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An Adventure in Five Acts (AD&D 2E) (Final Update 25 Feb 2023)
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<blockquote data-quote="ilgatto" data-source="post: 8927439" data-attributes="member: 86051"><p><strong><span style="font-size: 18px">An Adventure in Five Acts, Act V, Part III (Continued)</span></strong></p><p></p><p>Navarre and Sir Oerknal light their projectiles and then three fire bombs fly down the corridor, hitting walls and soldiers, breaking and releasing a flammable oil that quickly ignites. Two of the soldiers get the full brunt of the attack and end up covered in burning oil.</p><p>Now, everybody in the intersection starts yelling and shouting at the same time: “Water! Water! Watch out! Pull back! Pull back!”</p><p>When the noble trio ignite three more fire bombs and hurl them down the corridor, they see two of their opponents frantically trying to douse the flames engulfing them, while the others retreat left and right into the second corridor.</p><p>Although Navarre and Sir Eber manage to hurl their projectiles to great effect again, Sir Oerknal fumbles his attempt and the projectile falls to the floor just in front of him. Incredibly lucky, the creature manages to stamp out the flames before the oil has chance to ignite.</p><p>Now being the only ones with fire bombs, Navarre and Sir Eber look into the corridor again where only the burning soldiers remain in the intersection, on the floor, and with only one of them still kicking and screaming. Smoke and the stench of burning flesh comes wafting through the doorway and our noble heroes have to wait until the worst of the smoke is gone.</p><p>“Let’s go,” Navarre whispers to Sir Eber at the other side of the door and lightning his fire bomb. “Left! Ready?”</p><p>The noble duo charge into the corridor, Sir Oerknal right behind them, right up to the intersection, where both soldiers have now stopped moving. Without looking around the corner, they hurl their firebombs into the left part of the second corridor as far as they can, hoping to hit the back wall to generate the maximum effect. Moments later, more soldiers start yelling and screaming, indicating that at least one of the projectiles hit true.</p><p></p><p>“Are we going in?,” Navarre whispers to his noble fellows. “We don’t know what’s in there.”</p><p>“We’ll have to go in anyway,” Sir Eber says, shrugging his shoulders.</p><p>“Fair enough,” Navarre says. “We’ll take the right. Ready?”</p><p>“I’ll cover you,” Sir Eber says.</p><p></p><p>Navarre and Sir Oerknal jump to their feet and cross the intersection, turning right and charging down the second corridor, straight for two doors at the end, one in the left wall and one in the right, and with two soldiers positioned between them: one with a shield and a short sword and the other with a longbow behind him.</p><p>Targeting the second soldier but intercepted by the first, the noble duo make their attacks count, Sir Oerknal with considerably more success than Navarre. Behind them, at the other end of the corridor, a soldier starts yelling: “Reinforcements! Reinforcements! They’re breaking through down here!”</p><p>The noble duo hit their opponent again and the man sags to the floor. The archer drops his bow, draws a short sword and lands a glancing blow on Navarre, driving him back. Sir Oerknal jumps to the fore and lands a terrific blow, sending the man crashing to the floor. With both soldiers down, Navarre turns around to see Sir Eber cut down a soldier and another man disappearing through the door in the dawnward wall, calling for reinforcements. He charges down the corridor, Sir Oerknal right behind him.</p><p></p><p>With his noble fellows off to the right, Sir Eber charges into the left part of the corridor, where he immediately runs into an archer frantically trying to douse the flames on his body. Behind the man are two doors, one in each wall, and with two men at the end of the corridor, one with a lantern and another with a shield and a short sword. The ranger cuts down the archer and now the soldier with the short sword advances and executes a professional maneuver, which doesn’t quite work out. With his opponent off balance, Sir Eber makes both of his attacks count and the soldier sags to the floor. At the end of the corridor, the soldier with the lantern starts yelling for reinforcements.