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*TTRPGs General
An Introduction to Planescape
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<blockquote data-quote="Piratecat" data-source="post: 3543944" data-attributes="member: 2"><p>For my first Planescape adventure, the PCs wanted information from a sage who turned out to be a githzerai. He agreed to help only if they did a favor for him first. There was a seeing stone that he needed, and it was being auctioned off in two days. He couldn't go where the auction was, though, and he needed the PCs to act as his proxies and make <em>sure</em> that they acquired the seeing stone.</p><p></p><p>So when they agreed, he unlocked a vault in his fortress, and sent the PCs through a portal to Sigil.</p><p></p><p>The sage had offended one of the factions there, and so it wasn't safe for him to return. He didn't brief the PCs before he sent them through; as a result, the "fish out of water" effect of first visiting Sigil was really fun. I ran the buildup to the estate auction (listing all the cool stuff that was going), introducing them to bad guys who wanted the item as well; they also met several other people who weren't evil but wanted it. </p><p></p><p>Then I ran the auction. I ran it like a real auction, with the PCs pooling their money and bidding. They almost had enough to win it! But the bad guys narrowly squeaked by.</p><p></p><p>So the PCs followed the crooks to Ribcage in order to try to buy it back, and they found out how nasty the bad guys really were. A couple of fights later they had the stone in hand and were headed back to Sigil, and then home. They left new enemies behind them, giving me someone to plague them with for years. </p><p></p><p>This is one of my favorite adventures that I've ever run. I love Planescape, and for us it was a great introduction.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 3543944, member: 2"] For my first Planescape adventure, the PCs wanted information from a sage who turned out to be a githzerai. He agreed to help only if they did a favor for him first. There was a seeing stone that he needed, and it was being auctioned off in two days. He couldn't go where the auction was, though, and he needed the PCs to act as his proxies and make [i]sure[/i] that they acquired the seeing stone. So when they agreed, he unlocked a vault in his fortress, and sent the PCs through a portal to Sigil. The sage had offended one of the factions there, and so it wasn't safe for him to return. He didn't brief the PCs before he sent them through; as a result, the "fish out of water" effect of first visiting Sigil was really fun. I ran the buildup to the estate auction (listing all the cool stuff that was going), introducing them to bad guys who wanted the item as well; they also met several other people who weren't evil but wanted it. Then I ran the auction. I ran it like a real auction, with the PCs pooling their money and bidding. They almost had enough to win it! But the bad guys narrowly squeaked by. So the PCs followed the crooks to Ribcage in order to try to buy it back, and they found out how nasty the bad guys really were. A couple of fights later they had the stone in hand and were headed back to Sigil, and then home. They left new enemies behind them, giving me someone to plague them with for years. This is one of my favorite adventures that I've ever run. I love Planescape, and for us it was a great introduction. [/QUOTE]
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