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An idea about character classes; your opinion wanted
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<blockquote data-quote="Turanil" data-source="post: 2493984" data-attributes="member: 9646"><p>This is pretty much the idea. What I have noticed (or believe to have noticed) so far is:</p><p></p><p>1) Many players like profession core classes (soldier, scoundrel, pilot, etc.) as they help describe the kind of game and setting. It also ease their job of creating a character when they are not keen on d20 Modern, point-buy, or what not.</p><p>2) Some players do like to customize their PCs, and I think the 6 stat-classes with additional talents are perfect for that.</p><p>3) A majority of players don't care for prestige classes except as an excuse to add special abilities to their characters. Also, having to take special feats and skills is often seen boring and not worth the hassle. (I speak mostly about the players I know.) As such, there is no real need for a whole lot of classes, while the six base classes just enable to add customization and special abilities perfectly.</p><p></p><p>I would like to add this: the 6 stat-classes would be available at 4th level (like usual advanced classes); but as my campaigns always begin at 3rd level, players would only have to wait a couple of adventures before adding such classes if they wished to.</p></blockquote><p></p>
[QUOTE="Turanil, post: 2493984, member: 9646"] This is pretty much the idea. What I have noticed (or believe to have noticed) so far is: 1) Many players like profession core classes (soldier, scoundrel, pilot, etc.) as they help describe the kind of game and setting. It also ease their job of creating a character when they are not keen on d20 Modern, point-buy, or what not. 2) Some players do like to customize their PCs, and I think the 6 stat-classes with additional talents are perfect for that. 3) A majority of players don't care for prestige classes except as an excuse to add special abilities to their characters. Also, having to take special feats and skills is often seen boring and not worth the hassle. (I speak mostly about the players I know.) As such, there is no real need for a whole lot of classes, while the six base classes just enable to add customization and special abilities perfectly. I would like to add this: the 6 stat-classes would be available at 4th level (like usual advanced classes); but as my campaigns always begin at 3rd level, players would only have to wait a couple of adventures before adding such classes if they wished to. [/QUOTE]
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