RickVigorous
First Post
Posted by me on the WotC boards; no flavor text.
Requirements
To qualify to become a smoke blade acolyte, a character must fulfill all the following criteria.
Base Attack Bonus: +5.
Balance: 4 ranks.
Feats: Dodge, Expertise, Two-Weapon Fighting, Weapon Focus (kris).
Tumble: 4 ranks.
Game Rule Information
Smoke blades acolytes have the following game statistics.
Hit Die: d8.
Class Skills
The smoke blade acolyte’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Jump (Str), Perform (Cha), Profession (Wis), and Tumble (Dex).
Skill Points at Each Additional Level: 2 + Int modifier
Class Features
All of the following are class features of the smoke blade acolyte.
Armor and Weapon Proficiency: Smoke blade acolytes are proficient with no additional weapons or armor. Note that armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. Also, Swim checks suffer a -1 penalty for every 5 pounds of armor and equipment carried.
The smoke blade acolyte cannot use any of his class abilities if he is wearing armor or carrying a shield.
Paired Kris (Ex): The smoke blade acolyte trains extensively with paired kris. At 1st level, he treats kris as light weapons for the purpose of fighting with two weapons. At 3rd level he gains the effects of the Improved Two-Weapon Fighting feat when fighting with paired kris. The smoke blade acolyte gains the effects of the Greater Two-Weapon Fighting feat when fighting with paired kris at 8th level.
Shield of Steel (Ex): When wielding paired kris, the smoke blade acolyte adds his Intelligence modifier as a dodge bonus to his AC.
Improved Critical (Ex): At 3rd level, the smoke blade acolyte gains the Improved Critical feat with the kris. He does not need to meet the prerequisites for this feat.
Improved Disarm (Ex): The smoke blade acolyte gains Improved Disarm as a free feat regardless of whether or not he meets the prerequisites for this feat. This feat can only be used while wielding a kris.
Share Enchantment (Su): The smoke blade acolyte gains the ability to channel enchantments from one of his paired blades to the other. When wielding paired kris, he can use the highest enhancement bonus for all of his attacks. He may also freely combine special abilities possessed by either kris.
Unbreakable Bond (Su): The smoke blade acolyte develops an unnaturally strong bond with his weapons. The smoke blade acolyte can no longer be disarmed.
Master of Blades (Ex): At 10th level, the smoke blade acolyte’s skill with his kris has become almost superhuman. He may make attacks with his off-hand weapon as though it was his primary weapon. He no longer suffers any penalties for fighting with two weapons and makes a maximum of four attacks with each hand. This ability can only be used with paired kris.
Thoughts?
Code:
[COLOR=silver]
Level BAB Fort Save Ref Save Will Save Special
1 +1 +0 +2 +0 Paired kris (light weapons), shield of steel
2 +2 +0 +3 +0 Improved critical
3 +3 +1 +3 +1 Paired kris (improved two-weapon fighting)
4 +4 +1 +4 +1 Improved disarm
5 +5 +1 +4 +1
6 +6 +2 +5 +2 Share enchantment
7 +7 +2 +5 +2 Unbreakable bond
8 +8 +2 +6 +2 Paired kris (greater two-weapon fighting)
9 +9 +3 +6 +3
10 +10 +3 +7 +3 Master of blades
[/COLOR]
Requirements
To qualify to become a smoke blade acolyte, a character must fulfill all the following criteria.
Base Attack Bonus: +5.
Balance: 4 ranks.
Feats: Dodge, Expertise, Two-Weapon Fighting, Weapon Focus (kris).
Tumble: 4 ranks.
Game Rule Information
Smoke blades acolytes have the following game statistics.
Hit Die: d8.
Class Skills
The smoke blade acolyte’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Jump (Str), Perform (Cha), Profession (Wis), and Tumble (Dex).
Skill Points at Each Additional Level: 2 + Int modifier
Class Features
All of the following are class features of the smoke blade acolyte.
Armor and Weapon Proficiency: Smoke blade acolytes are proficient with no additional weapons or armor. Note that armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. Also, Swim checks suffer a -1 penalty for every 5 pounds of armor and equipment carried.
The smoke blade acolyte cannot use any of his class abilities if he is wearing armor or carrying a shield.
Paired Kris (Ex): The smoke blade acolyte trains extensively with paired kris. At 1st level, he treats kris as light weapons for the purpose of fighting with two weapons. At 3rd level he gains the effects of the Improved Two-Weapon Fighting feat when fighting with paired kris. The smoke blade acolyte gains the effects of the Greater Two-Weapon Fighting feat when fighting with paired kris at 8th level.
Shield of Steel (Ex): When wielding paired kris, the smoke blade acolyte adds his Intelligence modifier as a dodge bonus to his AC.
Improved Critical (Ex): At 3rd level, the smoke blade acolyte gains the Improved Critical feat with the kris. He does not need to meet the prerequisites for this feat.
Improved Disarm (Ex): The smoke blade acolyte gains Improved Disarm as a free feat regardless of whether or not he meets the prerequisites for this feat. This feat can only be used while wielding a kris.
Share Enchantment (Su): The smoke blade acolyte gains the ability to channel enchantments from one of his paired blades to the other. When wielding paired kris, he can use the highest enhancement bonus for all of his attacks. He may also freely combine special abilities possessed by either kris.
Unbreakable Bond (Su): The smoke blade acolyte develops an unnaturally strong bond with his weapons. The smoke blade acolyte can no longer be disarmed.
Master of Blades (Ex): At 10th level, the smoke blade acolyte’s skill with his kris has become almost superhuman. He may make attacks with his off-hand weapon as though it was his primary weapon. He no longer suffers any penalties for fighting with two weapons and makes a maximum of four attacks with each hand. This ability can only be used with paired kris.
Thoughts?