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Aphonion Tales: Adventures in the Spice Lands and the War in Hanal, a tween and teen D&D game (edited notes, posts Tuesdays, most recent 3/7/23)
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<blockquote data-quote="CPaladin" data-source="post: 8478144" data-attributes="member: 7030144"><p>Session 34 (November 14, 2021)</p><p></p><p>20 Tar-Chund (Lammes)</p><p>The group discusses the fact that it would take approximately two months (55 days) to travel across the Sunken Lands to reach the rock that carved out the Sunken Lands.</p><p></p><p>Noah makes some oblique invocations of Whimsey asking that they be carried by giant eagles. Ravokris and Elyn both hear a strange voice in their ear, asking if they were willing. Elyn immediately responds that she always is, and Ravokris just says “yes” definitively. Immediately after, there is a sprinkling of rainbow dust over both Ravokris and Elyn, and they fall to the ground and start elongating. Giant, long limbs sprout from them, and they become weird creatures like centipedes with giant limbs. Elyn dashes, and finds that she moves at twice the speed of a horse.</p><p></p><p>Sr. Agnes rides on Elyn, as does Iados. Noah mounts Ravokris. But then, as Elyn expresses discomfort with the idea, they transform back into their normal forms.</p><p></p><p>Finally, they head up the stone staircase out of the Sunken Lands.</p><p></p><p>They expect a trip of about 8 days to make it to the orkish tribe they had previous contact with.</p><p></p><p>The group heads in the right direction for part of a day when Elyn hears heavy tromping. She recognizes it as the giants that they met much farther north. Finally, a group of 5 giants crest over the pass—the two that they recognize, plus three littler ones.</p><p></p><p>“Oh! We know little people.”</p><p></p><p>They have a friendly conversation with the giants. Noah asks if they might want to join their war in Hanal. The two older giants express some interest, but say they need to talk to their parents first.</p><p></p><p>Several days pass as they travel.</p><p></p><p>25 Tar-Chund</p><p>As they walk along, a shadow falls over them of an enormous chariot being drawn by 4 griffins.</p><p></p><p>“You there!” someone calls down.</p><p></p><p>“Have you seen a group of giant children traveling through here?”</p><p></p><p>“In fact we did!”</p><p></p><p>“Which way did they go?”</p><p></p><p>“Before we tell you that, who wants to know?” asks Iados.</p><p></p><p>“Naleander the Witch.”</p><p></p><p>Noah points. A small bag of silver drops to the ground.</p><p></p><p>“Pray that you did not lie to us.”</p><p></p><p>“Before you go, did you know that the Queen-Empress is a demon-worshipper?”</p><p></p><p>“Yes, it’s obvious. But it is pointless. She is uncontrolled. She will not be tolerated. You must be disciplined, and control your urges.”</p><p></p><p>The rest of the day passes peacefully.</p><p></p><p>26 Tar-Chund</p><p>Aware that they may have betrayed their friends (but without intending to), Sister Agnes casts sending as soon as she has it prepared: “Naleander the Witch is after you, knows position, Has chariot, upset. If you did something to upset, make up for her, powerful. Or flee.”</p><p></p><p>They receive the message back: “Uh-oh - thank you, we's keep going fast and change direction. Not giving back cat, she was mean to it. We run.” (They get a bonus 50 xp for warning their friends.)</p><p></p><p>Several days later, they reach the edge of the ork tribe.</p><p></p><p>28 Tar-Chund</p><p>Noah asks to speak to the chief. The buildings are more substantial, there are more people, and there are rudimentary fields and many pigs.</p><p></p><p>“Ah! You return! You were right. The humans do not mind us taking this land and being here and farming, as long as we do not raid.”</p><p></p><p>“I have a proposal for you. As it turns out, the Queen-Empress is a demon cultist.”</p><p></p><p>“Demons not good. Not good.”</p><p></p><p>“True. So we’re trying to reform the legions here to retake Hanal for the Princess Anastasia. You could return to your old homes. Also, there is much money to be had as we move spices up to Canberry.”