Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Aphonion Tales: Ravenskrag and the Shadowline, a preteen D&D game (lightly edited notes, COMPLETED on 1/20/23)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CPaladin" data-source="post: 8460695" data-attributes="member: 7030144"><p>Session 30 (June 12, 2021)</p><p></p><p>17 O-Zar</p><p>The next couple of days pass uneventfully, with training and other routine duties.</p><p></p><p>Evening of 19 O-Zar</p><p>They are summoned by Sir Clarence’s personal captain about 2 hours before the dinner. His office is surprisingly opulent.</p><p></p><p>“Sergeant Brunnhilde, you are going into a circumstance that is very fraught. He may, or may not, call upon you to go above and beyond ordinary mercenary service—the sort of thing that might give you not just long-term employment, but even titles.” As he talks, he weaves a compulsion on the group. “Of course, while he cares about the interests of the Dogaressa and has a romantic interest in her, the good of the city must be paramount. He intends to give her a gift, that may persuade her to overlook her late husband for the good of the city. If not… he may need to take more direct action. Are you loyal to Sir Clarence, Sergeant?”</p><p></p><p>Everyone in the group resists the ensorcelment, and only Aleep even notices.</p><p></p><p>“Sergeant Brunnhilde” says, “Yes, sir!” enthusiastically.</p><p></p><p>“Good. There’s a lieutenancy in this for you, Sergeant. I must stay here to manage the garrison. Do not let this go wrong.”</p><p></p><p>They return to their barracks. Aleep ritually casts Detect Magic to make sure he didn’t miss anything else. They are all clean. He also tells the whole group about the charm attempt.</p><p></p><p>They get ready, and two hours later join an elaborately dressed Sir Clarence to go to the palace. In addition to much fancier clothes than usual, he wears an unusual ring, with a smoky amethyst on it, that they have not seen before. He also has several sigils on him, including one of binding that is strange to wear. He carries a large box, covered in beaten gold wrapping.</p><p></p><p>He makes nervous small talk as they walk.</p><p></p><p>Aleep asks if there is anything the group should be ready for.</p><p></p><p>Sir Clarence says that he hopes the Dogaressa will agree to marry him, but if not, she must be restrained for her own good while they deal with the large force approaching overland. She would of course be restored to rule afterwards, if not with Sir Clarence ruling as well. He says that they may need to… placate her guards.</p><p></p><p>The Dogaressa waits to meet him in a finely decorated dining room. She has six guards of her own. Before the meal begins, he gives her the small package, which she immediately hands to one of her guards, who clears it away. The two of them sit for a meal while the guards, including our heroes, stand. They eat and make small talk, and then he makes his pitch, which they cannot hear. She says that she must take time to consider such a thing. He says that time is running out, and this must happen before the forces outside reach the city’s wall. She feigns surprise. He then says, “I must take you in hand for your own good.” She is shocked by this.</p><p></p><p>The binding sigil glows and two demons of some sort, in armor, cleaned up to look good, appear. Sir Clarence casts a charm at the Dogaressa, which Aleep counterspells. Everyone leaps into action.</p><p></p><p>Merreep casts Hunter’s Mark and tries to stab Sir Clarence, and her sword slides weirdly off his robes. Aleep then casts Scorching Ray, hitting him twice for 16 damage.</p><p></p><p>Ulgorio summons a cloud of daggers around Sir Clarence.</p><p></p><p>Sir Clarence begins to move, and takes 10 damage from the cloud of daggers. “Calumnies! Treason! Kill them all!” He tries to cast lightning bolt, and Aleep counterspells it again. One of the demonspawn attempts to grapple the Dogaressa, though neither is doing very well.</p><p></p><p>The other demonspawn spins, jumps at Aleep, and claws him, doing 2 points of damage and poisoning him, although Aleep resists the poison.</p><p></p><p>Runor steps forward and casts inflict wounds on Sir Clarence, barely hitting and doing 36 points of damage.</p><p></p><p>Bartix stabs at Sir Clarence, but does not hit him.</p><p></p><p>The Dogaressa shouts, “Take Sir Clarence alive, and get this thing off me!” She casts a spray of magic missiles at the demonspawn.</p><p></p><p>Most of her guards hack at it as well, although one throws a dagger at Sir Clarence, managing to hit him.</p><p></p><p>Ashaltir smites the demonspawn, doing 31 points of damage.</p><p></p><p>Mereep stabs Sir Clarence for 15 points.</p><p></p><p>Aleep casts Magic Missile at Sir Clarence, using a 2nd level slot, for 16 points of damage.</p><p></p><p>Sir Clarence takes 10 damage from the cloud of daggers, which he is essentially boxed into by all the people fighting him. He touches a stud on his ring, and a cloud of a white-grayish powder sprays out in front of him. Three of the Dogaressa’s guard collapse, unable to breathe, but the Dogaressa makes her save as does Runor. The Dogaressa takes some damage from it, but is still up. The demonspawn both miss.</p><p></p><p>Runor misses with another inflict wounds.</p><p></p><p>Bartix stabs at Sir Clarence, hitting once for 10.