</p><p>But the first soldier isn’t dead yet. He scrambles to his feet – but only manages a feeble attack and Sir Eber all but cuts him in half when both of his weapons inflict full damage. When he looks up, he sees the soldier with the lantern disappear through the door in the left wall, calling for reinforcements.</p><p></p><p>“After him!,” Navarre yells, as he comes charging past the ranger.</p><p>When he gets to the door, he finds it locked.</p><p>“Oerknal!,” he yells. “Where is the crowbar?”</p><p>“I’m on it!,” the creature hollers, starting back down the corridor.</p><p>“I’ll speed things up a bit,” Sir Eber says. “Step aside.”</p><p>With a mighty effort, the ranger kicks down the door, all but sending it flying into the room beyond. Navarre is the first through the doorway and he finds the room to contain an arms-rack, a stove, some stools and benches, and – believe it or not – a table with some dice on it. An open flight of stairs at the back leads to an opening in the ceiling.</p><p>Fully expecting Albert Murphy to be on the next floor and probably cowering behind a wall of archers – or worse – Navarre hesitates. But the blood is pumping through his veins and the adrenaline is still urging him on.</p><p>“Albert Murphy!,” he hollers. “Do you hear me? The game is up! Surrender and we will be merciful!”</p><p>There is no reaction and now Sir Oerknal and Sir Eber enter the room.</p><p>“We gonna kill them?,” Sir Oerknal asks.</p><p>“Let’s do it,” Navarre breathes. “You and I go first to attract their fire. Weald?”</p><p>“I don’t like it,” Sir Eber says. “We should secure this floor. But we’d lose the momentum.”</p><p>“Right on both accounts,” Navarre admits. “I say we keep the momentum and get the bastard before he has time to reorganize.”</p><p>“I’ll be right behind you,” Sir Eber says, dragging one of the benches to the door in order to block it.</p><p>Navarre turns to Sir Oerknal.</p><p>“Ready? Go!”</p><p></p><p>He runs to the stairs and starts climbing them, crouching with his shield and sword raised high. When he is halfway up, he notices a wall to his left, reaching right up to the ceiling. In front of him, the stairs do not lead all the way up to the wall at the back and a small curtain is about halfway up that wall.</p><p>Never having stopped moving, he hears a sudden, loud cracking and splintering sound behind this curtain when he gets to the top of the stairs. Still crouching, he uses his sword to move the curtain to the right, revealing an arrow-slit in the wall behind it, a damaged shutter in front of it just coming to a halt.</p><p>There is a moment of silence and then a voice sounds: “It’s me!”</p><p></p><p>Some time before this, Sir Suvali decides to see if he can somehow manage to get behind the soldiers at the bottom of the stairs, perhaps even to surprise Albert Murphy, who must surely be somewhere in the room below. Indeed, if he should be able to locate the man, perhaps he could even go as far as to use the Loremaster’s wand on himself, enter the room through an arrow-slit and then use the wand against Albert Murphy?</p><p>He takes to the air and starts looking for an arrow-slit that could take him into the room. When he finds one, he peeks through it, finding it to be shuttered from the inside. Realizing his chances are slim to say the least, what with him hovering in the air and thus virtually unable to generate force, he tries to kick his way through the shutter anyway – and manages to do exactly that by rolling “02” on percentile dice. The shutter flies open and he has a look through the arrow-slit, just in time to see Navarre looking at it from the other side.</p><p>“It’s me,” he says.</p><p>Now even more eager to locate Albert Murphy, he moves a bit further down the wall, turns a corner and manages to kick open the shutter behind yet another arrow-slit – rolling “05” this time. He has a look inside but sees nothing but darkness beyond. He considers entering the room anyway but then decides that he doesn’t really want to spend the next day and night in diminished form and heads back to his noble fellows.