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D&D Older Editions, OSR, & D&D Variants
Another Review of 4e
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<blockquote data-quote="Sylrae" data-source="post: 4283321" data-attributes="member: 48520"><p>I like some of the aspects of 4e as well, but I largely agree with you. I noticed that for the most part, nobody "attacks" anymore.</p><p></p><p>I hate the new wizards/clerics.</p><p></p><p>Clerics: when I play a cleric I don't play a healer. I play clerics for life manipulating spells that a wizard doesn't get, they're much better at necromancy, they get some sweet planar spells, and if you took the right domains in 3e they made an awesome buffing melee class. If someone asks me to heal them when I play a cleric, I usually laugh at them. (I often don't even take healing spells). Even when I play good clerics, I don't emphasize the healing, I emphasize everything else. And Attacks that heal your party are the most idiotic part of the new clerics.</p><p></p><p>Wizards: the new spells lack diversity. as a wizard, I don't expect to have all the spells at my fingertips at once, but as I gain levels I expect to have a plethora of spells to choose from to learn. like at least 25-30 per level. as I just said though, I'm ok with having more limited access to spells. But Im not ok with there being so many less spells to choose from.</p><p></p><p>As for monsters, I'm not too fond of the lack of non-combat info on monsters. I also dislike the rarity of player stats for monsters.</p><p></p><p>And I hate the whole grid/minis thing. I tried it and the game devolved into a boardgame right before my eyes. The players stopped thinking outside the box, stopped being creative. It went from jumping over monsters and swinging on chandaliers descriptions of how and where they were attacking the enemy to "I move 4 squares and attack the enemy". It's the same reason I haven't dropped called shots. They make the players more creative which in turn makes the stories more interesting.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4283321, member: 48520"] I like some of the aspects of 4e as well, but I largely agree with you. I noticed that for the most part, nobody "attacks" anymore. I hate the new wizards/clerics. Clerics: when I play a cleric I don't play a healer. I play clerics for life manipulating spells that a wizard doesn't get, they're much better at necromancy, they get some sweet planar spells, and if you took the right domains in 3e they made an awesome buffing melee class. If someone asks me to heal them when I play a cleric, I usually laugh at them. (I often don't even take healing spells). Even when I play good clerics, I don't emphasize the healing, I emphasize everything else. And Attacks that heal your party are the most idiotic part of the new clerics. Wizards: the new spells lack diversity. as a wizard, I don't expect to have all the spells at my fingertips at once, but as I gain levels I expect to have a plethora of spells to choose from to learn. like at least 25-30 per level. as I just said though, I'm ok with having more limited access to spells. But Im not ok with there being so many less spells to choose from. As for monsters, I'm not too fond of the lack of non-combat info on monsters. I also dislike the rarity of player stats for monsters. And I hate the whole grid/minis thing. I tried it and the game devolved into a boardgame right before my eyes. The players stopped thinking outside the box, stopped being creative. It went from jumping over monsters and swinging on chandaliers descriptions of how and where they were attacking the enemy to "I move 4 squares and attack the enemy". It's the same reason I haven't dropped called shots. They make the players more creative which in turn makes the stories more interesting. [/QUOTE]
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