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<blockquote data-quote="Mercutio01" data-source="post: 5876147" data-attributes="member: 37277"><p>Fair enough, but they did not announce open playtesting. They did announce that they were in closed playtesting, and that open playtesting would be part of the design process, probably coming sometime in the spring.</p><p></p><p>I think either you or I have grossly misunderstood what's happening. I'd lean towards you misunderstanding because all indications are creating a from scratch game that calls back to previous editions and uses lessons learned from each of those. I do not believe they are simply taking a previous edition and shoehorning other elements onto it.</p><p></p><p>No, I don't think they are doing so because Paizo did so, and I don't think the yardstick is in any way equivalent. I do think they are doing an open playtest specifically because the previous edition caused such a ruckus in the gaming industry that D&D effectively dropped out of sole possession of first place for the first time in TTRPG history. They want to capture the widest possible audience to ensure that doesn't happen again. Did Paizo's success influence the decision? It would be ridiculous to say no. But to suggest that D&D follow the exact path of the Pathfinder game (which really didn't change all that much from 3.5) while creating an entirely new game (no, not whole cloth, but certainly from a point closer to scratch than Pathfinder) is absurd.</p><p></p><p>Let's look at the development cycle of something like Dungeon Crawl Classics, which still isn't out yet and was announced in 2010. I'm not saying it's being done wrong at all, but as a point of comparison it is much closer to the development of a new D&D, and is probably way closer to the overall production cycle. Even Pathfinder had been worked for 6 months before the alpha release and it wasn't really until almost 6 months later that there was a full-scale "beta," which brings the scale closer to the DCC time frame, and therefore also closer to the current D&D cycle.</p><p></p><p>I stand by my earlier statement that 4 months is a comically short amount of time to be bitching about.</p></blockquote><p></p>
[QUOTE="Mercutio01, post: 5876147, member: 37277"] Fair enough, but they did not announce open playtesting. They did announce that they were in closed playtesting, and that open playtesting would be part of the design process, probably coming sometime in the spring. I think either you or I have grossly misunderstood what's happening. I'd lean towards you misunderstanding because all indications are creating a from scratch game that calls back to previous editions and uses lessons learned from each of those. I do not believe they are simply taking a previous edition and shoehorning other elements onto it. No, I don't think they are doing so because Paizo did so, and I don't think the yardstick is in any way equivalent. I do think they are doing an open playtest specifically because the previous edition caused such a ruckus in the gaming industry that D&D effectively dropped out of sole possession of first place for the first time in TTRPG history. They want to capture the widest possible audience to ensure that doesn't happen again. Did Paizo's success influence the decision? It would be ridiculous to say no. But to suggest that D&D follow the exact path of the Pathfinder game (which really didn't change all that much from 3.5) while creating an entirely new game (no, not whole cloth, but certainly from a point closer to scratch than Pathfinder) is absurd. Let's look at the development cycle of something like Dungeon Crawl Classics, which still isn't out yet and was announced in 2010. I'm not saying it's being done wrong at all, but as a point of comparison it is much closer to the development of a new D&D, and is probably way closer to the overall production cycle. Even Pathfinder had been worked for 6 months before the alpha release and it wasn't really until almost 6 months later that there was a full-scale "beta," which brings the scale closer to the DCC time frame, and therefore also closer to the current D&D cycle. I stand by my earlier statement that 4 months is a comically short amount of time to be bitching about. [/QUOTE]
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