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Altering the cleric to fit a non-war god
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<blockquote data-quote="Irda Ranger" data-source="post: 303507" data-attributes="member: 1003"><p>Disclaimer: I think the cleric in the PHB is awesome, and one of my favorite classes (wow, what a difference from 2e). However, it seems a lot more appropriate for Clerics of Heironeus and Hextor than some other Gods on the list.</p><p></p><p>I am making a Neutral Good cleric of Fharlaghn with the domains of Travel and Protection. He is an intinerant who always in on the roads, giving help to travelers. Later on I may take a couple levels of Bard or Ranger.</p><p></p><p>Either way, the whole "Heavy Armor, Heavy Shield, Heavy Mace" cleric thing really doesn't seem to suit him, or at least my view of him. I was wondering if anyone out there had some input on what some fair trade offs might be. So, here are my thoughts.</p><p></p><p>1) Don't change the weapon selection. I am already limited to simple weapons and would not be willing to reduce that to Monk or Wizard weapons.</p><p></p><p>2) Definately get rid of Heavy Armor, probably Medium Armor too. What about shields? Where do they fit in? I think it would be ok to keep shields, as I am not a Wizard or Monk, and every other class (like rogue, ranger and bard) can use them.</p><p></p><p>3) Are there any arguments for or against keeping the Good Fort save progression? What would you trade that for?</p><p></p><p>4) Keep the BAB the same. Although he's not the "warrior" type priest, someone who is on the road a lot still needs to know how to defend himself when things get tight.</p><p></p><p>Lastly) What benefits do you think would be fair to receive in return for giving this up? An additional domain? 4 Skill P/ lvl? Something more "travel" related, like a Barbarian's increased movement? Maybe expand the skill list a little? </p><p></p><p>All comments appreciated. Thanks a lot!!</p><p></p><p>Irda Ranger</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 303507, member: 1003"] Disclaimer: I think the cleric in the PHB is awesome, and one of my favorite classes (wow, what a difference from 2e). However, it seems a lot more appropriate for Clerics of Heironeus and Hextor than some other Gods on the list. I am making a Neutral Good cleric of Fharlaghn with the domains of Travel and Protection. He is an intinerant who always in on the roads, giving help to travelers. Later on I may take a couple levels of Bard or Ranger. Either way, the whole "Heavy Armor, Heavy Shield, Heavy Mace" cleric thing really doesn't seem to suit him, or at least my view of him. I was wondering if anyone out there had some input on what some fair trade offs might be. So, here are my thoughts. 1) Don't change the weapon selection. I am already limited to simple weapons and would not be willing to reduce that to Monk or Wizard weapons. 2) Definately get rid of Heavy Armor, probably Medium Armor too. What about shields? Where do they fit in? I think it would be ok to keep shields, as I am not a Wizard or Monk, and every other class (like rogue, ranger and bard) can use them. 3) Are there any arguments for or against keeping the Good Fort save progression? What would you trade that for? 4) Keep the BAB the same. Although he's not the "warrior" type priest, someone who is on the road a lot still needs to know how to defend himself when things get tight. Lastly) What benefits do you think would be fair to receive in return for giving this up? An additional domain? 4 Skill P/ lvl? Something more "travel" related, like a Barbarian's increased movement? Maybe expand the skill list a little? All comments appreciated. Thanks a lot!! Irda Ranger [/QUOTE]
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