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Aphonion Tales: Adventures in the Spice Lands and the War in Hanal, a tween and teen D&D game (edited notes, posts Tuesdays, most recent 3/7/23)
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<blockquote data-quote="CPaladin" data-source="post: 8330161" data-attributes="member: 7030144"><p>[Back from vacation and resuming normal posting schedule]</p><p>Session 14 (November 22, 2020)</p><p></p><p>O-Zar 16</p><p>The caravan continues north towards Enclaves, three days north of the City of Gates.</p><p></p><p>Noah is ranting unintelligibly about cheese.</p><p></p><p>Noah bets Elyn 50 silver that he won’t eat any cheese in the next two weeks.</p><p></p><p>In a quite forested area along the road, a group of heavily armored men on dark horses are riding around a woman dressed in black robes with skulls on her robes.</p><p></p><p>They pull to the side of the road to let the caravan pass. “Do you have any dead with you that need tending?”</p><p></p><p>Noah criticizes their sartorial choices, saying that there are too many skulls on her robes.</p><p></p><p>After some conversation, they realize that she’s a priestess of the dead, taking care of the dead, in service to Morgroth in his role as Lord of the Dead. Noah apologizes in Orkish, and she replies, “I accept your apology, but if you have no dead, we have no truck with you.”</p><p></p><p>Three extremely peaceful days pass.</p><p></p><p>O-Zar 19</p><p>They reach a crossroads, with an extraordinarily tiny thorp. There’s an inn, a tiny temple of Glordiadel, and not much else. The caravanmaster buys out the whole inn and offers rooms for anyone who wants them.</p><p></p><p>Noah slips off and goes to the tiny temple of Glordiadel. He asks the priest: “I think I might be a lycanthrope. I’m not certain, but I figured you’re more likely to know than anybody.”</p><p></p><p>“By all means, come up to the altar. The simplest test would be to try to cut yourself with something other than cold iron or silver.” He hands him a slender long pin.</p><p></p><p>Noah tries to poke himself. It does not go.</p><p></p><p>“There’s a rainbow sparkle, so I’m not sure you’re a normal lycanthrope.”</p><p></p><p>“Oh, I think it might involve… oh, I’m not supposed to mention her name in your temples.”</p><p></p><p>“Ah. Yes, we thank you to not mention her name here. I could give you a potion to suppress normal lycanthropy, but I can do nothing for lycanthropy associated with her. Not even the elves can do much about her attention.”</p><p></p><p>Noah stalks back to the inn and yells at the rest of the party for not telling him. He challenges Iados to a drinking competition and Elyn to a duel. The drinking proceeds apace, and Noah and Iados end up very soused.</p><p></p><p>Noah consults with his ancestor spirits about fighting elven rangers. “Don’t do it. It’s a bad idea. Don’t do it.” (His ancestors have experience with very specific elven rangers.)</p><p></p><p>Iados starts distracting Noah and friends by sleight-of-handing a coin around—but the coin actually teleports. A framed drawing of Iados magically appears. Iados picks it up, looks at it, folds it into a paper airplane, and throws it away… and it just flies away, going going going.</p><p></p><p>Iados interrupts Noah and Elyn. “I think something might be up. And don’t fight—it’s dumb.”</p><p></p><p>Eventually, the caravan rolls along.</p><p></p><p>O-Zar 25</p><p>The Violet Moon is full. The caravanmaster, with Noah’s cooperation, chains him up. There is some betting on what he’ll become—some betting on rat, some betting on wolf, etc. When he becomes a large mouse, the house wins, and the caravanmaster collects everyone’s money. The caravanmaster feeds him some cheese, which makes him really excited.</p><p></p><p>The caravanmaster gives Noah 31 silver—his share of the bets. “You’re a mouse, lad. Not a rat at all. And your singing voice is to kill for.”</p><p></p><p>O-Zar 27</p><p>They see a puce and teal flag. They are now three days from Enclaves. They travel safely within its outskirts.</p><p></p><p>O-Zar 30</p><p>The outer wall of Enclaves is higher, thicker, and encompasses a larger area that Canberry City. There are heavily armed and armored guards on the wall, and a few flying ships patrolling above the wall.</p><p></p><p>They head to the South Water gate, after a pretty cursory inspection by the guard captain. They pass into the City of Enclaves.</p><p></p><p>The City of Enclaves sits on the eastern fork of the River Coldrush. It is composed of 64 different enclaves, each a semi-autonomous area with its own ruler.</p><p></p><p>The caravanmaster pays them off for their service—270 sp each. There are a bunch of docks. Various grifters try to get them to buy services.</p><p>[End Session 14]</p></blockquote><p></p>