</p><p></p><p>“Clever disguise. Some farmers pay us to protect them from bandits, because so many bandits. We not bandits any more. I give 6 regiments.” That’s 600 orks.</p><p></p><p>Noah says that they will begin the trip back in 40 days, to give them time to gather up more stragglers.</p><p></p><p>Sr. Agnes suggests that they could send around companies of soldiers to bring in the rest of the stragglers, now that they have something of an army.</p><p></p><p>“Yes. We do this. But… there strom 4 days northeast. He is arrogant, not treat with us. And he has adjunct—adjunct have strange eyes.”</p><p></p><p>He calls for the shaman. “Avoid adjunct. Avoid. Much more powerful than me. I could feel it.”</p><p></p><p>“I still want to reach the strom.” Noah says.</p><p></p><p>“Strom powerful.”</p><p></p><p>“Do we know the strom’s name?”</p><p></p><p>“Strom Amrapt. Lyan of Paranswarm, powerful warrior.”</p><p></p><p>“Does the adjunct know the downward arrow?”</p><p></p><p>“No. Magus. He had a priest as well, but priest died in battle despite not being at the front.”</p><p></p><p>Sister Agnes explains the importance of not seeming associated with chaos—a Lyan of Paranswarm is neither good nor evil, but utterly dedicated to law.</p><p></p><p>Noah decides that he needs to cut off his own tail, to avoid being perceived as a creature of chaos. He does so, and Sister Agnes heals him and reassures him. The tail crawls away, with the bloody injury at the end of it stopping bleeding.</p><p></p><p>It’s now clearly independent of Noah, and becomes something of a pet for Ravokris.</p><p></p><p>Severed Hand -- HD: 7 HPS: 35 AC; 14 St. 6 Int: 15 WI: 15 Dex: 15 Con 10 Char??? Friendly, enhances any spell you cast while wielding the hand and tail like a wand by +1 level / +1 competency bonus, etc. It CAN be healed separately.</p><p></p><p>They head over towards the Strom’s area. The four days of travel are uneventful.</p><p></p><p>At the end of the 1st of Raz, they arrive at an encampment. It is extremely well-disciplined, with sentries who have crisp, pressed uniforms, tents in regular rows, and a larger tent in the center. They are flying banners of Hanal, of Paranswarm, and of a specific noble. Iados notes that there are pit traps placed to the east, south, and north of the encampment, although strangely not to the west, which is the direction they’re approaching from.</p><p>[End session 34]</p></blockquote><p></p>
[QUOTE="CPaladin, post: 8478144, member: 7030144"] Session 34 (November 14, 2021) 20 Tar-Chund (Lammes) The group discusses the fact that it would take approximately two months (55 days) to travel across the Sunken Lands to reach the rock that carved out the Sunken Lands. Noah makes some oblique invocations of Whimsey asking that they be carried by giant eagles. Ravokris and Elyn both hear a strange voice in their ear, asking if they were willing. Elyn immediately responds that she always is, and Ravokris just says “yes” definitively. Immediately after, there is a sprinkling of rainbow dust over both Ravokris and Elyn, and they fall to the ground and start elongating. Giant, long limbs sprout from them, and they become weird creatures like centipedes with giant limbs. Elyn dashes, and finds that she moves at twice the speed of a horse. Sr. Agnes rides on Elyn, as does Iados. Noah mounts Ravokris. But then, as Elyn expresses discomfort with the idea, they transform back into their normal forms. Finally, they head up the stone staircase out of the Sunken Lands. They expect a trip of about 8 days to make it to the orkish tribe they had previous contact with. The group heads in the right direction for part of a day when Elyn hears heavy tromping. She recognizes it as the giants that they met much farther north. Finally, a group of 5 giants crest over the pass—the two that they recognize, plus three littler ones. “Oh! We know little people.” They have a friendly conversation with the giants. Noah asks if they might want to join their war in Hanal. The two older giants express some interest, but say they need to talk to their parents first. Several days pass as they travel. 