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<blockquote data-quote="Uller" data-source="post: 1435418" data-attributes="member: 413"><p>Maybe he'll never take a third level of cleric. I dunno...It perplexes me as well. </p><p></p><p>As far as CRs/ELs go, I don't know yet. For encounters when there will only be one or two per day, I tend to increase the EL substantially (since the party doesn't have to reserve their resources). I'm not sure how they'll encounter this guy yet. The NPC friend of thiers is a ranger that has been leading a bit of a guerrilla war against the various goblin clans that have moved into the area. So he'll be able to give the PCs lots of info about this subchief and his minions. There are 5 PCs, plus the NPC, all 4th level, which makes the party the equivalent of a 5th level party. Plus they'll have a handful of human War1s and War2s to help them.</p><p></p><p>The goblin hideout will be set up as several individual encounters ranging from EL 3 (8-10 goblins without any leaders) to an EL 7 with the BBEG and some minions. Now, this EL can go up if the PCs mess up and end up alerting the whole hide out against them. I think they'll do fine. </p><p></p><p>My real problem I guess is that while I've been really good over the years at balancing an adventure without having to fudge rolls (been DMing for 22 years now...wow I'm getting old!), there is always the odd situation where one of my spells/items works too well and splatters a PC all over the ceiling. I don't want my players to feel like they _have_ to min/max, but at the same time, putting together interesting combinations of abilities and items is one of the parts of the game I really love...</p></blockquote><p></p>
[QUOTE="Uller, post: 1435418, member: 413"] Maybe he'll never take a third level of cleric. I dunno...It perplexes me as well. As far as CRs/ELs go, I don't know yet. For encounters when there will only be one or two per day, I tend to increase the EL substantially (since the party doesn't have to reserve their resources). I'm not sure how they'll encounter this guy yet. The NPC friend of thiers is a ranger that has been leading a bit of a guerrilla war against the various goblin clans that have moved into the area. So he'll be able to give the PCs lots of info about this subchief and his minions. There are 5 PCs, plus the NPC, all 4th level, which makes the party the equivalent of a 5th level party. Plus they'll have a handful of human War1s and War2s to help them. The goblin hideout will be set up as several individual encounters ranging from EL 3 (8-10 goblins without any leaders) to an EL 7 with the BBEG and some minions. Now, this EL can go up if the PCs mess up and end up alerting the whole hide out against them. I think they'll do fine. My real problem I guess is that while I've been really good over the years at balancing an adventure without having to fudge rolls (been DMing for 22 years now...wow I'm getting old!), there is always the odd situation where one of my spells/items works too well and splatters a PC all over the ceiling. I don't want my players to feel like they _have_ to min/max, but at the same time, putting together interesting combinations of abilities and items is one of the parts of the game I really love... [/QUOTE]
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