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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Anyone done work on a Shaman "core class"?
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<blockquote data-quote="Malin Genie" data-source="post: 540029" data-attributes="member: 1058"><p>I did a quick Shaman class on another thread; based off the Bard class rather than the Cleric class.</p><p></p><p>In essence, BAB 3/4, hd d6, light armour, shield and simple weapons (like the Bard) although if you are going for primitive/animist feel you could simply use druid proficiences, minus, of course, the scimitar which should never have been in there.</p><p></p><p>Six spell levels and caster progression like the Bard. Like the bard, a thematic spell list (in this case, nature/spirit etc.) Spells that fit the theme well go in at a lower level (e.g. Bardic <em>suggestion</em> is L2 not L3, Bardic <em>charm monster</em> L3 not L4, etc.) For a shaman, Speak with Animals might be 1st level, Speak with Plants 2nd level, Control Weather 4th or 5th level, Speak with Dead 2nd level, Banishment 3rd (?) etc etc. Give them a few unique spells suitable for them (like the Bard gets Sculpt Sound, Tailor Memory, &c.)</p><p></p><p>4 skill points/level base and a good range of skills. include Animal Empathy, Handle Animal, Wilderness Lore, Diplomacy, Spellcraft, Concentration, and go from there.</p><p></p><p>Give them two good saves (Maybe For + Wil) and a couple of abilities in place of Bardic knowledge and Bardic Song. For example, Animal Companion and a set of abilities useful in dealing with spirits (you could base it off Knowledge(spirits) like the Bardic music abilities are based off Perform: with 3 ranks you can identify spirits with a check against a certain DC, with 6 ranks you can communicate with spirits, with 9 ranks you can see spirits even if invisible or ethereal, with 12 ranks you can ?turn ?rebuke spirits. All depends on how you see 'spirits' in your game world.) </p><p></p><p>And there you have it, the druid as it should have been - I mean, sorry, the Shaman.</p></blockquote><p></p>
[QUOTE="Malin Genie, post: 540029, member: 1058"] I did a quick Shaman class on another thread; based off the Bard class rather than the Cleric class. In essence, BAB 3/4, hd d6, light armour, shield and simple weapons (like the Bard) although if you are going for primitive/animist feel you could simply use druid proficiences, minus, of course, the scimitar which should never have been in there. Six spell levels and caster progression like the Bard. Like the bard, a thematic spell list (in this case, nature/spirit etc.) Spells that fit the theme well go in at a lower level (e.g. Bardic [i]suggestion[/i] is L2 not L3, Bardic [i]charm monster[/i] L3 not L4, etc.) For a shaman, Speak with Animals might be 1st level, Speak with Plants 2nd level, Control Weather 4th or 5th level, Speak with Dead 2nd level, Banishment 3rd (?) etc etc. Give them a few unique spells suitable for them (like the Bard gets Sculpt Sound, Tailor Memory, &c.) 4 skill points/level base and a good range of skills. include Animal Empathy, Handle Animal, Wilderness Lore, Diplomacy, Spellcraft, Concentration, and go from there. Give them two good saves (Maybe For + Wil) and a couple of abilities in place of Bardic knowledge and Bardic Song. For example, Animal Companion and a set of abilities useful in dealing with spirits (you could base it off Knowledge(spirits) like the Bardic music abilities are based off Perform: with 3 ranks you can identify spirits with a check against a certain DC, with 6 ranks you can communicate with spirits, with 9 ranks you can see spirits even if invisible or ethereal, with 12 ranks you can ?turn ?rebuke spirits. All depends on how you see 'spirits' in your game world.) And there you have it, the druid as it should have been - I mean, sorry, the Shaman. [/QUOTE]
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Anyone done work on a Shaman "core class"?
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