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Alternate RPG system recommendations sought for Eberron campaign
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<blockquote data-quote="Stormborn" data-source="post: 2954314" data-attributes="member: 14041"><p>I know that one poster on these boards (Jurgen maybe?) is using GURPS for Eberron, which would work for you as far as characer advancement goes. You might consider somethign like Savage Worlds as another option. On the other hand, making some specific adjustments to d20 could also work for you, such as:</p><p></p><p>- Use the genric classes found in Unearthed Arcana and do away with multiclassing and prestige classes. </p><p></p><p>- IHs reserve HP system...basically given the characters a pool equal to their HP, with down time these points replace HP making the characters self healing and quicker to recover. Allow "Story Points" that a character can use during combat to stabalize or be "mostly dead."</p><p></p><p>- Remove any "Uses Per Day" to abilities. Let spent spell slots regenerate at about an hour per level - if you cast a 1st level magic missile you will have it back an hour later. </p><p></p><p>- Simplify combat by eliminating AoO, or just get rid of the battle mat all together for anything other than orientation. Let the characters describe what they want to do in combat. You as GM decides if they can attempt it and what penalities or opposed rolls might be in place to do so.</p><p></p><p>Just remember that whatever goes for the PCs should go for the NPCs/opponents as well and that should keep things level. The CR/EL system will quickly unravel, but in game experiance will help you adjust.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 2954314, member: 14041"] I know that one poster on these boards (Jurgen maybe?) is using GURPS for Eberron, which would work for you as far as characer advancement goes. You might consider somethign like Savage Worlds as another option. On the other hand, making some specific adjustments to d20 could also work for you, such as: - Use the genric classes found in Unearthed Arcana and do away with multiclassing and prestige classes. - IHs reserve HP system...basically given the characters a pool equal to their HP, with down time these points replace HP making the characters self healing and quicker to recover. Allow "Story Points" that a character can use during combat to stabalize or be "mostly dead." - Remove any "Uses Per Day" to abilities. Let spent spell slots regenerate at about an hour per level - if you cast a 1st level magic missile you will have it back an hour later. - Simplify combat by eliminating AoO, or just get rid of the battle mat all together for anything other than orientation. Let the characters describe what they want to do in combat. You as GM decides if they can attempt it and what penalities or opposed rolls might be in place to do so. Just remember that whatever goes for the PCs should go for the NPCs/opponents as well and that should keep things level. The CR/EL system will quickly unravel, but in game experiance will help you adjust. [/QUOTE]
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