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AoO versus own group?
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<blockquote data-quote="Lord Pendragon" data-source="post: 2072755" data-attributes="member: 707"><p>Right. Also, the AoO mechanic is an abstraction. The PC isn't just taking a single swipe when appropriate. The PC gains an additional chance of scoring a hit, because he's assumed to be <em>constantly attacking</em> the enemies within range. This trade of blows isn't serious enough to cause an actual hit, except when the defender lets his guard down, i.e. provokes an AoO.</p><p></p><p>So for you to take an AoO on an ally any time they provoked one, it'd be assumed you were trying to attack them whenever they were in range, which doesn't really mesh with the idea of an "ally." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />This is exactly how I handle it. On a PC's initiative, he can choose to start treating a particular ally (or all allies) as an enemy instead. At this point, he starts swinging at them whenever they're in range, and takes advantage of any AoOs that may become available.</p><p></p><p>I also rule, though, that this is not necessarily reciprocal. A <em>charmed</em> fighter might decide to make the cleric his enemy but, on the cleric's turn, the cleric may still decide the fighter is his ally when he casts <em>Magic Circle Against Evil.</em> Each PC decides who they are treating as ally or enemy.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 2072755, member: 707"] Right. Also, the AoO mechanic is an abstraction. The PC isn't just taking a single swipe when appropriate. The PC gains an additional chance of scoring a hit, because he's assumed to be [i]constantly attacking[/i] the enemies within range. This trade of blows isn't serious enough to cause an actual hit, except when the defender lets his guard down, i.e. provokes an AoO. So for you to take an AoO on an ally any time they provoked one, it'd be assumed you were trying to attack them whenever they were in range, which doesn't really mesh with the idea of an "ally." :pThis is exactly how I handle it. On a PC's initiative, he can choose to start treating a particular ally (or all allies) as an enemy instead. At this point, he starts swinging at them whenever they're in range, and takes advantage of any AoOs that may become available. I also rule, though, that this is not necessarily reciprocal. A [i]charmed[/i] fighter might decide to make the cleric his enemy but, on the cleric's turn, the cleric may still decide the fighter is his ally when he casts [i]Magic Circle Against Evil.[/i] Each PC decides who they are treating as ally or enemy. [/QUOTE]
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