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"Anti roleplaying" roleplayers? (or, about that non fighting druid...)
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<blockquote data-quote="Voneth" data-source="post: 902329" data-attributes="member: 1016"><p>Well, I am not going to blame the player for his GM's actions. The player didn't know and was pretty amused when I told him, though the story continues.</p><p></p><p>The GM has asked if he could temporarly enter the game as a PC who will eventually betray the group. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> He claims that he has seen that having a traitor in the party has been a bonding experience for the survivors. I can only see it causing more trouble. I am pretty maxed on my player count anyway, so I had a real reason to decline. That is not to say that I wouldn't have found an excuse. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>When the player ignores the GM's requests for party composition, it's a good sign that the player is not going to "play nice with other." </p><p></p><p>I mean theoreticly a player could design a loner character and as a player get along with the group and even design how the character will eventualy become part of the time ... you see it in fiction all the time. But from what I have seen, players who claim to be doing this concept really can't pull it off. It doesn't help that the player seems to have the same antagioistic attitude as his character as part of his "role-playing." </p><p></p><p>I played a "reluctant" character once. I was a lower-class starship pilot who had illegal psionic powers. I grumbled and sighed a lot at the party and where their "lack of common sense" was taking them. But I never made him be so reluctant that game slowed down for just his "concept." I only used my powers once, in secret, since I'd get caught.... which means half of my character's potential was never tapped. Eventualy, the GM made me party leader.</p></blockquote><p></p>
[QUOTE="Voneth, post: 902329, member: 1016"] Well, I am not going to blame the player for his GM's actions. The player didn't know and was pretty amused when I told him, though the story continues. The GM has asked if he could temporarly enter the game as a PC who will eventually betray the group. :rolleyes: He claims that he has seen that having a traitor in the party has been a bonding experience for the survivors. I can only see it causing more trouble. I am pretty maxed on my player count anyway, so I had a real reason to decline. That is not to say that I wouldn't have found an excuse. :D When the player ignores the GM's requests for party composition, it's a good sign that the player is not going to "play nice with other." I mean theoreticly a player could design a loner character and as a player get along with the group and even design how the character will eventualy become part of the time ... you see it in fiction all the time. But from what I have seen, players who claim to be doing this concept really can't pull it off. It doesn't help that the player seems to have the same antagioistic attitude as his character as part of his "role-playing." I played a "reluctant" character once. I was a lower-class starship pilot who had illegal psionic powers. I grumbled and sighed a lot at the party and where their "lack of common sense" was taking them. But I never made him be so reluctant that game slowed down for just his "concept." I only used my powers once, in secret, since I'd get caught.... which means half of my character's potential was never tapped. Eventualy, the GM made me party leader. [/QUOTE]
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