vs. AC; 1d6+4 cold damage and the target slides one square.

  • Explode (immediate reaction, when Bottled Undine is destroyed; at-will). Cold
Close Burst 2; +10 vs. Fortitude; 2d6+4 cold damage to each creature in burst.
 
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