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Alt XP guildlines help please
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<blockquote data-quote="the Jester" data-source="post: 948939" data-attributes="member: 1210"><p>I devised a system for awarding rp xp in the early days of 3e. </p><p></p><p>What I do is, first, give <em>half</em> xp for combat/traps.</p><p></p><p>Then, at the end of each session, each pc may earn awards for four categories: race, class, alignment and personal. I encourage them to make their case for each category, and I try to be flexible and keep in reasonably easy to achieve. For instance, in last night's game one pc earned their rp awards as follows:</p><p></p><p>-Race: "I mentioned that even my keen half-elven senses couldn't find x."</p><p>-Class: "I talked to the other Warrior of Chaos [a prestige class native to my campaign] about maintaining my precedence over her etc."</p><p>-Alignment: "I helped that trapped guy get out of the plane he was trapped on" (CG, with a history of letting loose big bad guys by accident or carelessness)</p><p>-Personal: "I got back to my home plane after being stuck on another for some time!"</p><p></p><p>I don't allow simply using abilities to earn rp xp; so no claiming, "I used my sneak attack!" for rogue rp xp. Maybe if the pc first shadows the enemy and waits until her guard is down or something.</p><p></p><p>Each category the pc gets earns him or her 25 xp/character level; so a full award is 100/level xp. (The abovementioned character was 18th level and earned 1800 xp for getting all four categories.) I also give a fifth category's worth of xp to anyone with a prop and a sixth category's worth to anyone 'lubricating' the game- usually, helping keep the combat notes I use when writing up my story hour.</p><p></p><p>In conjunction with the FRCS xp system (award each character combat xp based on their level rather than the party's average level), I find my overall system leads to a gradual narrowing of the gap between party levels (the party I'm running spans 13th-19th level right now) without the high-level characters feeling like they're getting screwed on xp.</p><p></p><p>Oh yeah- sometimes, a character can earn more or less than a full award in a given category. For example, when Sybele rescued her daughter after many games of trying, she got double personal xp for it; and a well-painted excellent mini will earn a double award the first time it's used. But 97% of the time, it's a standard award.</p><p></p><p>Hope this helps...</p></blockquote><p></p>
[QUOTE="the Jester, post: 948939, member: 1210"] I devised a system for awarding rp xp in the early days of 3e. What I do is, first, give [i]half[/i] xp for combat/traps. Then, at the end of each session, each pc may earn awards for four categories: race, class, alignment and personal. I encourage them to make their case for each category, and I try to be flexible and keep in reasonably easy to achieve. For instance, in last night's game one pc earned their rp awards as follows: -Race: "I mentioned that even my keen half-elven senses couldn't find x." -Class: "I talked to the other Warrior of Chaos [a prestige class native to my campaign] about maintaining my precedence over her etc." -Alignment: "I helped that trapped guy get out of the plane he was trapped on" (CG, with a history of letting loose big bad guys by accident or carelessness) -Personal: "I got back to my home plane after being stuck on another for some time!" I don't allow simply using abilities to earn rp xp; so no claiming, "I used my sneak attack!" for rogue rp xp. Maybe if the pc first shadows the enemy and waits until her guard is down or something. Each category the pc gets earns him or her 25 xp/character level; so a full award is 100/level xp. (The abovementioned character was 18th level and earned 1800 xp for getting all four categories.) I also give a fifth category's worth of xp to anyone with a prop and a sixth category's worth to anyone 'lubricating' the game- usually, helping keep the combat notes I use when writing up my story hour. In conjunction with the FRCS xp system (award each character combat xp based on their level rather than the party's average level), I find my overall system leads to a gradual narrowing of the gap between party levels (the party I'm running spans 13th-19th level right now) without the high-level characters feeling like they're getting screwed on xp. Oh yeah- sometimes, a character can earn more or less than a full award in a given category. For example, when Sybele rescued her daughter after many games of trying, she got double personal xp for it; and a well-painted excellent mini will earn a double award the first time it's used. But 97% of the time, it's a standard award. Hope this helps... [/QUOTE]
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