</p><p></p><p>Recognizing the voice of Sir Suvali, Navarre turns the corner and rises to his feet, his back against the wall, which he now realizes must be hiding another staircase leading to the floor above. To his left, light comes from a opening further down the wall – as do the sounds of a fight, most notably the angry cries of the irate <em>chevalier.</em></p><p>Glancing around the room as he moves forward, he sees some bunk beds, torch holders, a door in the duskward wall. Sir Oerknal is right behind him when he peeks around the corner and sees three soldiers obviously engaged in a fight with the unseen <em>chevalier</em> on the stairs. Arrows come flying down the stairs and one of the soldiers sags to the floor, next to another with some arrows sticking out of his chest. The furious exclamations of the <em>chevalier</em> come from somewhere halfway up the stairs.</p><p>“We must be in some military section of the tower,” Sir Eber whispers behind him, nodding to the door at the back of the room. “Murphy’s rooms will be down there.”</p><p>“There’s at least two of them,” Navarre whispers to his noble fellows. “Ready? Go!”</p><p></p><p>The noble trio round the corner but the soldiers react quickly and parry most of their attacks – even managing to inflict some considerable damage on Navarre and Sir Eber. All in all, there turn out to be six enemy soldiers, three on the stairs and fighting the <em>chevalier</em> and with the rest now engaging Navarre, Sir Eber, and Sir Oerknal – two in leather armor and with shields and short swords and another in studded leather armor, a corporal by the looks of it.</p><p>“Dauberval!,” Navarre yells, when he misses the corporal again. “Surrender!”</p><p>“<em>Zut!,”</em> come the cries of the <em>chevalier. “Zut et merde!”</em></p><p>Obviously as opposed to the irate <em>chevalier,</em> Sir Oerknal and Sir Eber make their attacks count and the corporal sags to the floor bleeding.</p><p>“Well…,” the ranger laughs, shrugging his shoulders at Navarre almost apologetically. “Next! Ha, ha, ha!”</p><p></p><p>Now, with our noble heroes attacking from all sides, the fight quickly turns in their favor. Halfway up the stairs, the <em>chevalier</em> finally manages to eliminate his first soldier – although not without suffering damage from a number of attacks himself – and then, just when he seems to be getting into the semblance of a stride, one of Sir Oengus’ arrows takes out a second corporal and the remaining soldiers put their arms in the air.</p><p>“Surrender!,” one of them yells. “We surrender!”</p><p>“Drop your weapons!,” Navarre yells at them.</p><p>“To the wall!,” he yells when the soldiers have dropped their weapons, gesturing them to move away from the stairs and next to the door in the rimward wall.</p><p>When the men start moving, the <em>chevalier</em> comes running down the stairs and pushes past Navarre.</p><p>“Out of my way!,” he yells. “Where is your leader?”</p><p>“Which one?,” one of the soldiers starts. “We have the chancellor, Vincilli Litworth… then there’s the giant, the witch…”</p><p>“Who do you think!?,” the <em>chevalier</em> screams at him.</p><p>“I don’t know, do I?,” the soldier says, obviously not much impressed.</p><p>“Albert Murphy!,” Navarre yells at him, quickly losing his patience with the man and advancing. “Where is he?”</p><p>“He hasn’t been seen for some time.”</p><p>“Where is his room?,” Navarre asks. “Is it on this floor? Take us there.”</p><p>“I’m asking the questions here!,” the <em>chevalier</em> yells, pulling the soldier to the right. “Where is the kettle?”</p><p>“The witch has it,” the soldier says.</p><p>Without another word, the <em>chevalier</em> starts climbing the stairs to the roof, Sir Oengus right behind him. The noble duo climb down the rope to the dawnward wall but then the <em>chevalier</em> seems to change his mind again and stops dead in his tracks. What if he would run into more enemies?</p><p></p><p>Back in the fourth tower, when the <em>chevalier</em> and Sir Oengus have left and the fight seems to have been fought, Sir Eber is inspecting his wounds. Although he is still feeling like a million dollars thanks to the novice’s potion, some of the adrenaline has ebbed away and he realizes that he has suffered some considerable damage in the last half hour.</p><p>“How’s about some of that ointment?,” he asks when he sees Sir Suvali enter the room.</p><p>The sorcerer applies some <em>Ilm’s ointment</em> and so the ranger regains 11 hit points.</p><p>“Where is Scaralat?,” Sir Suvali asks.</p><p>“He would seem to be after the kettle,” Navarre says. “For the moment.”</p><p>“I’m on it,” Sir Suvali says, perhaps a bit too fast, and leaves the room.</p></blockquote><p></p>
