Aus_Snow said:
Hm. That's an interesting perspective, and one I imagine many will agree with. . . but to be coimpletely honest with you, I don't quite understand why it need be true. I'm open to the idea, but as it stands, I'm not in agreement.
Well, if you have only completely nonhuman PCs, there are either two possibilities:
- All sapient beings have thought processes that are exceedingly alien to humans, and thus, the players need to spend a lot of time "getting into character". They need to have a good grasp on
G'nek psychology and psychology to properly portray the emotion of
glak'arah, for example. Of course, many SF (and many fantasy) games allow for rather alien PCs, but in most of these it is still possible to compare them to humans, or at least to beings who are rather similar to humans, for it is in this comparison in which you will find suspense, mystery, and even humans in your adventures. But without having humans around to empathize how alien these beings are, you loose all points of reference.
- All sapient races, no matter how bizarre they look, basically
think like humans, no mater how strange they look. This can work well in humoristic campaigns, but outside of those I think it rather looses the point of having alien species around...