DonAdam
Explorer
By the current rules, character can create an undefined number of quarterstaffs in any amount of time.
Then there's the fact that prices do not necessarily reflect labor (despite any Marxist inclinations people might have).
So, has anyone come up with more sensible craft rules? Even going by the values in the PHB, it seems to take an awfully long time to make some pretty mundane things.
Then there's the fact that prices do not necessarily reflect labor (despite any Marxist inclinations people might have).
So, has anyone come up with more sensible craft rules? Even going by the values in the PHB, it seems to take an awfully long time to make some pretty mundane things.