[QUOTE="CPaladin, post: 8330161, member: 7030144"] [Back from vacation and resuming normal posting schedule] Session 14 (November 22, 2020) O-Zar 16 The caravan continues north towards Enclaves, three days north of the City of Gates. Noah is ranting unintelligibly about cheese. Noah bets Elyn 50 silver that he won’t eat any cheese in the next two weeks. In a quite forested area along the road, a group of heavily armored men on dark horses are riding around a woman dressed in black robes with skulls on her robes. They pull to the side of the road to let the caravan pass. “Do you have any dead with you that need tending?” Noah criticizes their sartorial choices, saying that there are too many skulls on her robes. After some conversation, they realize that she’s a priestess of the dead, taking care of the dead, in service to Morgroth in his role as Lord of the Dead. Noah apologizes in Orkish, and she replies, “I accept your apology, but if you have no dead, we have no truck with you.” Three extremely peaceful days pass. O-Zar 19 They reach a crossroads, with an extraordinarily tiny thorp. There’s an inn, a tiny temple of Glordiadel, and not much else. The caravanmaster buys out the whole inn and offers rooms for anyone who wants them. Noah slips off and goes to the tiny temple of Glordiadel. He asks the priest: “I think I might be a lycanthrope. I’m not certain, but I figured you’re more likely to know than anybody.” “By all means, come up to the altar. The simplest test would be to try to cut yourself with something other than cold iron or silver.” He hands him a slender long pin. Noah tries to poke himself. It does not go. “There’s a rainbow sparkle, so I’m not sure you’re a normal lycanthrope.” “Oh, I think it might involve… oh, I’m not supposed to mention her name in your temples.” “Ah. Yes, we thank you to not mention her name here. I could give you a potion to suppress normal lycanthropy, but I can do nothing for lycanthropy associated with her. Not even the elves can do much about her attention.” Noah stalks back to the inn and yells at the rest of the party for not telling him. He challenges Iados to a drinking competition and Elyn to a duel. The drinking proceeds apace, and Noah and Iados end up very soused. Noah consults with his ancestor spirits about fighting elven rangers. “Don’t do it. It’s a bad idea. Don’t do it.” (His ancestors have experience with very specific elven rangers.) Iados starts distracting Noah and friends by sleight-of-handing a coin around—but the coin actually teleports. A framed drawing of Iados magically appears. Iados picks it up, looks at it, folds it into a paper airplane, and throws it away… and it just flies away, going going going. Iados interrupts Noah and Elyn. “I think something might be up. And don’t fight—it’s dumb.” Eventually, the caravan rolls along. O-Zar 25 The Violet Moon is full. The caravanmaster, with Noah’s cooperation, chains him up. There is some betting on what he’ll become—some betting on rat, some betting on wolf, etc. When he becomes a large mouse, the house wins, and the caravanmaster collects everyone’s money. The caravanmaster feeds him some cheese, which makes him really excited. The caravanmaster gives Noah 31 silver—his share of the bets. “You’re a mouse, lad. Not a rat at all. And your singing voice is to kill for.” O-Zar 27 They see a puce and teal flag. They are now three days from Enclaves. They travel safely within its outskirts. O-Zar 30 The outer wall of Enclaves is higher, thicker, and encompasses a larger area that Canberry City. There are heavily armed and armored guards on the wall, and a few flying ships patrolling above the wall. They head to the South Water gate, after a pretty cursory inspection by the guard captain. They pass into the City of Enclaves. The City of Enclaves sits on the eastern fork of the River Coldrush. It is composed of 64 different enclaves, each a semi-autonomous area with its own ruler. The caravanmaster pays them off for their service—270 sp each. There are a bunch of docks. Various grifters try to get them to buy services. [End Session 14] [/QUOTE]
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