25 Tar-Chund As they walk along, a shadow falls over them of an enormous chariot being drawn by 4 griffins. “You there!” someone calls down. “Have you seen a group of giant children traveling through here?” “In fact we did!” “Which way did they go?” “Before we tell you that, who wants to know?” asks Iados. “Naleander the Witch.” Noah points. A small bag of silver drops to the ground. “Pray that you did not lie to us.” “Before you go, did you know that the Queen-Empress is a demon-worshipper?” “Yes, it’s obvious. But it is pointless. She is uncontrolled. She will not be tolerated. You must be disciplined, and control your urges.” The rest of the day passes peacefully. 26 Tar-Chund Aware that they may have betrayed their friends (but without intending to), Sister Agnes casts sending as soon as she has it prepared: “Naleander the Witch is after you, knows position, Has chariot, upset. If you did something to upset, make up for her, powerful. Or flee.” They receive the message back: “Uh-oh - thank you, we's keep going fast and change direction. Not giving back cat, she was mean to it. We run.” (They get a bonus 50 xp for warning their friends.) Several days later, they reach the edge of the ork tribe. 28 Tar-Chund Noah asks to speak to the chief. The buildings are more substantial, there are more people, and there are rudimentary fields and many pigs. “Ah! You return! You were right. The humans do not mind us taking this land and being here and farming, as long as we do not raid.” “I have a proposal for you. As it turns out, the Queen-Empress is a demon cultist.” “Demons not good. Not good.” “True. So we’re trying to reform the legions here to retake Hanal for the Princess Anastasia. You could return to your old homes. Also, there is much money to be had as we move spices up to Canberry.” “Clever disguise. Some farmers pay us to protect them from bandits, because so many bandits. We not bandits any more. I give 6 regiments.” That’s 600 orks. Noah says that they will begin the trip back in 40 days, to give them time to gather up more stragglers. Sr. Agnes suggests that they could send around companies of soldiers to bring in the rest of the stragglers, now that they have something of an army. “Yes. We do this. But… there strom 4 days northeast. He is arrogant, not treat with us. And he has adjunct—adjunct have strange eyes.” He calls for the shaman. “Avoid adjunct. Avoid. Much more powerful than me. I could feel it.” “I still want to reach the strom.” Noah says. “Strom powerful.” “Do we know the strom’s name?” “Strom Amrapt. Lyan of Paranswarm, powerful warrior.” “Does the adjunct know the downward arrow?” “No. Magus. He had a priest as well, but priest died in battle despite not being at the front.” Sister Agnes explains the importance of not seeming associated with chaos—a Lyan of Paranswarm is neither good nor evil, but utterly dedicated to law. Noah decides that he needs to cut off his own tail, to avoid being perceived as a creature of chaos. He does so, and Sister Agnes heals him and reassures him. The tail crawls away, with the bloody injury at the end of it stopping bleeding. It’s now clearly independent of Noah, and becomes something of a pet for Ravokris. Severed Hand -- HD: 7 HPS: 35 AC; 14 St. 6 Int: 15 WI: 15 Dex: 15 Con 10 Char??? Friendly, enhances any spell you cast while wielding the hand and tail like a wand by +1 level / +1 competency bonus, etc. It CAN be healed separately. They head over towards the Strom’s area. The four days of travel are uneventful. At the end of the 1st of Raz, they arrive at an encampment. It is extremely well-disciplined, with sentries who have crisp, pressed uniforms, tents in regular rows, and a larger tent in the center. They are flying banners of Hanal, of Paranswarm, and of a specific noble. Iados notes that there are pit traps placed to the east, south, and north of the encampment, although strangely not to the west, which is the direction they’re approaching from. [End session 34] [/QUOTE]
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