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An idea about character classes; your opinion wanted
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<blockquote data-quote="Turanil" data-source="post: 2493488" data-attributes="member: 9646"><p>Then...This is precisely the fact that some people hate the generic d20 Modern classes and others love them, that incite me to do this system. Now the d20 Modern implies first having one or more base "stat classes", then evolving into a single profession (soldier, medic, etc.). My grip here is mainly as a DM who must come up with NPCs and with people who don't like the stat-classes. With base profession classes, I think it's easier-faster for me to create NPCs, and players who hate stat-classes won't be required to play them. On the other hand, those who love stat-classes will have to wait the 4th level to take them. </p><p></p><p></p><p>I love to design classes, it's an obsession of mine, I don't know why. The base classes would be inspired from d20 Modern/Future, Star-Wars d20, and Traveller20, so it's clearly a mess... On the other hand, the six base d20 Modern classes would remain unchanged, only explaining they become advanced classes that can be taken at 3rd level, and that have many more talents, ala Grim Tales. The fluff would be to tell they are Smart/Strong/etc. <em>adventurers</em> rather than Smart/Strong/etc. <em>heroes</em>. </p><p></p><p></p><p>The d20 Modern soldier advanced class has Spot as a class skill. The SWd20 soldier core class doesn't have it however. I was considering creating my own set of base classes (and in fact 85% of the fluff is already written and dormant on my hard drive), and would have given Spot as a class skill to soldiers.</p><p></p><p></p><p></p><p>Anyway, I am here toying with the concept of implementing this. I have got the idea and actually thought it was brilliant... <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> Nonetheless I would be glad to get other ENworlders' opinion on that subject while my brain cools down... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Well, another idea would be to have Grim Tales / d20 Modern classes available at the same time as a set of core-profession classes, only striving to reach some sort of balance between the two. Maybe there is no need to turn the 6 stat classes into sorts of advanced classes? But it's just as it looks like an interesting idea. </p><p></p><p>Anymore comments?</p></blockquote><p></p>
[QUOTE="Turanil, post: 2493488, member: 9646"] Then...This is precisely the fact that some people hate the generic d20 Modern classes and others love them, that incite me to do this system. Now the d20 Modern implies first having one or more base "stat classes", then evolving into a single profession (soldier, medic, etc.). My grip here is mainly as a DM who must come up with NPCs and with people who don't like the stat-classes. With base profession classes, I think it's easier-faster for me to create NPCs, and players who hate stat-classes won't be required to play them. On the other hand, those who love stat-classes will have to wait the 4th level to take them. I love to design classes, it's an obsession of mine, I don't know why. The base classes would be inspired from d20 Modern/Future, Star-Wars d20, and Traveller20, so it's clearly a mess... On the other hand, the six base d20 Modern classes would remain unchanged, only explaining they become advanced classes that can be taken at 3rd level, and that have many more talents, ala Grim Tales. The fluff would be to tell they are Smart/Strong/etc. [i]adventurers[/i] rather than Smart/Strong/etc. [i]heroes[/i]. The d20 Modern soldier advanced class has Spot as a class skill. The SWd20 soldier core class doesn't have it however. I was considering creating my own set of base classes (and in fact 85% of the fluff is already written and dormant on my hard drive), and would have given Spot as a class skill to soldiers. Anyway, I am here toying with the concept of implementing this. I have got the idea and actually thought it was brilliant... :uhoh: Nonetheless I would be glad to get other ENworlders' opinion on that subject while my brain cools down... ;) :D Well, another idea would be to have Grim Tales / d20 Modern classes available at the same time as a set of core-profession classes, only striving to reach some sort of balance between the two. Maybe there is no need to turn the 6 stat classes into sorts of advanced classes? But it's just as it looks like an interesting idea. Anymore comments? [/QUOTE]
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