[QUOTE="ilgatto, post: 8927439, member: 86051"] [B][SIZE=5]An Adventure in Five Acts, Act V, Part III (Continued)[/SIZE][/B] Navarre and Sir Oerknal light their projectiles and then three fire bombs fly down the corridor, hitting walls and soldiers, breaking and releasing a flammable oil that quickly ignites. Two of the soldiers get the full brunt of the attack and end up covered in burning oil. Now, everybody in the intersection starts yelling and shouting at the same time: “Water! Water! Watch out! Pull back! Pull back!” When the noble trio ignite three more fire bombs and hurl them down the corridor, they see two of their opponents frantically trying to douse the flames engulfing them, while the others retreat left and right into the second corridor. Although Navarre and Sir Eber manage to hurl their projectiles to great effect again, Sir Oerknal fumbles his attempt and the projectile falls to the floor just in front of him. Incredibly lucky, the creature manages to stamp out the flames before the oil has chance to ignite. Now being the only ones with fire bombs, Navarre and Sir Eber look into the corridor again where only the burning soldiers remain in the intersection, on the floor, and with only one of them still kicking and screaming. Smoke and the stench of burning flesh comes wafting through the doorway and our noble heroes have to wait until the worst of the smoke is gone. “Let’s go,” Navarre whispers to Sir Eber at the other side of the door and lightning his fire bomb. “Left! Ready?” The noble duo charge into the corridor, Sir Oerknal right behind them, right up to the intersection, where both soldiers have now stopped moving. Without looking around the corner, they hurl their firebombs into the left part of the second corridor as far as they can, hoping to hit the back wall to generate the maximum effect. Moments later, more soldiers start yelling and screaming, indicating that at least one of the projectiles hit true. “Are we going in?,” Navarre whispers to his noble fellows. “We don’t know what’s in there.” “We’ll have to go in anyway,” Sir Eber says, shrugging his shoulders. “Fair enough,” Navarre says. “We’ll take the right. Ready?” “I’ll cover you,” Sir Eber says. Navarre and Sir Oerknal jump to their feet and cross the intersection, turning right and charging down the second corridor, straight for two doors at the end, one in the left wall and one in the right, and with two soldiers positioned between them: one with a shield and a short sword and the other with a longbow behind him. Targeting the second soldier but intercepted by the first, the noble duo make their attacks count, Sir Oerknal with considerably more success than Navarre. Behind them, at the other end of the corridor, a soldier starts yelling: “Reinforcements! Reinforcements! They’re breaking through down here!” The noble duo hit their opponent again and the man sags to the floor. The archer drops his bow, draws a short sword and lands a glancing blow on Navarre, driving him back. Sir Oerknal jumps to the fore and lands a terrific blow, sending the man crashing to the floor. With both soldiers down, Navarre turns around to see Sir Eber cut down a soldier and another man disappearing through the door in the dawnward wall, calling for reinforcements. He charges down the corridor, Sir Oerknal right behind him. With his noble fellows off to the right, Sir Eber charges into the left part of the corridor, where he immediately runs into an archer frantically trying to douse the flames on his body. Behind the man are two doors, one in each wall, and with two men at the end of the corridor, one with a lantern and another with a shield and a short sword. The ranger cuts down the archer and now the soldier with the short sword advances and executes a professional maneuver, which doesn’t quite work out. With his opponent off balance, Sir Eber makes both of his attacks count and the soldier