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Aphonion Tales: Adventures in the Spice Lands and the War in Hanal, a tween and teen D&D game (edited notes, posts Tuesdays, most recent 3/7/23)
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<blockquote data-quote="CPaladin" data-source="post: 8516630" data-attributes="member: 7030144"><p>[Session 37, cont'd]</p><p>“When we kill the false Empress, many of the troops will rally to our flag,” says Noah.</p><p></p><p>“But in order to accomplish this, we must deal with the former Proconsul of Zorplona-Moriquendarim, now fallen entirely to corruption. We have sent no fewer than 4 specialized assassination teams against him since he became immobile beneath the city. Only one even reached his throne room, and it too failed. To defeat him, you must now enter into the city. The elven vollers can bombard the energy barrier until it falls, though even their bombardment will not keep it down for long.”</p><p></p><p>“Then we must find a way to take down the barrier permanently.”</p><p></p><p>“Indeed, na-Strom. You must move in quickly, with your officers and such of your troops as you can. You must then take down at least 2 of the 5 towers that support the energy dome around the city.”</p><p></p><p>Noah discusses the need to cleanse Hanal post-conquest, but also to avoid killing as many people as possible. The Noldar provides them with scrolls that will enable clerics to detect Eldritch, as a variation of detect good and evil.</p><p></p><p>Dame Brionna, the Captain of the Archducal Guard, offers to equip the army with 10 groups of her special investigation teams. They agree to augment those with coercers from the SHH to increase their capabilities to interrogate.</p><p></p><p>Noah also makes a pitch for Hanal to renounce serfdom after the reconquest. There is some discussion of this, but no firm decisions made.</p><p></p><p>“There are 300 blooddriven within the city, some of considerable age. There are also some soldiers of the false queen-empress, and likely some raucous cultists. Those would make for appropriate targets.” The war council discusses the blooddriven—corrupted entities that drink blood, combining many of the worst features of both vampires and werewolves. The Empress Anastasia says that she never approved of the controlled releases of the blooddriven, but her mother stuck to tradition. Now, she fears they were always agents of the Eldritch. The blooddriven are made from humans, and grow more powerful and cunning as they age. The oldest blooddriven are powerful foes.</p><p></p><p>One of the Noldar comments that they, once, encountered a blooddriven that had once been a stone giant. It was extraordinarily difficult to defeat, but they were able to do so by bombarding it from the air.</p><p></p><p>The Armies of Hanal were huge, with the Iron Legions of Hanal feared throughout the North. They likely would have expanded across the entire north if not for the Crystal Cities.</p><p></p><p>“The larger island southwest of the Hanalian mainland is now almost entirely under the Kov of Snannurkaz. The Kov of Bormark has taken his city and the city of Ulrich into rebellion against the usurper. Also, Ecsilias has taken the city of Meziya on the coast. We could gate you in to either Meziya or Snannurkaz’s holdings.”</p><p></p><p>They consult a map. The Emperor of Southern Drucien suggests that they enter in near Meziya, so they do not need to cross the substantial channel, and then cut northwest to Dwarf Mountain, where they will be able to resupply from the Underdark and as necessary rest and recuperate, before pushing westward to the capital. Noah endorses the plan, after consulting with the dwarves to make sure they can have adequate supplies there. The dwarves, who had not said anything up to this point, promise that if the army reaches Dwarf Mountain, it will have all the supplies that it might need.</p><p></p><p>After the war council, Noah expresses his rage at the fact that they were unable to save the capital city, with just about everyone there dead.</p><p></p><p>After gating to Meziya, they will have about 350 miles’ march to Dwarf Mountain, and then another 350 miles’ march from there to Hanal City.</p><p>[End session 37]</p></blockquote><p></p>
[QUOTE="CPaladin, post: 8516630, member: 7030144"] [Session 37, cont'd] “When we kill the false Empress, many of the troops will rally to our flag,” says Noah. “But in order to accomplish this, we must deal with the former Proconsul of Zorplona-Moriquendarim, now fallen entirely to corruption. We have sent no fewer than 4 specialized assassination teams against him since he became immobile beneath the city. Only one even reached his throne room, and it too failed. To defeat him, you must now enter into the city. The elven vollers can bombard the energy barrier until it falls, though even their bombardment will not keep it down for long.” “Then we must find a way to take down the barrier permanently.” “Indeed, na-Strom. You must move in quickly, with your officers and such of your troops as you can. You must then take down at least 2 of the 5 towers that support the energy dome around the city.” Noah discusses the need to cleanse Hanal post-conquest, but also to avoid killing as many people as possible. The Noldar provides them with scrolls that will enable clerics to detect Eldritch, as a variation of detect good and evil. Dame Brionna, the Captain of the Archducal Guard, offers to equip the army with 10 groups of her special investigation teams. They agree to augment those with coercers from the SHH to increase their capabilities to interrogate. Noah also makes a pitch for Hanal to renounce serfdom after the reconquest. There is some discussion of this, but no firm decisions made. “There are 300 blooddriven within the city, some of considerable age. There are also some soldiers of the false queen-empress, and likely some raucous cultists. Those would make for appropriate targets.” The war council discusses the blooddriven—corrupted entities that drink blood, combining many of the worst features of both vampires and werewolves. The Empress Anastasia says that she never approved of the controlled releases of the blooddriven, but her mother stuck to tradition. Now, she fears they were always agents of the Eldritch. The blooddriven are made from humans, and grow more powerful and cunning as they age. The oldest blooddriven are powerful foes. One of the Noldar comments that they, once, encountered a blooddriven that had once been a stone giant. It was extraordinarily difficult to defeat, but they were able to do so by bombarding it from the air. The Armies of Hanal were huge, with the Iron Legions of Hanal feared throughout the North. They likely would have expanded across the entire north if not for the Crystal Cities. “The larger island southwest of the Hanalian mainland is now almost entirely under the Kov of Snannurkaz. The Kov of Bormark has taken his city and the city of Ulrich into rebellion against the usurper. Also, Ecsilias has taken the city of Meziya on the coast. We could gate you in to either Meziya or Snannurkaz’s holdings.” They consult a map. The Emperor of Southern Drucien suggests that they enter in near Meziya, so they do not need to cross the substantial channel, and then cut northwest to Dwarf Mountain, where they will be able to resupply from the Underdark and as necessary rest and recuperate, before pushing westward to the capital. Noah endorses the plan, after consulting with the dwarves to make sure they can have adequate supplies there. The dwarves, who had not said anything up to this point, promise that if the army reaches Dwarf Mountain, it will have all the supplies that it might need. After the war council, Noah expresses his rage at the fact that they were unable to save the capital city, with just about everyone there dead. After gating to Meziya, they will have about 350 miles’ march to Dwarf Mountain, and then another 350 miles’ march from there to Hanal City. [End session 37] [/QUOTE]
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