Bloodstone Press
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The Ancient Magic PoD is now available on DriveThru!

498 pages!
Authentic Spells from Ancient Times Converted to 5e!
Everything you Would Ever Want to Know About How Magic Really Works!
Daemons
Spirits
Fate
Necromancy
498 pages!
Authentic Spells from Ancient Times Converted to 5e!
Everything you Would Ever Want to Know About How Magic Really Works!
Daemons
Spirits
Fate
Necromancy
| Game System: 5E (2024) Ancient Magic brings the spells, beliefs, and occult traditions of the ancient world straight to your 5e game! Drawing on curse tablets, the Greek Magical Papyri, tomb inscriptions, monuments, and folklore, this sourcebook adapts more than 160 real ancient spells into playable game rules. It also includes new classes, subclasses, backgrounds, feats, equipment, and lore for spellcasting characters. The PoD is a single volume, 498 pages, and is available in two formats: Standard and Premium This book is so large that the PDF version is split into two files. Chapters 1-8 (for Players and GMs) features:
Chapters 9-14 (for GMs only) features:
Four PDF add-ons expand this material even further. Check them out at the links below! The Cosmos Languages of the Hellenistic Age Illness and Disease Mature Content You Can Also Get the PDFs Separately: Volume I, for Players and GMs (Chapters 1-8) Volume II, for GMs Only (Chapter 9-14) A Few Sections of Ancient Magic are Also Available as Stand Alone Titles The Primordialist (Only 99 Cents!) Spellcaster Feats (Only $3.49!) |
AI Disclaimer:
AI was used in two ways to help produce this book:
Images. Many (but not all) images in this book were generated with Shutterstock AI. Why? Because Shutterstock compensates contributing artists. It is also far faster than humans and much more cost effective. This book also contains art from the public domain and one commissioned piece.
Editing. After paying human editors to go through this book, ChatGPT was used to re-edit it. It found hundreds of errors the humans missed.
This book took three years to produce. Without AI assistance, this book would have taken several more years, cost tens of thousands of dollars more, and the end result would not be as good.
Lastly, I'd also like to say that this is a book I've wanted at my own gaming tables for decades. How does magic really work? What sort of spells did wizards and witches really use? Where does the power come from? How do Fate and Prophecy work? What do Daemons do? What were the laws and social norms about magic? This book answers all those questions and much more!
Get it Today and Bring a Whole New Level of Authentic Magic to Your 5e Game!