sags to the floor. At the end of the corridor, the soldier with the lantern starts yelling for reinforcements. But the first soldier isn’t dead yet. He scrambles to his feet – but only manages a feeble attack and Sir Eber all but cuts him in half when both of his weapons inflict full damage. When he looks up, he sees the soldier with the lantern disappear through the door in the left wall, calling for reinforcements. “After him!,” Navarre yells, as he comes charging past the ranger. When he gets to the door, he finds it locked. “Oerknal!,” he yells. “Where is the crowbar?” “I’m on it!,” the creature hollers, starting back down the corridor. “I’ll speed things up a bit,” Sir Eber says. “Step aside.” With a mighty effort, the ranger kicks down the door, all but sending it flying into the room beyond. Navarre is the first through the doorway and he finds the room to contain an arms-rack, a stove, some stools and benches, and – believe it or not – a table with some dice on it. An open flight of stairs at the back leads to an opening in the ceiling. Fully expecting Albert Murphy to be on the next floor and probably cowering behind a wall of archers – or worse – Navarre hesitates. But the blood is pumping through his veins and the adrenaline is still urging him on. “Albert Murphy!,” he hollers. “Do you hear me? The game is up! Surrender and we will be merciful!” There is no reaction and now Sir Oerknal and Sir Eber enter the room. “We gonna kill them?,” Sir Oerknal asks. “Let’s do it,” Navarre breathes. “You and I go first to attract their fire. Weald?” “I don’t like it,” Sir Eber says. “We should secure this floor. But we’d lose the momentum.” “Right on both accounts,” Navarre admits. “I say we keep the momentum and get the bastard before he has time to reorganize.” “I’ll be right behind you,” Sir Eber says, dragging one of the benches to the door in order to block it. Navarre turns to Sir Oerknal. “Ready? Go!” He runs to the stairs and starts climbing them, crouching with his shield and sword raised high. When he is halfway up, he notices a wall to his left, reaching right up to the ceiling. In front of him, the stairs do not lead all the way up to the wall at the back and a small curtain is about halfway up that wall. Never having stopped moving, he hears a sudden, loud cracking and splintering sound behind this curtain when he gets to the top of the stairs. Still crouching, he uses his sword to move the curtain to the right, revealing an arrow-slit in the wall behind it, a damaged shutter in front of it just coming to a halt. There is a moment of silence and then a voice sounds: “It’s me!” Some time before this, Sir Suvali decides to see if he can somehow manage to get behind the soldiers at the bottom of the stairs, perhaps even to surprise Albert Murphy, who must surely be somewhere in the room below. Indeed, if he should be able to locate the man, perhaps he could even go as far as to use the Loremaster’s wand on himself, enter the room through an arrow-slit and then use the wand against Albert Murphy? He takes to the air and starts looking for an arrow-slit that could take him into the room. When he finds one, he peeks through it, finding it to be shuttered from the inside. Realizing his chances are slim to say the least, what with him hovering in the air and thus virtually unable to generate force, he tries to kick his way through the shutter anyway – and manages to do exactly that by rolling “02” on percentile dice. The shutter flies open and he has a look through the arrow-slit, just in time to see Navarre looking at it from the other side. “It’s me,” he says. Now even more eager to locate Albert Murphy, he moves a bit further down the wall, turns a corner and manages to kick open the shutter behind yet another arrow-slit – rolling “05” this time. He has a look inside but sees nothing but darkness beyond. He considers entering the room anyway but then decides that he doesn’t really want to spend the next day and night in diminished form and heads back to his noble fellows. Recognizing the voice of Sir Suvali, Navarre turns the corner and rises to his feet, his back against the wall, which he now realizes must be hiding another staircase leading to the floor above. To his left, light comes from a opening further down the wall – as do the sounds of a fight, most notably the angry cries of the irate [I]chevalier.