RangerWickett
Legend
In the original Magic: the Gathering, what types of counterspells were there?
Counterspell. You simply counter target spell. Most versatile, a little more mana intensive than the others. This is the equivalent of using a dispel magic spell in D&D.
Spell Blast. You counter a spell, but you have to pay as much mana as the actual spell costs, plus a little more. This would be like using an exact copy of a spell to counter it . . . except that's really prohibitive. This is more like the Improved Counterspell feat, which lets you use any spell of a higher level to counter a spell, instead of having to be an exact duplicate.
Power Sink. You pay mana, and they have to pay that much mana or else the spell is countered. Even if they can't pay the mana, they must tap all the lands they have, even if they don't want to. We could possibly make a feat that lets you burn spell slots, and gives your opponent the option to burn spell slots to keep their spell from being countered.
Later on, we got Force of Will, which requires you to discard a spell to counter a spell, but you don't need mana. This would be like Reactive Counterspell, which lets you counter a spell even if you don't ready an action, but you lose your action the next turn.
We also get Memory Lapse, a cheap spell which counters it then puts it on top of their library, so they can get it again. Maybe a 1st-level dispel magic that counters the spell, but lets your opponent keep the spell that was countered.
And Dissipate, which counters the spell and removes it from the game. . . . don't know how useful this is in D&D.
Plus mana drain, which counters a spell then lets you get mana the next turn. Maybe a type of counterspell that lets you steal the spell you counter?
What do you think? Could we introduce new options for counterspelling in D&D?
Counterspell. You simply counter target spell. Most versatile, a little more mana intensive than the others. This is the equivalent of using a dispel magic spell in D&D.
Spell Blast. You counter a spell, but you have to pay as much mana as the actual spell costs, plus a little more. This would be like using an exact copy of a spell to counter it . . . except that's really prohibitive. This is more like the Improved Counterspell feat, which lets you use any spell of a higher level to counter a spell, instead of having to be an exact duplicate.
Power Sink. You pay mana, and they have to pay that much mana or else the spell is countered. Even if they can't pay the mana, they must tap all the lands they have, even if they don't want to. We could possibly make a feat that lets you burn spell slots, and gives your opponent the option to burn spell slots to keep their spell from being countered.
Later on, we got Force of Will, which requires you to discard a spell to counter a spell, but you don't need mana. This would be like Reactive Counterspell, which lets you counter a spell even if you don't ready an action, but you lose your action the next turn.
We also get Memory Lapse, a cheap spell which counters it then puts it on top of their library, so they can get it again. Maybe a 1st-level dispel magic that counters the spell, but lets your opponent keep the spell that was countered.
And Dissipate, which counters the spell and removes it from the game. . . . don't know how useful this is in D&D.
Plus mana drain, which counters a spell then lets you get mana the next turn. Maybe a type of counterspell that lets you steal the spell you counter?
What do you think? Could we introduce new options for counterspelling in D&D?