I've been thinking firearms might be introduced as inaccurate but dealing a lot more damage.
i.e. +0 Proficiency and half-range, but twice as much damage as a similar weapon.
Hand Firearm
Military one-handed ranged weapon
Cost: 50 gp
Damage: 2d6
Proficient: +0
Range: 5/10
Weight: 4 lb.
What about you? Have you homebrewed some firearms rules?
i.e. +0 Proficiency and half-range, but twice as much damage as a similar weapon.
Hand Firearm
Military one-handed ranged weapon
Cost: 50 gp
Damage: 2d6
Proficient: +0
Range: 5/10
Weight: 4 lb.
What about you? Have you homebrewed some firearms rules?