Anything in Arcane Power for Fey Warlocks?


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Yes - about two or three new Cha-based encounter/daily powers per level of powers, of which perhaps 1/4 have Fey Pact boosts. I've been through there hunting for Cha-based star warlock stuff for the last week, so I know she'll find some good stuff there. No new at-wills except the one (Con-based anyway) for the new Vestige path, though.

Also some nifty feats she might like, and separately the familiars (which are based on feats) are pretty darn awesome. I really like how they've done them, and I'd bet your wife will too.
 

And a lightening based Paragon Path, which to be honest kinda confuses me. The flavour test hints at two others to come though (perhaps in Dragon).
 


And a lightening based Paragon Path, which to be honest kinda confuses me. The flavour test hints at two others to come though (perhaps in Dragon).

They just put one out. It seems to tie into specific areas/groups of the feywild that are the source of the pact. Basically allows you to be more specific about whom you made the pact with. This week's dragon's article is a cold based paragon path (and has a couple other player options tied in, a feat and a power).
 


They just put one out. It seems to tie into specific areas/groups of the feywild that are the source of the pact. Basically allows you to be more specific about whom you made the pact with. This week's dragon's article is a cold based paragon path (and has a couple other player options tied in, a feat and a power).

I just read that one. There's that fixation with cold again.

I've pretty much decided at this point that my Feylock will be going Shiere Knight when he hits Paragon in two levels. It'll let me take advantage of my weird INT heavy Warlock build and fits (I think) the flavour better.
 

The wife wants to know...

:)

Not enough to matter. A paragon path that makes it harder for the enemy to save vs. charm effects, except that there is only one "charm, save ends" warlock power in the whole game. And a paragon path based solely on lightning that is so weak compared to the "lightning sorcerer" paragon path that I am embarrassed for the designers.
 


Makes you wonder how they were able to playtest that PP...

I guess if you playtested it in a party with a bard it looked awesome since the penalty to saves is against all charms and not just the 'locks. Still, the leader is supposed to make the striker more effective, not the other way around!
 

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