</p><p></p><p>The Dogaressa casts another magic missile, finishing off the demonspawn attacking her. One of her remaining guards attack Sir Clarence, throwing a dagger wildly. Another guard—who Runor now recognizes as a disguised priest from the temple—pours water from a carafe over the Dogaressa.</p><p></p><p>Ashaltir smites the remaining demonspawn for 29 points of damage, dropping it. The demonspawn are rapidly turning to goo.</p><p></p><p>Merreep misses.</p><p></p><p>Aleep casts another 2nd level magic missile, doing 18 more damage.</p><p></p><p>Ulgorio misses, but Sir Clarence is still surrounded and unable to move out of the cloud of daggers. The cloud of daggers cuts him to pieces, and he tumbles to the ground.</p><p></p><p>The soldier who is actually a priest says—“That’s not good—the Dogaressa’s guard captain is dead.”</p><p></p><p>There is a shrieking noise, and a cloud of black mist travels from Sir Clarence’s body towards the northeast.</p><p></p><p>“What do you carry against long-lasting poison?” asks the priest to Runor. “That was a philter of love, mixed with breath of the wyrm. I’ve never seen the like of it. I don’t know what this creature was thinking.”</p><p></p><p>Runor casts a protection from poison on the Dogaressa, who shudders with relief as the poison is neutralized.</p><p></p><p>A city guard comes skittering into the room with her seneschal.</p><p></p><p>The seneschal says, “It’s alright. They are with us. You are still us, are you not?”</p><p></p><p>“Don’t plan on switching sides any time soon,” says Merreep with a smile.</p><p></p><p>“Good. This guard has news.”</p><p></p><p>“My lady, the dome around Sir Clarence’s estate has turned completely opaque. There were sounds of violence within, but it is now completely sealed off from the city. There was also a cloud of black mist that left the city travelling northwest.”</p><p></p><p>Sir Clarence had a poison ring with an amethyst, worth about 500 silver; a +2 dagger; a scroll of summon elemental; and a purse of 150 silver. The Dogaressa allows the group to loot him. She also gives them each another 100 silver in thanks for keeping her safe from Sir Clarence.</p><p></p><p>Runor realizes that the beautiful robes Sir Clarence was wearing were carefully stitched over some sort of hide that itself detects as evil. It is likely from the Shadowlands and should probably be destroyed.</p><p></p><p>Aleep points out that the only notable thing to the northwest of the city is North Haven, the only city the group has not been to.</p><p></p><p>Runor asks to be allowed to burn the hide robes. The group agrees.</p><p></p><p>Merreep gives the scroll to Aleep, because he is the most likely to be able to use it effectively.</p><p></p><p>Bartix takes the dagger, agreeing that if and when he gets a magic sword, he’ll pass it on to one of the other fighting types who doesn’t have a magic weapon.</p><p></p><p>Ulgorio takes the poison ring.</p><p></p><p>The Dogaressa knights all of our heroes on the spot, declaring them cavalieri with the honorifics of Don or Donna. They each receive a grant of land—regular land for everyone except Don Aleep, who receives a swampy area adjacent to their lands. They are essentially unpopulated.</p><p>[End session 30]</p></blockquote><p></p>
[QUOTE="CPaladin, post: 8460695, member: 7030144"] Session 30 (June 12, 2021) 17 O-Zar The next couple of days pass uneventfully, with training and other routine duties. Evening of 19 O-Zar They are summoned by Sir Clarence’s personal captain about 2 hours before the dinner. His office is surprisingly opulent. “Sergeant Brunnhilde, you are going into a circumstance that is very fraught. He may, or may not, call upon you to go above and beyond ordinary mercenary service—the sort of thing that might give you not just long-term employment, but even titles.” As he talks, he weaves a compulsion on the group. “Of course, while he cares about the interests of the Dogaressa and has a romantic interest in her, the good of the city must be paramount. He intends to give her a gift, that may persuade her to overlook her late husband for the good of the city. If not… he may need to take more direct action. Are you loyal to Sir Clarence, Sergeant?” Everyone in the group resists the ensorcelment, and only Aleep even notices. “Sergeant Brunnhilde” says, “Yes, sir!” enthusiastically. “Good. There’s a lieutenancy in this for you, Sergeant. I must stay here to manage the garrison. Do not let this go wrong.” They return to their barracks. Aleep ritually casts Detect Magic to make sure he didn’t miss anything else. They are all clean. He also tells the whole group about the charm attempt. They get ready, and two hours later join an elaborately dressed Sir Clarence to go to the palace. In addition to much fancier clothes than usual, he wears an unusual ring, with a smoky amethyst on it, that they have not seen before. He also has several sigils on him, including one of binding that is strange to wear. He carries a large box, covered in beaten gold wrapping. He makes nervous small talk as they walk. Aleep asks if there is anything the group should be ready for. Sir Clarence says that he hopes the Dogaressa will agree to marry him, but if not, she must be restrained for her own good while they deal with the large force approaching overland. She would of course be restored to rule afterwards, if not with Sir Clarence ruling as well. He says that they may need to… placate her guards. The Dogaressa waits to meet him in a finely decorated dining room. She has six guards of her own. Before the meal begins, he gives her the small package, which she immediately hands to one