One of the things that I'm enjoying more and more about 4E is sharing the history of the game with my current group. I've only got one other old-timer, so our tales of THAC0, the attack matrix, and initiatives rolled on 2d6's or d10's are always fun. Some of my group have expressed an interest in trying out older versions as a one-shot and I've considered running something like Keep on the Borderlands or the Village of Hommlet for them.
So I got to thinking this morning... Would it perhaps be more interesting or easier on my 4E-familiar players to run a OD&D-style game under 4E rules? I'd mostly do this by modding the character creation options and modifying the way certain procedures work. Here's what I'm thinking:
• The basic classes are fighter, wizard, cleric, and rogue (all humans, of course). I'll make a basic writeup for elves, dwarves, and halflings as classes.
• Paladins, avengers, druids, and certain other character classes would be presented as paragon paths. Maybe I'll do it to where paladins, druids and the like are simply using the multiclass feats and require them to use the paragon multiclassing rules or something. I'll pore over my PHBs and think about it.
• Once characters hit the paragon tier, they have the option to clear a tract of land and build a stronghold, tower, temple or whatever. They may or may not attract followers. This is something else I'll think about.
• Alignments are lawful, neutral, and chaotic.
• Magic items are identified by the identify ritual.
• You gain experience for treasure that you find.
Thoughts? Suggestions?
So I got to thinking this morning... Would it perhaps be more interesting or easier on my 4E-familiar players to run a OD&D-style game under 4E rules? I'd mostly do this by modding the character creation options and modifying the way certain procedures work. Here's what I'm thinking:
• The basic classes are fighter, wizard, cleric, and rogue (all humans, of course). I'll make a basic writeup for elves, dwarves, and halflings as classes.
• Paladins, avengers, druids, and certain other character classes would be presented as paragon paths. Maybe I'll do it to where paladins, druids and the like are simply using the multiclass feats and require them to use the paragon multiclassing rules or something. I'll pore over my PHBs and think about it.
• Once characters hit the paragon tier, they have the option to clear a tract of land and build a stronghold, tower, temple or whatever. They may or may not attract followers. This is something else I'll think about.
• Alignments are lawful, neutral, and chaotic.
• Magic items are identified by the identify ritual.
• You gain experience for treasure that you find.
Thoughts? Suggestions?