[/I] Glancing around the room as he moves forward, he sees some bunk beds, torch holders, a door in the duskward wall. Sir Oerknal is right behind him when he peeks around the corner and sees three soldiers obviously engaged in a fight with the unseen [I]chevalier[/I] on the stairs. Arrows come flying down the stairs and one of the soldiers sags to the floor, next to another with some arrows sticking out of his chest. The furious exclamations of the [I]chevalier[/I] come from somewhere halfway up the stairs. “We must be in some military section of the tower,” Sir Eber whispers behind him, nodding to the door at the back of the room. “Murphy’s rooms will be down there.” “There’s at least two of them,” Navarre whispers to his noble fellows. “Ready? Go!” The noble trio round the corner but the soldiers react quickly and parry most of their attacks – even managing to inflict some considerable damage on Navarre and Sir Eber. All in all, there turn out to be six enemy soldiers, three on the stairs and fighting the [I]chevalier[/I] and with the rest now engaging Navarre, Sir Eber, and Sir Oerknal – two in leather armor and with shields and short swords and another in studded leather armor, a corporal by the looks of it. “Dauberval!,” Navarre yells, when he misses the corporal again. “Surrender!” “[I]Zut!,”[/I] come the cries of the [I]chevalier. “Zut et merde!”[/I] Obviously as opposed to the irate [I]chevalier,[/I] Sir Oerknal and Sir Eber make their attacks count and the corporal sags to the floor bleeding. “Well…,” the ranger laughs, shrugging his shoulders at Navarre almost apologetically. “Next! Ha, ha, ha!” Now, with our noble heroes attacking from all sides, the fight quickly turns in their favor. Halfway up the stairs, the [I]chevalier[/I] finally manages to eliminate his first soldier – although not without suffering damage from a number of attacks himself – and then, just when he seems to be getting into the semblance of a stride, one of Sir Oengus’ arrows takes out a second corporal and the remaining soldiers put their arms in the air. “Surrender!,” one of them yells. “We surrender!” “Drop your weapons!,” Navarre yells at them. “To the wall!,” he yells when the soldiers have dropped their weapons, gesturing them to move away from the stairs and next to the door in the rimward wall. When the men start moving, the [I]chevalier[/I] comes running down the stairs and pushes past Navarre. “Out of my way!,” he yells. “Where is your leader?” “Which one?,” one of the soldiers starts. “We have the chancellor, Vincilli Litworth… then there’s the giant, the witch…” “Who do you think!?,” the [I]chevalier[/I] screams at him. “I don’t know, do I?,” the soldier says, obviously not much impressed. “Albert Murphy!,” Navarre yells at him, quickly losing his patience with the man and advancing. “Where is he?” “He hasn’t been seen for some time.” “Where is his room?,” Navarre asks. “Is it on this floor? Take us there.” “I’m asking the questions here!,” the [I]chevalier[/I] yells, pulling the soldier to the right. “Where is the kettle?” “The witch has it,” the soldier says. Without another word, the [I]chevalier[/I] starts climbing the stairs to the roof, Sir Oengus right behind him. The noble duo climb down the rope to the dawnward wall but then the [I]chevalier[/I] seems to change his mind again and stops dead in his tracks. What if he would run into more enemies? Back in the fourth tower, when the [I]chevalier[/I] and Sir Oengus have left and the fight seems to have been fought, Sir Eber is inspecting his wounds. Although he is still feeling like a million dollars thanks to the novice’s potion, some of the adrenaline has ebbed away and he realizes that he has suffered some considerable damage in the last half hour. “How’s about some of that ointment?,” he asks when he sees Sir Suvali enter the room. The sorcerer applies some [I]Ilm’s ointment[/I] and so the ranger regains 11 hit points. “Where is Scaralat?,” Sir Suvali asks. “He would seem to be after the kettle,” Navarre says. “For the moment.” “I’m on it,” Sir Suvali says, perhaps a bit too fast, and leaves the room. [/QUOTE]
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