of her guards, who clears it away. The two of them sit for a meal while the guards, including our heroes, stand. They eat and make small talk, and then he makes his pitch, which they cannot hear. She says that she must take time to consider such a thing. He says that time is running out, and this must happen before the forces outside reach the city’s wall. She feigns surprise. He then says, “I must take you in hand for your own good.” She is shocked by this. The binding sigil glows and two demons of some sort, in armor, cleaned up to look good, appear. Sir Clarence casts a charm at the Dogaressa, which Aleep counterspells. Everyone leaps into action. Merreep casts Hunter’s Mark and tries to stab Sir Clarence, and her sword slides weirdly off his robes. Aleep then casts Scorching Ray, hitting him twice for 16 damage. Ulgorio summons a cloud of daggers around Sir Clarence. Sir Clarence begins to move, and takes 10 damage from the cloud of daggers. “Calumnies! Treason! Kill them all!” He tries to cast lightning bolt, and Aleep counterspells it again. One of the demonspawn attempts to grapple the Dogaressa, though neither is doing very well. The other demonspawn spins, jumps at Aleep, and claws him, doing 2 points of damage and poisoning him, although Aleep resists the poison. Runor steps forward and casts inflict wounds on Sir Clarence, barely hitting and doing 36 points of damage. Bartix stabs at Sir Clarence, but does not hit him. The Dogaressa shouts, “Take Sir Clarence alive, and get this thing off me!” She casts a spray of magic missiles at the demonspawn. Most of her guards hack at it as well, although one throws a dagger at Sir Clarence, managing to hit him. Ashaltir smites the demonspawn, doing 31 points of damage. Mereep stabs Sir Clarence for 15 points. Aleep casts Magic Missile at Sir Clarence, using a 2nd level slot, for 16 points of damage. Sir Clarence takes 10 damage from the cloud of daggers, which he is essentially boxed into by all the people fighting him. He touches a stud on his ring, and a cloud of a white-grayish powder sprays out in front of him. Three of the Dogaressa’s guard collapse, unable to breathe, but the Dogaressa makes her save as does Runor. The Dogaressa takes some damage from it, but is still up. The demonspawn both miss. Runor misses with another inflict wounds. Bartix stabs at Sir Clarence, hitting once for 10. The Dogaressa casts another magic missile, finishing off the demonspawn attacking her. One of her remaining guards attack Sir Clarence, throwing a dagger wildly. Another guard—who Runor now recognizes as a disguised priest from the temple—pours water from a carafe over the Dogaressa. Ashaltir smites the remaining demonspawn for 29 points of damage, dropping it. The demonspawn are rapidly turning to goo. Merreep misses. Aleep casts another 2nd level magic missile, doing 18 more damage. Ulgorio misses, but Sir Clarence is still surrounded and unable to move out of the cloud of daggers. The cloud of daggers cuts him to pieces, and he tumbles to the ground. The soldier who is actually a priest says—“That’s not good—the Dogaressa’s guard captain is dead.” There is a shrieking noise, and a cloud of black mist travels from Sir Clarence’s body towards the northeast. “What do you carry against long-lasting poison?” asks the priest to Runor. “That was a philter of love, mixed with breath of the wyrm. I’ve never seen the like of it. I don’t know what this creature was thinking.” Runor casts a protection from poison on the Dogaressa, who shudders with relief as the poison is neutralized. A city guard comes skittering into the room with her seneschal. The seneschal says, “It’s alright. They are with us. You are still us, are you not?” “Don’t plan on switching sides any time soon,” says Merreep with a smile. “Good. This guard has news.” “My lady, the dome around Sir Clarence’s estate has turned completely opaque. There were sounds of violence within, but it is now completely sealed off from the city. There was also a cloud of black mist that left the city travelling northwest.” Sir Clarence had a poison ring with an amethyst, worth about 500 silver; a +2 dagger; a scroll of summon elemental; and a purse of 150 silver. The Dogaressa allows the group to loot him. She also gives them each another 100 silver in thanks for keeping her safe from Sir Clarence. Runor realizes that the beautiful robes Sir Clarence was wearing were carefully stitched over some sort of hide that itself detects as evil. It is likely from the Shadowlands and should probably be destroyed. Aleep points out that the only notable thing to the northwest of the city is North Haven, the only city the group has not been to. Runor asks to be allowed to burn the hide robes. The group agrees. Merreep gives the scroll to Aleep, because he is the most likely to be able to use it effectively. Bartix takes the dagger, agreeing that if and when he gets a magic sword, he’ll pass it on to one of the other fighting types who doesn’t have a magic weapon. Ulgorio takes the poison ring. The Dogaressa knights all of our heroes on the spot, declaring them cavalieri with the honorifics of Don or Donna. They each receive a grant of land—regular land for everyone except Don Aleep, who receives a swampy area adjacent to their lands. They are essentially unpopulated. [End session 30] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Aphonion Tales: Ravenskrag and the Shadowline, a preteen D&D game (lightly edited notes, COMPLETED on 1/20/23)
Top